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Topics - AzureAngelic

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Today, the humans have discovered the ancient secrets of bridge building.



Seriously, how do they manage to do this?

Anyway, has anybody else found facepalm-inducing geographical locations, or am I just cursed to suffer eternally incompetent beings running the world?

2
DF Modding / A vile force of locomotion has arrived!
« on: September 21, 2010, 09:28:23 pm »
After playing DF for a while, I've decided to try and mod a new race. This is my first modding experience, and I've decided to use this as an excellent opportunity to examine the fascinating interactions between dwarves and trains.

The overall goal of this "project" is to create a civilization of trains. Although I call them a civ, they'll ideally be closer to bandits. The general problems I'm having are outlined below.

Idea: Metal trains that aren't nigh-invincible, preferably around the difficulty of goblins.
Problem: Making things of metal seems to make them hard to kill.
Possible Solution: Would it be possible to make a new metal, make it fairly easy to destroy, and set the trains to use it? Someone on the IRC channel suggested making them out of silver, but a silver train doesn't seem like it'd work too well.

Idea: Trains have the ability to run over dwarves.
Problem: Is it possible to make an attack that becomes stronger if a certain part (cowcatch) is removed?
Possible Solution: Two identical attacks, each corresponding to different parts?

Idea: Trains eat coke/coal. Raiding parties of trains descend on dwarven outposts, devouring all their fuel before making a retreat.
Problem: How the hell do I make a creature eat only coal? More importantly, how would a train 'city' produce coal?
Possible Solution: A custom workshop that only trains can use, that creates a new food item from coals. This seems like it'd need a lot of work...

Idea: Trains have no vital organs, but destroying the wheels makes them crash.
Problem: I don't think it's possible to tie body parts to movement without completely incapacitating them.

Idea: Trains constantly produce smoke from their smokestacks.
Problem: I have no idea how the hell this would work.
Possible Solution: Lighting them on fire?

Idea: Trains cannot swim, yet do not die in water, and eventually rust.
Problem: Again, not even sure if it's possible. Not to mention they'd all implode every time it rained.

Some other general concepts:

-Trains start appearing in small packs around the same time goblins begin besieging. Before this, individual trains may try and break into the fort. Train sieges come at the same time as megabeasts.
-Trains laugh at cage traps, yet can be beaten down by weapon traps, and absolutely hate siege engines.
-Trains have a natural, deep-seating and mutual hatred of elves, most likely over charcoal usage. In addition, they habitually destroy human walls.
-Trains do not use weapons.
-Trains are divided into castes, each using a different body type. Some have passenger cars, some have coal cars and some are just locomotives.
-Trains do not reproduce with males and females. They either bud asexually, construct more of themselves, or crawl out of volcanoes.
-Trains love cheese! Trains regained 60 HP.


Ideas? Suggestions? Anything?

3
DF General Discussion / Dwarf Fortress: What You Envision
« on: September 12, 2010, 06:24:56 pm »
aka "draw your interpretation of things in this game"

I have no artistic talent but whatever:

The Dungeon Master
Spoiler (click to show/hide)

So draw. Even if you suck, we wanna see what you picture a [goblin raid/elephant/artifact/noble/plant] looks like. >:I

4
DF Gameplay Questions / Drowning in bags
« on: September 01, 2010, 02:37:44 pm »
I embarked on a map with red sand and though "yay, glass industry!" So that's all well and good.

Except I have so much cloth now, and it's all being turned into bags. All of it. Do I even need this many bags? I can't tell.

The problem is, I really don't know if I should be using the cloth for bags or for other things. Is there anything else I should be making with cloth (besides hospital stuff), or am I fine just making infinite bags until the end of time?

5
DF Dwarf Mode Discussion / Non-artifact artifact
« on: August 28, 2010, 09:35:47 pm »
Have you ever had your dwarves somehow create something so amazing it made you think it was an artifact, only to realize they did it out of normal effort?

I was just trading my stuff to a caravan when I found one of my finished goods bins had an extremely high value. I checked inside, and found:

Quote
large green glass gem
Base Value: 9040
Total Value: 24668

This is a masterful large green glass gem created by Cilob Udarcilob. It is encrusted with superior quality milk opal, superior quality pipe opal and exceptionally worked black zircon and masterfully worked yellow grossular by Zas Tarondeler. This object is adorned with hanging rings of exceptionally worked turquoise and menaces with spikes of masterfully worked red grossular by Zas Tarondeler.
On the item is an exceptionally designed image of Zasit Hammerslapped the dwarf and dwarves in brown zircon by Zas Tarondeler. Zasit Hammerslapped is surrounded by the dwarves. The artwork relates to the appointment of the dwarf Zasit Hammerslapped to the position of broker of the Searing Lash in the late summer of 1051.

I shed a single tear, slapped myself for nearly trading this away, and I'm currently building a shrine to honor it.

