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Messages - a404notfound

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DF Community Games & Stories / Re: Crushedring, succession game
« on: June 15, 2011, 01:51:40 pm »
Who wants to grab next?

2
I'll take a shot at this catastrafuck, sign me up.

3
DF Community Games & Stories / Re: Crushedring, succession game
« on: April 25, 2011, 09:45:18 pm »
Hey ill try my hand at this send me a pm when it's my turn.

4
Trees growing in single block alleyways. Forgotten beast goo plague
 . Carp massacre of civilians. Badger men shopkeepers

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DF Dwarf Mode Discussion / Re: appropriate stock count?
« on: July 25, 2010, 06:09:51 pm »
Wow you need to make like 3 stills and have 3 designated brewers going non-stop

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wait 2-3 years another king will show up.

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I vote you still execute them.

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DF Dwarf Mode Discussion / Re: More Dwarves= .... faster?
« on: July 25, 2010, 06:06:29 pm »
The reason they exceed your cap, if I remember correctly and this is the same as 40d, is because the cap just makes immigration waves stop when more dwarves show up. So if you have 199 Dwarves, you can still get a set of 30 of them.

This man speaks the truth.

Except I've set my cap at 1 and still got migrants. Several dozen, in fact. In separate waves.

You always get 2 migrant waves no matter what it is set at.

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Make a diagonal leak to depressurize. No pump required

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 It is yet unclear whether the amount of demons is finite; in information exported from the legends screen, the population of demonic species is listed as "unnumbered," a descriptor usually reserved for ants, worms, and other omnipresent vermin. -dwarf wiki

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DF Dwarf Mode Discussion / Re: Ice in a mold
« on: July 22, 2010, 09:24:15 pm »
Make a mold out of WMW where magma is M and Walls are W so the water will not freeze drain off the magma and tada you have an ice sculpture with a creamy center.

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DF Dwarf Mode Discussion / Re: Underground Speardwarf
« on: July 22, 2010, 09:22:03 pm »
Upon finding the lost dwarf he was quoted in saying "What took you so damn long and where is my beer!"

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Spoiler (click to show/hide)

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Class and work are slowing down production 1st cavern is nearly ready for collapse. Will update tomorrowish.

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