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DF Gameplay Questions / Re: Military drives me nuts
« on: August 02, 2010, 11:23:43 pm »
How do I give an order to kill? I just got a couple kobold thieves and the military sat around doing nothing.
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Four children got together and decided to hold a party.Only in Dwarf Fortress can you slack off and have a shot at being a big shot.
180 barrels of booze, several hundred "Fancy" meals, a caged wolf, a legendary artifact floodgate, THE MULTIPLE ATTEMPTED SUICIDES OF A FEY MOOD ARTISAN IN THE MIDDLE OF THE FESTIVITIES, and an entire season later and it finally comes to an end.
The party was held in a dining hall with a pit in the middle for "entertainment", and the insane artist kept trying to hurl herself into it to kill herself. It wasn't enough, and she got right back up, wandered back to the party, and did it again no less than a dozen times.
The four children ended up becoming "Proficient Organizers" out of this party... it was insane. The Sheriff went down and wound up joining it, and it wasn't until the artist starved to death that the party ended.
As soon as those kids are adults, I'm promoting them to administration.
Too bad we can't control engravings. I'd be cool making tombs with engravings depicting the dwarf's life, accomplishments, and death.
O.oI could see it now. A newborn kitten splats, a dwarf walks through the mist, "Urist McDwarfyDwarf was comforted by a waterfall recently."
It's threads like these that make me wonder if The Great Toad wasn't sure what would happen to the world after he made this.
In other news, I do believe we have found a way to automatically dispose of kittens. Build a two walls 5z high, build ramps up to it, chain the female cat to one, and deconstruct the other wall. That would give Toady a good reason to implement blood mist, to go with magma mist, and mist.
How are you going to keep the mothers in place while the babies are swept away?If the mother is in a cage, is the kitten born in the same cage?
Not really. Remember that (almost) all volcanoes cause HUGE slopes on all sides which can make it kind of annoying to manage hostiles.
So I had diverted this waterfall into an aqueduct, but recently I needed to service it. I had managed to reduce the waterflow to almost nil, the occasional 2 in a large stream of stagnant 1's. At this point I figured it was safe to deconstruct about... 15 wall segments at once. And since I keep all my adult workers busy, the only one's to respond are children, so after each wall piece was deconstructed the dwarf was knocked out into a 15 z-level drop, and exploded on impact on the shallow river below.
Luckily no important dwarves were lost.
This calls for experimentation!An etten showed up. It ran towards the 'donkey on a rope' ambush defense system. And chased it around the rope for a short time before grabbing by the back hoof, gutpunching it once, then flinging it AT LEAST 80 tiles to the edge of the map where the donkey just hung in the air for a few seconds before falling one z-level to the ground completely unharmed.Check the donkey's description to see if it grew opposable thumbs at some point.
After the ettin was dispatched and the mess cleaned up, I found the donkey had dutifully tied itself back up to the rope, as if nothing happened.
Just another day in Talonfalls.
ropes are rather elastic. I had one animal bungee jump off a 30z level tower after an encounter with a giant... it seemed to hit the ground, with no wounds, and sproinged back up to its post. Then it had its head ripped off by the giant a few turns later.
I have two Quickfort csv files that I use for my spiral ramp layout. The core is a 2x2 which can be either carved away as a channel down the center or dug out as a 4x4 connection between the two halves of the ramp. I do the latter at this time. The files cause Quickfort to designate two layers at a time.Do you have the actual CSV files uploaded anywhere, and will the former design accommodate wagons for traders?
The first file is only the ramp. I use this when digging below the fortress proper, in order to locate the caverns.Spoiler (click to show/hide)
The second file is my room layout, but the rooms are not connected yet. This is so that I get the corridors dug early on in the fortress. Later I connect the rooms that I need to the corridors with 3-tile doorways. Leaving them unconnected also allows me to customize some rooms. The layout provides for eight 11x11 rooms per layer, as is. I usually subdivide two into four 5x5 each, for the homes of the Captain of the Guard and the Mayor, and the offices of the Bookkeeper and the Manager. I enlarge a few for dormatories and barracks. Workshop and stockpile areas are left as is.Spoiler (click to show/hide)