Seriously. It's a piece of glass with the most noble moment of my fortress engraved for all eternity. It was made by my jewelery team for absolutely no reason other to do it. And it's worth a metric shitton.



(itt astounding items that weren't artifacts)

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DF Dwarf Mode Discussion / Military training pays off, apparently.
« on: August 23, 2010, 07:39:00 pm »
So, a year and a half in, I get three gobbo ambushes, all hammers. No problem, I'll just send out Colonel Sanders' Super Kickass Axe Squad!

Everybody dies.

So my dorfs are running around getting slaughtered and laughing at the goblins falling into the cage traps, when I notice a single dwarf still fighting the goblins.

This, my friends, is why Armok invented military training.



As of this post: the three goblins are over-exerted, Udib is unconscious, and the rest of my fort is trying to get her axe.

It's been about 4 and a half minutes, unpaused.

I kinda feel bad for her.

7
DF Dwarf Mode Discussion / Hardcore Babies: Dwarven Edition
« on: August 21, 2010, 09:08:04 am »
I swear to god, babies are hardcore.

My woodworker randomly crapped out a baby while making cages. The baby, immediately after being born, took off. The mother followed it only for it to make a U-turn, throwing her off. It then ran down 30 flights of stairs to the metal workshops and climbed into the magma forge before the mother caught up and extracted it.

The baby attempted to jump in magma. Hardcore.

8
DF Dwarf Mode Discussion / Stairs VS Ramps
« on: August 19, 2010, 08:54:05 pm »
Something that's seriously bugging me. Title says it all, really: stairs vs ramps in terms of entranceways, paths and other such things.

What I've got so far:

STAIRS:
+ No caveins.
+ No chance of miners trapping themselves.
+ Slightly more space-efficient.

RAMPS:
+ Allow passage of caravans (?)
+ Smoother travel.
+ Natural and dwarfy.
+ Easily removed in emergencies.

9
DF Dwarf Mode Discussion / My dwarves are Greek?
« on: August 07, 2010, 04:39:28 pm »
Oh my god...



Quote
<Angelic>: oh my god
<Angelic>: guys
<Angelic>: what is an rtel
<Angelic>: does anybody know
<GreyMaria>: Looks like you misspelled it.
<GreyMaria>: I've never heard of an "rtel"
<Angelic>: no
<Angelic>: rtel
<GreyMaria>: ...
<Cheeseum>: rotating telephone?
<GreyMaria>: Monster in Dwarf Fortress?
<Angelic>: the spirits of the dead are speaking to me
<Angelic>: and they say rtel D:
<GreyMaria>: oh wow
<GreyMaria>: those are dead bodies?
<Angelic>: dead vermin technically
<Lisimba>: "RTEL is a leading Greek Information and Communication Technologies (ICT) service provider and software developer."
<Angelic>: oh my god
<Angelic>: my dwarves are greek?!?
<GreyMaria>: now you must go and scatter RTEL through your fort
<GreyMaria>: it's a sign
<Angelic>: or is this the greek gods
<Angelic>: armok vs greek mythology?
<Angelic>: brb posting on df forums

Are the vermin gods sending me a sign to prepare for Ragnarok?!?!

10
DF Gameplay Questions / Exploding wells
« on: July 18, 2010, 03:48:33 pm »
Ok, I have no idea what happened.

My fortress taps into a brook, and I channeled a long path to serve as a fishing zone. I kinda messed up, though, and ended up nearly flooding everything.

Later, I made a well in a hospital, tapping into the flooded fishing area, but screwed that up again and flooded everything. I managed to wall it off before it got too fun, and I ended up with a room filled with 7/7 water tiles. I was worried that it would explode or something, but the wall kept it in.

Third try. I built another hospital next to the old one, dug a channel over the "pipe" that flooded the first hospital, and welled it. It finally worked, and I set up my hospital there.

Three seasons later, out of absolutely nowhere, the entire hospital fills with 7/7 water, all the doctors drown, the doors break, the fortress floods, and the elves get mad at me for getting their merchants wet.

The only possible explanation I can think of is that the water pressure got so high, it literally exploded out of the well, defying the laws of physics and flash flooding the hospital, instantly washing away the doors and basically making my collective fortress it's bitch.

11
DF Gameplay Questions / Priorities
« on: July 14, 2010, 01:48:37 pm »
Ok, so, I'm kinda sorta new to DF. I went through the tutorial, learned how to get everything set up, and I've managed to get a pretty respectable fortress up (even though I have yet to get very far).

The question I have is this: What should take priority over other tasks? I don't mean the basics like getting wood and food going, I mean like militaries and metal industries and wealth.

The last fortress I had fell to the first goblin ambush because of my total lack of military, despite having a wonderfully productive wood, food and iron going. Even with platinum, though, I never managed to boost wealth enough to ensure a good immigration wave, and my 16 dwarves didn't stand a chance.

So yeah. What do you guys do first once you have all the vital basics?

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