Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dragonshardz

Pages: 1 ... 111 112 [113] 114 115 ... 132
1681
Help the caravan crew load my supplies onto the wagons, namely by getting it all over to them. With that finished, head to the most likely place for a dwarf to be: the tavern. If they're not there, ask around town, starting with the local temple.

1682
Spoiler: Shem Kilrudtabar (click to show/hide)

With that taken care of, I believe it is up to you, Shade-o, to give me a hook to start with.

1683
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: November 15, 2010, 03:30:30 am »
Jusy FYI, Alpha > Free.

1684
...Curses. Even though I added in the expense of buying enough boozahol to fill said waterskins?

Also, 4-dorf tent+bedding will be costing just 100☼? Or will I need to re-juggle my shopping list?

1685
Other Games / Re: Jaycraft Minecraft Server: Carts For Everyone!
« on: November 15, 2010, 03:18:57 am »
I'm still working on designs for my ship. Turns complex 3D smoothcurves into complex 3D block-curves is REALLY FREAKING HARD.

On another note, I measured out how much room my ship will take up on a downloaded map of Jaycraft. I'll be building it in the air, but it'll cost shadow on most of my island and a good bit of the area to the west of where I plan on building it.

1686
Spoiler: Shem Kilrudtabar (click to show/hide)

How's this look?

1687
Shade-o: Sounds good, let me tweak it.

1688
General Discussion / Re: Bay12's Desktops
« on: November 15, 2010, 01:16:05 am »
* dragonshardz highfives Zhang.

By the way, what Rainmeter skin is that?

1689
Good idea, Zergling!

* dragonshardz gives FuzzyZergling +1 NotAnAsshole.

* dragonshardz also hands V-Norrec +1 NotAnAsshole

1690
You made up a skill...
Which is functionally the same as Maceman.
Quote
...have too few skills...
I reiterate that instead of having 2 Novice-level skills, he has one Adequate-level skill.

Quote
...you have one too many traits...
Which is perfectly in line with his backstory. Here I quote:

Quote from: Shade-o
Good Traits: The strengths instilled by your development, as well as one physical, mental and social trait of your choice.

Quote
...you're giving yourself a position we haven't decided upon yet...
Obviously he's intended and expecting to be the Militia Commander, whether he actually gets the position remains to be seen.

Quote
...and you made up an item.
IT'S A FUCKING PICKAXE YOU DOLT.

You seem to have given your character four good/bad traits in addition to unbreakable, instead of three.
I'm 100% percent aware of this. They're in line with his backstory, it's why he has them.

Quote
Also, I'm fairly certain that skill with a pick, including using it as a weapon, would fall under the miner skill.

*shrugs* Maybe. If it's so, then 'tis so.

1691
DF General Discussion / Re: Lazy Newb Pack [0.31.16] [V5.2]
« on: November 15, 2010, 12:48:42 am »
You do realize that having yer dorfs at [SPEED:1] will have them at Legendary within a season, right?

Seems more sporting to have them at least have to work for it.

1692
I am sticking to the rules. In what way does my character break them? I have given logical justifications for anything unusual he has, and in all honesty he's much less unusual than the starting 7.

1693
Coifs are a roughly-shaped chainmail hood which is worn under a helm over a leather arming cap. It's to help distribute the force of bludgeoning blows from blunt weapons.

Arming cap (leather) goes under coif (chainmail) which is under a helm (steel, copper, bronze, etc.)

Similarly, Arming vest (leather) goes under hauberk (chainmail shirt) which is under the breastplate and such (steel, copper, bronze, etc.).

1694
Spoiler: Shem Kilrudtabar (click to show/hide)
(Removed from spoilers because people are fucking stupid and don't read the explanation for slight oddities before getting butthurt.)
Alright, let me explain a few things that may seem odd:
Pickdwarf - It's the tool and weapon of an engineer. The skill functions just like Maceman, except it uses Picks as weapons.
Adequate Miner - Given his background, it makes sense for Shem to be a good miner. So instead of picking two +1 skills, in addition to the free+2 skilled Military skills, I picked one +2 skill.
Skilled Commander - Given that he's an Engineer and his weapon is a pick, it doesn't make much sense for him to be skilled in the use of shields.
Brawny+Balanced & Unstealthy+Light Sensitive - I picked these based on his background:
  • Does a lot of mining --> Brawny
  • Has no trouble with caveins (getting knocked about) --> Balanced
  • He's a big, beefy dorf who has had no reason to try to be sneaky --> Unstealthy
  • He spends most of his time digging tunnels --> Light Sensitive
Heavy Pick+Leather Armor - Heavy Picks are more-or-less the picks used by peasant miners, except that they're bigger and made for use against organic opponents as well as stone. In combat, they're functionally the same as 2H maces, except for a bonus against armored opponents. He has Leather Armor because he's the leader of a 4-dorf squad of Engineers.

1695
This looks interesting - mind if I build a character to send with the next caravan?

Alternatively, El GM could figure out a way to add me to the current caravan. Either way works.

Pages: 1 ... 111 112 [113] 114 115 ... 132