Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Andrew425

Pages: 1 ... 16 17 [18] 19 20 ... 42
256
DF Suggestions / Re: The ancient art of Golem making.
« on: November 14, 2012, 03:06:22 am »
I like it. I think it should only come around as once in a few generations when a dwarf relearns the art. They can then produce golems. Once they die golems become rarer and rarer until the next one remembers it.

257
General Discussion / Re: American Election Megathread
« on: November 06, 2012, 11:46:59 pm »
Fox is so much fun to watch right now
Damn lucky Americans! I wanna see the loonies!

I'm somehow in Canada and watching. The lady was close to crying during that last bit.

258
General Discussion / Re: American Election Megathread
« on: November 06, 2012, 11:44:04 pm »
Fox is so much fun to watch right now

259
General Discussion / Re: American Election Megathread
« on: November 06, 2012, 11:17:44 pm »
Obama just won. Wow. I thought it would be a bit closer.

260
General Discussion / Re: American Election Megathread
« on: November 06, 2012, 08:28:35 pm »
Cbs is saying Ohio is leaning Obama.

261
General Discussion / Re: American Election Megathread
« on: November 06, 2012, 07:00:44 pm »
I'm having such a hard time picking which channel to watch

262
DF Dwarf Mode Discussion / Re: Problem farming
« on: November 04, 2012, 11:25:13 pm »
Do you have enough seeds?

What type of crop are you trying to make?

How many farmers do you have?

How much in a percentage wise do they plant? Is it just a section in a corner or are you talking of splotches here and there?

263
DF Dwarf Mode Discussion / Re: jobs: workshops: laborers ratio
« on: November 04, 2012, 04:22:29 pm »
Well to outfit your dwarves you need 280 pieces of armour. (If you count boots and gauntlets as 2 for 1) You want all of that to be at least exceptional or above. Since you're unlikely to make proper armour from the beginning lets say that you make 2 sets of armour for 1 decent set. So now you need 550+ pieces of armour (this also helps when you need to draft new recruits as you have left over armour. Since you will have 140 dwarves by the end of year 5. If you are going at this pace from year 1  you won't have enough armour until year 11. That doesn't take into account of prouduction delays and that you need to make weapons as well, additionally you may switch materials half way through from copper to iron or from iron to steel. In which case even at the pace of 150 bars if metal and 300 pieces of charcoal a year it will take 15-20 years to produce enough to equip your army.

Also some of those jobs are hauling related to that industry.

264
DF Dwarf Mode Discussion / Re: jobs: workshops: laborers ratio
« on: November 04, 2012, 03:50:28 pm »
To delve in a bit deeper I think you need to look at the labour pool as well.  Say you have a fortress of 140 dwarves. Much of what you are doing besides keeping them alive is having them produce something and staying active. Let's say you make 40 of them full time warriors. That leaves you with 100 left to deal with. Let's say 20 are assigned to farming and basic hauling. That leaves you with 80 to deal with. You need to produce 100 pieces of clothing in a year. You need to produce roughly 50 pieces of armour as well. To give your dwarves adequate amounts of furniture you must produce 50 of which 10 are wood and the rest is stone. You also need to make pots and valuable s for trade.

So to  make that 100 pieces of clothing you need about 3 dwarves spinning thread into cloth. You need 2 to dye all that cloth and then you have about 1 or 2 to make the clothing. So that industry takes 6-8 dwarves without counting the input materials.

To make 50 pieces of armour and arms you need 150 bars of metal. Which requires about 4-5 dwarves who forge bars. You then want 3 smiths who each have their own forge to make what they are good at. Lets say that you don't have a magma forge. So for each bar of metal you need 2 logs to make. Which requires another 4-5 wood burners which is about 300 trees you need each year.  So all in all maybe 15 dwarves needed to produce that.

You also need alcohol and food. 3 brewers, 2 cooks, 2-3 pot makers.

You have 2 wood cutters. 3 carpenters. 6 miners. 5 doctors.

So how many dwarves is that?  About 50-60 can be used like that if you have the base materials to keep it running. Which leaves you with well over 20 dwarves who would be idle.

So you should have more then enough masons to do your job.

265
General Discussion / Re: American Election Megathread
« on: November 04, 2012, 02:29:09 pm »
So I'm guessing Obama is going to win. Do you guys know what time on Tuesday they will start counting votes?

266
DF Dwarf Mode Discussion / Re: jobs: workshops: laborers ratio
« on: November 04, 2012, 02:20:07 pm »
Build more workshops then, and set it so only high skilled dwarves may use them. Use the other dwarves as haulers, construction workers and block builders.

I usually do a 3 to 2 ratio as well for both my workshops as well as my industries. So I'm producing 3 pig tails in the time it takes to make 2 cloths. 3 cloths in the time it takes to make 2 items of clothing. This way none of my dwarves are ever idle and I can mass draft my peasants without damaging my flow of supply for at least a year.

267
Life Advice / Re: Keyboard problems windows 7
« on: October 29, 2012, 06:14:41 pm »
What brand name laptop are you using?

It probably occurs because of a certain typing order that you press and set it to that mode.


268
Life Advice / Re: Eye Twitch
« on: October 23, 2012, 06:21:01 pm »
Do you wear contacts?

I guess other then that drink some more water go for a walk every day and try to get more sleep.

269
DF Suggestions / Re: Bushel, Cords and others in the use of trade
« on: October 14, 2012, 10:40:57 pm »
That is true, but all a log does is provide a single piece of charcoal. And now that bars have been devalued you need even more of them.

Much of dwarf fortress is about mass production and it'd be nice to be able to import mass amounts of raw materials for your forges, instead of waiting years to equip your fortress even if you had the money to buy it.

270
DF Suggestions / Re: Bushel, Cords and others in the use of trade
« on: October 14, 2012, 08:29:16 pm »
Well instead of being like bins it would be a set amount.

So if you were to buy a cord of oak wood, instead of buying each one either in the bin or the bin as a whole you would just have the price for a cord of wood.

When you take away from the trade depot your dwarfs will carry them as individual logs.

Also this way you could import and export a sizeable amount of materials relatively easily.

For these base resources I don't see why a trader would be willing to sell just one log, they'd probably want to do things in bulk.

Pages: 1 ... 16 17 [18] 19 20 ... 42