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Messages - duckInferno

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136
DF Dwarf Mode Discussion / Re: No seeds available for this location :(
« on: November 19, 2010, 07:23:20 am »
If it's not in a soil layer, you'll need to enmuddy it.

137
DF Dwarf Mode Discussion / Re: Blood Management
« on: November 19, 2010, 07:22:12 am »
I'm setting up a shower outside my dining hall.  You know dwarves, you've gotta force them to shower 'cause they won't on their own :P

Z1: the waterfall's source.  dig holes in the floor above the coridoor.
Z2: the coridoor.  build grates over holes in the floor.
Z3: the catch.  pump water that falls through the grates up to Z1.

Construct everything in such a way that a waterwheel on Z1 will perpetually power the two pumps.  Designed it, about to dig it :).  Hatches at the source can be closed to turn it off.

---

Alternatively, dig a channel (keep ramps intact) in a coridoor somewhere.  Create a two-floodgate lock system to flood every tile in the channel with 2/7... not enough to impede movement, too much to evaporate.  Do the maths to figure out how many channel tiles to have and how many water tiles to release into it.  Remember that the floodgate destroys any water on it when closed. 

Dwarves will merrily slosh through it, cleaning themselves on the way through.  The blood in the pools is cleaned by the dwarves every so often and it's a quick chore.

138
DF Dwarf Mode Discussion / Re: Processor for DF?
« on: November 19, 2010, 06:54:07 am »
I don't see how memory could possibly be more important than CPU, considering almost all lag stems from calculating paths.

139
DF Dwarf Mode Discussion / Re: INCREDIBLE embark
« on: November 19, 2010, 06:00:32 am »
snip

That's what I ended up doing. Wasn't sure what all the extra numbers were at the end of the standard world gen text, but when I added it all in the world generated fine around attempt #508.

The site indeed is entirely on an aquifier, and I just discovered that the brook in the center is /not/ a safe place to stand when the thaw hits (especially if your wagon and 19 dogs are situated directly in the middle of it). Also the lava in the volcano is one Z level lower than the canyon floor.

However, those little snags could lead to an interesting fortress, and it has all the tools except flat space necessary to make a truly epic, long-term fortress.
The numbers are custom elevation/etc maps.  Mine gen'd on 508, too... too many volcano peaks for a small region, hehe. 

I had a sneak peak using reveal (as the cavern screenie shows) and there's crap all soil, so aquifiers shouldn't be any hassle.  Probably a blessing, slightly safer than tapping the brook.

The cliffy nature could make for a neater fortress than flat, if you're patient :)

140
DF Dwarf Mode Discussion / Re: INCREDIBLE embark
« on: November 19, 2010, 04:59:00 am »
Seems to cause some odd graphics (seems to only effect walls) if you aren't using a graphics set with this save. Not that bad, just every wall is an upper or lower-case extended letter character (with various accents on top), colors unaffected.
You can use the world_gen.txt I included to generate the world yourself. :3
Or (possibly), if you're using a different graphics set, use its save converter?  idk.

141
DF Dwarf Mode Discussion / Re: INCREDIBLE embark
« on: November 19, 2010, 03:23:37 am »
You know, I thought that a haunted forest would be fun, but those skeletal foxes and wolves are bloody annoying. I'm gonna give this map a try.
I know what you mean.  I keep thinking "cool, undead!  they'll attack my fort".  And then all I get are a bunch of annoying wandering brainless entities interrupting jobs.

142
DF Dwarf Mode Discussion / Re: INCREDIBLE embark
« on: November 19, 2010, 03:01:44 am »
It's missing NOTHING.  Some people might prefer more hostile wildlife, or flat terrain, but that's it.

Not to mention that adamantite score.  There's more Z's of adamantite than there are Z's to the magma lake.

143
DF Dwarf Mode Discussion / Re: Do you know what the HFS is? (spoiler-free)
« on: November 19, 2010, 02:59:00 am »
It's a bushism :3

144
DF Dwarf Mode Discussion / INCREDIBLE embark
« on: November 19, 2010, 02:49:38 am »
Small region, 3x4 embark square.  Contact with all races.  Generated in 31.18.

Volcano
Brook
Mirthful
Temperate
Heavily Forested
Thick Vegetation

Assets
  • Sedimentary: Limestone
  • Flux: limestone, marble
  • Sand: yellow, black
  • Obsidian
  • Three adamantite veins... and they're whoppers!
    Vein one: 24 safe Z's of mining
    Vein two: 51 z!
    Vein three: 53 z!!


Open-air volcano, semi-flat... 9 z's of various plateus, 16 z cliff riding against the north boundary of the map... might be able to embark a square further south and avoid it, but probably not... it looks like there's one at the south side if you do that :D  Nothing stopping you going 2x4 embark, though.  Positive side: some good cliffs for entrances and lots of stone, though this map is NOT lacking for stone.

34 Z's to top of cavern (one cavern to save FPS)
40 Z's to magma sea

Almost all of these adamantite Z's are completely encased in semi molten rock, ie. you can mine the entire vein on those Z levels without running into conservatives.  There is a LOT of the stuff for the taking. :3

Embark/biome screen
Spoiler (click to show/hide)

Cavern layout
Spoiler (click to show/hide)

world_gen + generated world save
Spoiler (click to show/hide)

After spending literally tens of hours trying to find the perfect embark, I'm feeling pretty chuffed right now.  Might go outside.

Spoiler (click to show/hide)

145
DF Dwarf Mode Discussion / Re: Do you know what the HFS is? (spoiler-free)
« on: November 19, 2010, 01:01:24 am »
Grrrr. Grammar in the poll sentence annoys me. Hidden Fun Stuff stuff? Thanks.  ;)


Postscript: For those of you who are exceptionally sensitive, it's a JOKE/gentle reminder!
You'll live :p

I could have been referring to the Highly Fun Situation stuff :D

Added a poll option just for you, though ^^

146
Dear Urist McEverydorf,

Yes:

Code: [Select]
           #safety#
           #      #
           #      #
           #      #
           #   ^  #
############   |  ############
               |
               d       g

No:

Code: [Select]
           #safety#
           #      #
           #      #
           #      #
           #      #
############      ############
               
       <------ d       g

147
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 19, 2010, 12:50:02 am »
What graphics pack are you guys all playing with? I'm really digging the above font.
Pheob's, with truetype turned on.

148
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 19, 2010, 12:45:17 am »
I'm about four years into my current fort.  I just recently had an elven caravan arrive... my first caravan.  Wot?  Elves?  I always figured dwarves always arrived first, then the other races 'unlocked' for subsequent years.  Then it hit me that it was a rather long time to wait for a caravan to arrive.

Sure enough:



[SON_OF_A_BITCH]

Yeah, no goblins or humans, either... but I'm sure I saw them on embark.

149
DF Dwarf Mode Discussion / Re: Wall toppled by Sasquatch.
« on: November 18, 2010, 11:48:17 pm »
Makes sense, thanks.

150
DF Dwarf Mode Discussion / Wall toppled by Sasquatch.
« on: November 18, 2010, 11:07:26 pm »
I was constructing a wall around the entrance of my fort, when a Sasquatch got a bit too close to a dwarf and started fleeing.  A wall was in his way, so he destroyed it.  And many more times, too, while constructing it.

Now that he's outside the walls, he doesn't seem to be in a destructive mood -- he just tries to get through the wall's gate and is scared away by the tethered dog I keep there.

So... monsters can destroy walls?  When could this happen :X?

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