Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - adwarf

Pages: 1 ... 26 27 [28] 29 30 ... 883
406
Not too sure where to ask this so I'll post here. If I had to choose to run either Vampire: The Masquerade or Vampire: The Requiem, which one would be better mechanically?

Also, anyone have any idea if a WH40K Black Crusade/Rogue Trader game would be workable on a forum?
I have no experience with the first one so I can really comment on those, but I can say that Black Crusade or Rogue Trader game would certainly work on the forums. Black Crusade generally ends up playing more like some kind of sci-fi epic about the bad guys so its fine. On the other hand Rogue Trader might be difficult if you started including a lot of the content from some of the expansion/supplement books like planet colonization, and management.

407
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1914 Design
« on: July 25, 2015, 04:10:15 am »
M4 'Brumby' LMG
Using the lessons learnt from updating the Stallion, start designing an LMG designed to be carried and operated by a single person to compliment the Stallion. Box-fed and air-cooled with a bipod installed to stabilise the gun when firing from cover.
+1 Though amend the name to M2 to reflect its position as the child idea of the glorious M1 Stallion

408
Forum Games and Roleplaying / Re: Arms Race, OOC Thread
« on: July 25, 2015, 04:03:24 am »
rarely are killed by tigers.
I have some form of telepathy, or foresight apparently. :v

409
Forum Games and Roleplaying / Re: Arms Race, OOC Thread
« on: July 25, 2015, 03:44:09 am »
Hey Mosburg guys, let me clue you in on something: a .60 cal shell is 15.24mm, or about only 5mm smaller than your standard autocannon round. Basically, anything over a .50 is better considered an autocannon caliber, and you could argue even a .50(which is 12.7mm or so) could be considered autocannon sized if you stretch the definition. Basically, you guys designed an overengineered, oversized kludge of a weapon and we thank you for it, since you'll never field it in large amounts :P
Actually, every Moskurger is armed with a .60 cal Horsekiller rifle.

...And even so, our machine gun can kill vehicles, and yours is a wimpy man's toy gun once the armor shows up.
If you can even survive that long. We're winning in the Jungle and the Mountains, your offensive on the Plains will be stalled due to the increased costs of machine guns and artillery, and the only thing preventing us from making gains in the Plains is something that can be solved with a quick Revision.
You know you're being rather cocky when pretty much the entirety of human history is riddled with great wars that ended in comebacks. The Second Punic War, the Sengoku Jidai period, Napoleon's creation of the French Empire and subsequent fall after standing through two coalition wars, World War 1, World War 2, etc.

Not trying to be hateful I'm just saying don't assume you're ever going to win, and then only accept victory after your standing in the ashes of whatever used to makeup their country.

EDIT:
Also -

... (just ask the Germans about how their heavy tank program went :P)
Their heavy tank program actually went extremely well, the reason it failed in the end was because they were already losing the war, and even with that they still made some very impressive achievements. In fact the King Tiger (also called the Tiger 2) has some extremely impressive combat records for instance the Tiger IIs of the 503rd Heavy Panzer Battalion managed to kill something like 130 Soviet tanks, and several hundred AT guns during the period it was deployed in the Hungarian theater. Essentially the Tiger IIs dominated tank warfare for years during WW2, and to even have a decent chance of guaranteeing a kill Allied or Russian forces had to ambush or swarm them in enough numbers to get a few around behind to the weaker armor.

410
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1913 Revision
« on: July 24, 2015, 08:04:14 pm »
Actually, given the state of the Stallion, I think we could very much afford to revise it.

Revise the Stallion to be lighter and simpler, to the point it's man portable and needs less crew.
Actually I'm all for this one, +1.

411
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1913 Revision
« on: July 24, 2015, 08:01:50 pm »
For our revision we should revise our swords to have a single .30 caliber round place in a barrel at the hilt with a trigger at the side. Simply point forward, and pull the trigger to fire the sword gun.


Anyway more seriously I suggest we revise our uniform a bit by sew some metal plates into the Moskurg Uniform to help protect our men.

If not that we should probably revise the six shooter we have by creating some quickloaders for it, and improving the overall quality of the cylinder. Or something to that effect.

412
Forum Games and Roleplaying / Re: You are a Dungeon
« on: July 24, 2015, 07:56:21 pm »
We have more room than we need now.

Remember, we even have 2 rows of empty tombs for ambushing

Do we have catacombs under the whole cemetery or just the heartpiece?
Right now its just the heartpiece, it'll expand outwards as you add on to it.

If we keep all our minions (in particular, the skeletons) in one group, and locate them in either the graveyard or the mausoleum, we won't need a second captain bones yet

Hover your mouse over the Mausoleum in the spoiler. Its a small room, and thus can only hold six minions.

