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Messages - devek

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211
Creative Projects / Re: AlfOS
« on: April 26, 2011, 12:59:12 am »
Be the first OS to be designed around clang from the ground up with 100% klee coverage!

212
How does that work? Will it simply spam 'melt object' jobs forever or does it detect how many objects are set to melt and are not forbidden?

It is just a job. If you enable it, and click all it will queue a job for every item you have marked to be melted(but not forbidden obviously).

That depends on how TOTAL of a conversion the mod is... Foreman expects certain materials(like iron) to exist, and won't work if they don't.
Does that apply even if you remove absolutely everything from the dfjobs file? That is, does your tool rely on iron, etc, as some kind of reference point that will break things even if you go out of your way to prevent any reference to it when running your tool?

It doesn't have anything to do with dfjobs.xml, but the raws of the game itself. It searches through game vectors for the iron material, and when it finds that it knows everything else in that list is an inorganic material. I might be able to find a way to support a TOTAL conversion that doesn't even have iron, but it isn't high on my list of things to do hehe. I mean, even Dwarf Therapist doesn't work if you go all out on modding your dwarfs.

EDIT: Dffd finally came back up, so I was able to test corrosion specifically and foreman already supports it :D

213
0.7.3 - Added "all" job support, allowing you to melt all metal. Also added plant, shell, soap, tooth, horn, pearl support to the job tag(thank Quietust).

Unless someone can think of something more important than tree cutting, I will be working on that next.

214
Life Advice / Re: Question for Christians
« on: April 26, 2011, 12:05:45 am »
Well, they obviously wouldn't be gone, we're not talking about facts we are talking about what a person reported.

What a human could see would be frozen... still even :P

Imagine you were an investigator that showed up at an accident scene, you wouldn't value a person's report over physical evidence. The person doesn't have to be lying to be wrong.

215
That depends on how TOTAL of a conversion the mod is... Foreman expects certain materials(like iron) to exist, and won't work if they don't.

216
Life Advice / Re: Question for Christians
« on: April 25, 2011, 11:19:25 pm »
Well, if you read the bible there are events that took place before genesis(such as the fall of satan). Genesis itself doesn't refer to itself as the creation story, except the first verse stating that god created everything in the beginning.

Who knows what really happens, maybe it wasn't an ice age per se but many natural events such as meteor impact and volcanic eruption can block out the sun. The world would be cold and devoid, but eventually the sun would come back, the waters would appear, and life would go on. It isn't surprising that people would write about this, and considering that they didn't know what the hell was going on would attribute it all to god.

217
Life Advice / Re: Women Troubles
« on: April 25, 2011, 10:31:28 pm »
The answer to all women troubles is not to have women troubles.

People that get irrationally jealous are usually cheaters themselves, so the good news is that you probably won't have your girlfriend for long anyway. :)

218
DF Modding / Re: [0.31.25v15] Phoebus' Graphic Set (Tileset Assembler)
« on: April 25, 2011, 10:24:51 pm »
I'd say this is the golden age of this tileset.

+1

219
Life Advice / Re: Question for Christians
« on: April 25, 2011, 10:20:14 pm »
I don't know, I tend to think of it more of a history lesson than a moral lesson.

It was just a few thousand years ago that Earth was in its last ice age. There were humans who experienced it and described the events to their descendants, and when written down they would sound a lot like what people currently believe the creation story is.

Furthermore, the environment at one time was probably like the garden of eden to them.. but due to natural climate change and poor farming technology the land was turned to shit, but the people probably saw it as punishment from God than just a natural consequence of everything going on.

This is a much more simple and realistic explanation than trying to justify a god that murders us for even thinking the wrong thing lol.

220
Life Advice / Re: Question for Christians
« on: April 25, 2011, 08:04:35 pm »
True, but stoning the child to death for eating the chocolate wouldn't be right either, and in fact would monstrous. Same thing here - pointless rule that should be followed out of respect is broken, so someone gets -killed-... just seems wrong.

Again it has to do with the person you are disobeying.  Sure a mom doesn't have the right to kill their child because the child disrespected them, but we aren't talking about mom here.

I am a parent and my daughter has disobeyed me believe it or not. If I had the right to kill her, I wouldn't because I love her. That makes me a better person than both you and your god.

221
A bit of memory tweaking also indicates that "data[52]= 0x01;" will make "plant" objects (probably won't work for anything), "data[52]= 0x80;" will claim to make "wooden" objects (but doesn't actually work), and "data[53] = 0x01;" will make soap objects (and might actually work - when I tested it with making crafts, my Craftsdwarf's workshop added the task and then gave "Kol Ukerstukos, Jeweler cancels Make soap Crafts: Needs soap bars." because I didn't have any soap).

Thanks, added it. Going to try and make soap arrows when I get a chance.

Does this work with the Corrosion mod (a total conversion)?

No idea, hehe.

222
Maybe inverce principle such melt all ores quantity above 100 will be usefull. Or weaving all thread above 50 (reserve for hospital) and etc.

Ya, this has been talked about for awhile. If you notice there was already an unused "all" field in the config frame... which brings me to my question for everyone.



How do I word that to make it obvious what it does?

If all isn't checked, it works like you expect. If all is checked, it does everything if target is 0 or all but 50 if target is 50.

My gut tells me to label all as, "all except target" which sounds clear(to me).. but I suck at UI design/communication/interaction with humans

223
DF Suggestions / Re: 64 bit version
« on: April 24, 2011, 10:49:11 am »
In real world scenarios, 64bit is actually slower.

The advantage of 64bit DF is that the large adaman spire map would actually be able to load instead of crashing when DF ran out of memory. On a typical basis though, I really don't want DF consuming more than 2 gigs of ram :/


224
DF Suggestions / Re: Improving Pathfinding. (Computer sciency)
« on: April 24, 2011, 10:46:58 am »
These pointless threads come up all the time, kind of ignoring the fact that Toady knows math hehe.

I'm almost tempted to write a hack that lets you guys plug your own pathfinders into DF just so you can see how pointless your ideas are... it wouldn't be that hard...

225
0.7.2 - Added full subtype support for jobs and fixed OTHER material bug introduced in 0.7.1.


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