151
DF Modding / Re: DFHack 0.5.0.2 - tools and memory access library
« on: November 18, 2010, 08:15:33 pm »
Thanks ^^
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
###
#B####
# P
# ##DD#
# ## #
# ## #
#P##DD#
^ ^- wide dwarf coridoor with no-pet doors
|
pet coridoor, restricted traffic so dwarves use the other coridoor
D = door, tightly closed
P = pressure plate, make sure cats+citizens can trigger
B = Bridge, extends down coridoor (raised by default), linked to platesCow Bone Scepter
Value: 1200
This is a cow bone scepter. All craftsdwarfship is of the highest quality.
?
First off, please pardon my poor english, I am an Asian.Your best option is to dig down to a cavern, yeah. If you have a volcano, you can run some magma adjacent to some ice to melt it (under it would be best, I suppose?).
I just started playing DF recently. After built several ordinary woodland forts, I thought build a fortress at glacier would surely get me some Fun. So... I did it. I choosed a glacier area with some limestone and lignite, and struck the earth.
However, as soon as I arrived, I suddenly find myself in trouble: I cannot farm. This is a freezing biome, so murky pools are obviously not a valid option. The wiki said I can create a cave-in and flood the rock layer, but this does not work, either: those ice just defrost without leaving and mud. If anyone here has ever successfully set up an underground farm in glacier, I would like to know how did you do that.


So, maybe I'm missing something here that makes the whole issue really simple.Try this.
But honestly, dealing with multiple Z-levels is a bit of a hassle. I mean, when it's just that my fort is spread over two or three to keep everything closer together, then it's not too bad.
But when there's caverns with 19 Z-levels and monsters spread all across them... it's hard to keep track of. Harder still to imagine and design defenses based on the idea that the enemy's gate is down.
Does anyone else miss when Fun came from the RIGHT and LEFT, rather than from above?