413
M23 really should have said "Miyamoto" instead of blaring out Steve's name.
For one Steve very likely was not called Steve by the UWM. Then, point number two is Steve probably wasn't called Steve because there are a lot of people named Steve, Steven, Stephen, or another variation of that.

414
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1913 Design
« on: July 24, 2015, 01:36:35 pm »
Considering we don't even have magazine, or clip tech we should probably go for a smaller magazine not a sixteen round one.

415
*snip*
((That wasn't for you, but for Ozarck. Assuming you are in separate boxes.))

((Fairly sure Steve couldn't be assed to grab multiple containers for us.))

416
Wait for everyone else to talk.

417
Forum Games and Roleplaying / You are a Dungeon
« on: July 24, 2015, 04:37:36 am »
Day 14, Part 2
Pushing against the blue-skinned goblin's mind you whisper directly into its mind,

"Power, and treasures I can give you, but the cost is the shedding of Human blood. Bring them to this graveyard, slay them on the gravestones, and you shall be rewarded."

As you withdraw somewhat the blue skinned goblin continues to look around, but suddenly yells out to his allies.

Blue-skinned Goblin: "We change plans, we raid filthy humanses village and bring the filthy humanses back to this place. We slay the humanses on their graveses, go now we must!"

With that the blue-skinned goblin picks up the pace, and the roughly forty goblins accompanying him start to run after him with their crude spears, and axes clutched tightly. They begin to chatter excitedly at their supposed leaders action, and you feel some satisfaction at the amount of success your words achieved. If the goblins succeeded the reward would not be a small one for you.

Spoiler: Dungeon Stats (click to show/hide)


Spoiler: Dungeon Management (click to show/hide)


418
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1913 Design
« on: July 24, 2015, 03:37:39 am »
Welp that rifle is annoying :(

Spoiler: Model 1 Service Rifle (click to show/hide)

419
Roll To Dodge / Arcana of Magic
« on: July 23, 2015, 10:04:16 pm »
Lefs Guamentre
Without hesitation you pick up the book, and start reading through it with great enthusiasm. The introduction of the book starts out by explaining what exactly ritual, and summoning circles are along with their purpose. You quickly learn that both are not a single cohesive diagram, but are made up of the inner ring which is the magical function itself and at least one layer of what the book refers to as safeguards. The magical function determines what the circle itself does, and the quality or profoundness of it determines what kind of bonuses it will give to the magic user making use of it. Safeguards on the other hand are a type of protection helping to prevent the user from receiving damage from anything that might go wrong with the ritual itself.

Spoiler: Items (click to show/hide)

Formido
Despite your feelings about the first entry you continue to read more of the book itself as it goes into the basics of Pyromancy. It explains how Pyromancers use their mana to control the essence of fire scattered around in the air, and then manipulate that fire essence to create anything from the most basic fireball to the most high class of explosion magics or familiar creation spells. Furthermore it says that while a Pyromancer's primary asset is the attacking power of Pyromancy they are also capable of some basic defensive spells, and can make use of fire essence to create Familiars to help safeguard themselves.

Sail
You pick up a second iron bar, and begin attempting to transmute it into a bar of steel. Two failures later you're staring at a bar of iron with a slightly annoyed expression.

Hoisk Thegan
You continue reading Falgrim's Guide, but get stuck on a word for fifteen minutes resulting in very minimal progress.

Jasper Dome
As you continue reading the book begins to go into a great deal of depth about contracts with the beings you summon, and the various impacts the type of demon or monstrosity has on those contracts. Essentially whenever you form a contract with a something you summon there is a price that you must pay for their services. Faceless Shadows for instance would require a mask to be given for their services, the greater the quality of the mask then the longer they would allow their services to be used. These prices must generally be paid either when a contract is first made, or upon your first time calling forth the contract.

Celia Godfrey
You begin reading Mind and Matter as you toss the book on Magic Theory onto the pile of items. While a large portion of the early pages cover basics that you already know the book does go in depth on the fact that illusion magic's effects depend heavily on the person they're used on. Some beasts, people, or beings might be immune to Illusionry entirely while some others might have moderate resistance too it. All in all willpower, and intelligence seem to have a lot to do with the end results of Illusionry.

Spoiler: Items (click to show/hide)

Spoiler: Sail, Egan_BW (click to show/hide)
Spoiler: Lefs Guamentre, ATHATH (click to show/hide)
Spoiler: Formido, F.O.E. (click to show/hide)
Spoiler: Hoisk Thegan, NAV (click to show/hide)
Spoiler: Celia Godfrey, Sinvara (click to show/hide)

420
Forum Games and Roleplaying / Re: Arms Race, Moskurg: 1912 Design
« on: July 23, 2015, 07:21:13 pm »
Revise the Horsekiller to be more accurate, and have ironsights.

Pages: 1 ... 26 27 [28] 29 30 ... 883