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Messages - ZebioLizard2

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526
Other Games / Re: Dominions 4: Thrones of Ascension
« on: June 16, 2015, 05:01:28 pm »
That and after a while basic nationals in most cases will begin to lose power to Thugs and Super Combatants. Creatures that are kitted up with strong artifacts that can deal well with armies with only one or two units.

527
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: June 11, 2015, 11:42:17 am »
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.

Requests to protect Black Ships by helping Inquisitorial demands to help act as a retinue for them for a while.
Protecting various ships that send goods to Forgeworlds, if you fail to protect them they may not be able to resupply your monastery or ships.
Playing nice by helping governors deal with problems messing with their major ships, gaining favor.

One doesn't need to go Chaos in order to see how they could be the backbone of a sector if they aren't helped out a bit and start failing enmass. Though of course how useful that is to the game itself is hard to know.

528
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: June 11, 2015, 01:12:45 am »
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

529
Just saw this, thought it was the most Incredible thing.

Then the final posts..Aww why must the good looking games disappear.  :'(

530
Other Games / Re: X-Com 2: Enemy Known
« on: June 06, 2015, 12:45:20 am »
Would anyone be defending it as artistic license if Mutons had two-foot codpieces on their armor? If X-Com armor for female operators had had literal breastplates? Or, for that matter, if Thin Men sounded like Agent Smith?
Absolutely and without the slightest shred of remorse. In fact, I would probably be calling for custom melee attack animations.
It is the Muton domination strike! A show of dominance from the superior.  :)

Of course it depends on whether or not Vipers are cloned anyways, not all of them were clones, mainly sectoids.

531
Other Games / Re: X-Com 2: Enemy Known
« on: June 05, 2015, 09:25:37 pm »
People complained about Argonians going from no breasts in Morrowind to having breasts in the later games as well. Now, of course, if you search for something like "elder scrolls argonians breasts", you can find people confusedly asking why they have breasts without being aware that they didn't in Morrowind (because they've never played it).

Except of course, they had breasts in Daggerfall (Elder Scrolls II), Making Morrowind the odd bird out in having changed their legs to Digitigrade and the removal of breasts.
Spoiler (click to show/hide)

At least it's better then the Khajit, which have changed in look every single Elder Scrolls game before Oblivion.

532
Other Games / Re: Total War: Warhammer!
« on: June 04, 2015, 09:19:42 pm »
Well the counts of Sylvania do trade and deal with the Empire at time, with Vlad being a former Elector count and all, though of course these are mostly backroom deals, don't wanna deal with the Witch Hunters going after you for heresy!

Dwarves are stingy, but they deal all the time. Heaven above help you if you are ONE COIN short of a payment, they'll burn your holdings down, your kingdom, and salt whats left because to cheat someone of anything is sacrilege and worth being carved into the Grudge Stones.

That and they have some weird thoughts when it comes to creating things, rune artifacts are just as sacred and one should never create the same thing twice with runes. With one infamous dwarf gaining the moniker "The Mad" because he made the Runefang swords that are the badge of office of the Elector Counts.

533
Finally gave the game a shot.  It's interesting but I dunno, I'd need to play more to get a real feel for it.  The lack of last hitting and stuff doesn't seem to have ruined the game as much as I expected, it's definitely changed up laning though.  I was always more into the zoning and trading aspects and pretty bad at last hitting and actual creep management.

Tried Valla and Malfurion in actual games, kicked all kinds of ass with Valla but the Malfurion game went pretty badly.  Heroes are definitely a lot tougher in this than the other games.  Valla was tough early on but pretty soon I was crushing everybody one on one, and Malfurion just never died at all, I think I only died twice before the final pushes.
If Malfurion isn't dying then they likely were having trouble's to begin with, his lack of primary burst heal and his main CC don't defend him as well as some of the others.

Though I can't wait for Johanna right now, she just looks so interesting..Even if we need more non tanks for Diablo.

534
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 05, 2015, 12:25:34 pm »
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.

There's no problem that can't be solved by more guardsmen...

Spoiler: Image (click to show/hide)

And they say that the Tyranids will swarm and devour everything. The true threat is the mighty stomach of the Imperial Guard.


Though that is an interesting thought. How does a planet sustain so many infantry when they get deployed there? Do they bring food supplies with them or subsist off local produce?

