Lefs GuamentreWithout hesitation you pick up the book, and start reading through it with great enthusiasm. The introduction of the book starts out by explaining what exactly ritual, and summoning circles are along with their purpose. You quickly learn that both are not a single cohesive diagram, but are made up of the inner ring which is the magical function itself and at least one layer of what the book refers to as safeguards. The magical function determines what the circle itself does, and the quality or profoundness of it determines what kind of bonuses it will give to the magic user making use of it. Safeguards on the other hand are a type of protection helping to prevent the user from receiving damage from anything that might go wrong with the ritual itself.
4 Crystal Cornerstones
A Bag of Ritual Chalk Powder
An Entry Guide to the Creation of Ritual Circles
FormidoDespite your feelings about the first entry you continue to read more of the book itself as it goes into the basics of Pyromancy. It explains how Pyromancers use their mana to control the essence of fire scattered around in the air, and then manipulate that fire essence to create anything from the most basic fireball to the most high class of explosion magics or familiar creation spells. Furthermore it says that while a Pyromancer's primary asset is the attacking power of Pyromancy they are also capable of some basic defensive spells, and can make use of fire essence to create Familiars to help safeguard themselves.
SailYou pick up a second iron bar, and begin attempting to transmute it into a bar of steel. Two failures later you're staring at a bar of iron with a slightly annoyed expression.
Hoisk TheganYou continue reading Falgrim's Guide, but get stuck on a word for fifteen minutes resulting in very minimal progress.
Jasper DomeAs you continue reading the book begins to go into a great deal of depth about contracts with the beings you summon, and the various impacts the type of demon or monstrosity has on those contracts. Essentially whenever you form a contract with a something you summon there is a price that you must pay for their services. Faceless Shadows for instance would require a mask to be given for their services, the greater the quality of the mask then the longer they would allow their services to be used. These prices must generally be paid either when a contract is first made, or upon your first time calling forth the contract.
Celia GodfreyYou begin reading Mind and Matter as you toss the book on Magic Theory onto the pile of items. While a large portion of the early pages cover basics that you already know the book does go in depth on the fact that illusion magic's effects depend heavily on the person they're used on. Some beasts, people, or beings might be immune to Illusionry entirely while some others might have moderate resistance too it. All in all willpower, and intelligence seem to have a lot to do with the end results of Illusionry.
5 Sapphires (Roughly the size of a fist)
5 Rubies (Roughly the size of a fist)
8 Liferoot
23 Buds from the Mana Rose
A bar of copper
8 bars of iron
2 Health Potions (Restores 8 Health when consumed)
5 Mana Potions (Restores 8 Mana when consumed)
2 Emeralds (Thumb sized)
Introductory to Magic Theory
The Basics, and Fundamentals of Pyromancy
Mind, and Matter: A Beginner's Guide to Illusionry
Falgrim's Guide to the Magic Language
From Copper to Gold an Alchemist's Guide
Demons, Devils, and Dark Ones - The Path to Conjuration
Health: 12/12Mana: 10/10Chits: 60
Equipment:Sail's Novice Grimoire [Contains the spells
Metal Transmutation,
Mana Imbue,
Transmute Shape]
Bar of Steel
Skills:Grimoire Caster Health: 12/12Mana: 10/10Chits: 60
Equipment:Runic Stone Staff [Attack: 3, Attack Speed: 1,
Weak Runic Magic Catalyst]
Skills:Catalyst CasterApprentice Rune MageKnown Words of Power:IgnisVentusLux Health: 12/12Mana: 10/10Chits: 60
Equipment:Ember Staff [Attack: 3, Atk. Speed: 1,
Weak Pyromancy Catalyst]
Skills:Catalyst CasterKnown Spells:FireballFlame TongueEmber Guard Health: 12/12Mana: 10/10Chits: 60
Equipment:Skills:WilderApprentice Rune MageKnown Words of Power:IgnisVentusLux Health: 12/12Mana: 10/10Chits: 60
Equipment:Skills:WilderApprentice ConjurerKnown Spells:Lesser Demon SummoningBeast Summoning Health: 12/12Mana: 10/10Chits: 60
Equipment:Crystal Dream Wand [
Weak Illusionry Catalyst]
Skills:Catalyst CasterKnown Spells:SleepInduce FearGhost Image