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Messages - MiniMacker

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361
Works for me. Must've been some temporary downtime.

362
DF General Discussion / Re: What do you listen to while playing?
« on: August 01, 2010, 12:58:21 pm »
We built this city...

...
We built this city on rock and coal.



I listen to my Queen mix-list and/or a montage song.

363
DF Suggestions / Re: Adding names to combat reports.
« on: August 01, 2010, 12:36:56 pm »


Hmm?

364
Lucky bastard. I can't get a single ambush, siege or even thieves in my forts. Goblins aren't extinct or ANYTHING. D'aww, I feel so lonely that no one wishes to fight me.

365
Perhaps nevermind.

Not sure, I migrated it over with no apparent problems. The .11 and .12 releases didn't seem to change the .10 raws, so you should be safe to copy everything over...

Which I'm not sure is true. The changelog for .12 mention this :

Other bug fixes/tweaks
   (*)adjusted skill rates up a bit on indiv training and demonstrations
   (*)made att/skill rate loader treat 0s like NONE instead of the fastest rate


That doesn't change raw values? Confused.

366
*Sniff* I've becomed too attached to Ironhand's tileset, I can't play with anything else. Hurry and update it! Must play MOAR.

367
DF Dwarf Mode Discussion / Re: My Horrible Military..
« on: July 27, 2010, 12:28:09 pm »
Does anyone have a technical explaination why this happened?

368
Not sure if you're aware of this guys, but some tiles are a little too obscured when tagged for digging. Below shows some schist rock which is almost entirely black and thus blends with the floor tiles. At a glance it's hard to tell what's what (you can also see in the pic some gems which are simply black and don't stand out as being tagged at all).

'Unseen' rock is fine, because it takes the full opacity tagged tile. And I love the gold glowing effect which shows when a tile becomes the active job.

Is there any way to just make known rock take a high opacity brown overlay?

I too noticed that. It can get confusing to have near invisible dig designations if you're in a hurry.

After a while I "learned to live with it" but, yeah. I'd like an alternative.

369
DF Gameplay Questions / Re: Relieved from duty thought?
« on: July 22, 2010, 12:23:49 pm »
I really hope this is going to get changed or removed.

A lone slugman terrorizes the fortress! Let's make a generic dwarf a militia for about twelve seconds so he can get rid of the slimy slugman.
*Slain and relieved*
<Unhappy thought> "Got relieved from duty :sadface:"

370
Does world size, as opposed to embark size, affect FPS now?

Someone answer this, please.

371
DF Dwarf Mode Discussion / Re: Impressive gen (31.10)
« on: July 14, 2010, 04:12:57 pm »
Whoa, that one is weird.  Yeah, the game doesn't always seem to handle embarking on top of a brook very well.  (Or placing a cave on one, for that matter -- it scuttled a generated cave that was on top of a brok, scattering EVERYTHING inside it all over the place on the surface.  I like to imagine some seriously confused ettins wandering about.  Where cave go?)


On the one I posted about, yeah, that puppy generates really slowly (especially if you do it with 80 civs and Dwarf Chocolate!)  I put up a pregenerated version that uses the Ironhand graphics, so, if yar enterested, 'ere it is!  Link

Hey, thanks. I'll give it a try!

372
DF Dwarf Mode Discussion / Re: Tricks for Noobs
« on: July 14, 2010, 05:49:03 am »
D-B-D

Mass-dumping designation.

Hhhhhh... I think I love you.

373
DF Dwarf Mode Discussion / Re: Impressive gen (31.10)
« on: July 14, 2010, 05:40:36 am »
Hey, MiniMacker, I'm not sure if it's exactly what you're looking for, but your post actually inspired me to post the details of [what I think is] a pretty awesome worldgen/embark site.  Well, the worldgen is pretty unremarkable in itself, but the site is great.  I posted about it here -- check it out if you like.

http://www.bay12forums.com/smf/index.php?topic=61414.0

(If you are interested, given your comments about your computer's executability, I'd be happy to put a pre-genned copy of the world up for download.)

The first time I came around Dwarf Fortress I thought everyone was going to beat me with clubs. But hey, I could give it a try on generating it myself. I'm sure it will work, it will just, er, work slowly.


Edit :
It's generating very, very slowly. I'm at year ~980 so far. It's been nearly 30 minutes, hurr hurr hurr. P.S, Chicken, check your inbox.

374
DF Dwarf Mode Discussion / Re: War dogs?
« on: July 14, 2010, 05:35:15 am »
Have them all stuffed in a cage out front, with a lever that releases them.  However, upon release, they all ran into the trade depot, or around the enemy.  Bob the war tiger found his prey, though.  (War tigers can be trained w/o dungeon master for some reason.)
I'm still very new to the game, so could I ask how you put pets into cages?

375
We need a volunteer to post that link every second time we hit a new thread page. :P
I got this page!

Why isn't the latest version of DF supported yet?
Mapping New Versions of DF

Edit: not directed at you MiniMacker ... just having fun with this ;)

Quote from: Mapping New Versions of DF
If you're quite brave and willing to get your hands a bit dirty you can try this method to add support for a new version of DF.

"Feeling brave tonight? How brave? Brave enough to do battle with hideous monsters, hm? Brave enough to sneak around dead castles in the dark with chances being the next victim... of a Dragonstrike!"

Hur hur hur. I hope you get the reference.

Also, no I am not. I'm just a mere peasant. Someone do it for me, where I will pay you no appreciation at all in return!


On another note, if I was just one year older, thus allowed to do "anything I want", I'd donate. But yet I'm only 17. Sadface. :<

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