Off planet by Agri-worlds mostly, entire planets dedicated to food creation.

535
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 04, 2015, 10:29:42 am »
Quote
In addition, to his Mechanicus "brethren", a Master of the Forge is often seen as the worst kind of Heretek, loyal to the Quest for Knowledge in name only, a warrior who does not hesitate to bend and adapt a Machine Spirit to his needs instead of carefully entreating and revering it as the Cult Mechanicus prescribes. While often excessive, there is a core of truth in the Mechanicus' accusations, for a Master of the Forge is first and formost a Space Marine, a warrior of the Emperor tasked with ensuring that the Astartes in his care always have the means to wage war at their disposal. Few Masters of the Forge hesitate to modify or even completely overhaul a weapon or vehicle to better fit their Chapter's need, to the dismay and outrage of the more conservative Tech-Priests.

New patterns of existing vehicles developed by a Master of the Forge are often grudgingly accepted and blessed by the Mechanicum only after painstakingly slow and lengthy examinations, when they are accepted at all. Some Masters of the Forge, tired of waiting for an unrequired approval from dogmatic non-combatants, have simply spread the specifications of their craft to their fellows of other Chapters, bypassing the Mechanicus entirely, which has only served to stress and antagonize the relationship between Astartes and Mechanicus further.
I don't see it as stretching myself, but then I see it as more of something one can learn overtime, adn even the Tech Priests at times refuse to share any knowledge gained with another, lest they feel they taint it or plan to use it for their own usage.

If this had been an Aspirant or new Tech-Marine I could vastly see it as stretching it, but a Forgemaster? Not so much.

Regardless, I've certainly been enjoying the new version of Chapter Master, so much has improved since I played it last!

536
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 04, 2015, 10:08:38 am »
Their knowledge isn't incomplete, they go through the full regiment of training that all tech priests go through, they are on par if not better then the Enginseers. The main issue with not being a major part of the higher class of Mechanicus is that they would not learn any more theoretical application, as they like the standard Enginseer is more based around the practical application and usage of everyday tech usage.

Sure they won't be helping the Divine Quest for Knowledge, but their usage in the field would be drastically better then those who sit in their spires of the ruling class of the Adeptas Mechanicus, not to mention as shown in some Chapters that their Tech Marines can produce their own tech.

And as was mentioned, this was the Master of the Forge, Forgemaster who would essentially been dealing with the massive systems and overall archeotech of the Chapter for the longest period of time and thus would have the knowledge to try tinkering with massive subsystems that a hulk may require.

537
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 04, 2015, 09:51:59 am »
Battlefleet Gothic provides a base for possible detailed space combat in the future. Fluff-wise though, Marine ships are supposed to excel in planetary assault roles, while being by design inferior to the Navy in pure space-slogging capability. This so that should a chapter go rogue, Navy can blast them out of space.

Also really good at ship boarding, if BFG is any indication.  :D
Quote
(or how a Tech Marine Forgemaster pulls off a singular feat like that without knowledge and help directly from the Mechanicus)

Do remember Tech Marines are actually trained by the Mechanicus in most cases as they are fully initiated members of the Cult Mechanicus, about 30 years of training on Mars itself. So they would infact have some good know how with machine spirits.

538
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 08, 2015, 06:52:36 pm »
Anyone got a new look at the new Codex Daemonkin? Seems they can now summon Khorne daemons indefinitely through their battle's and bloodlust which is certainly interesting.

539
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: March 20, 2015, 11:25:50 am »
Yeah, I think you're right. My reading of it makes me think Daemonhost But again, since there's no mechanical difference, that's why I just asked for a flavor text change so it's more clear. (I did preface this with pushing my glasses up.) It would be kinda cool if there was a difference between manifestation and actual possession. But that's a pretty minor want. (For the record though, under most circumstances, I think a manifestation would be worse than possession.)

In some cases, when you've got a Daemonhost and end up killing it it can end up manifesting anyways so it's a double whammy of a powered up individual who then spawns an angry daemon ready to start trouble.

540
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: March 19, 2015, 12:10:59 pm »
Quote
It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.

Except I haven't seen any fluff that says they do it differently when it comes to possession, do you have anything on that I could see? Would be interesting to check up on.

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