Bay 12 Games Forum
- April 12, 2024, 08:05:03 pm
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Dwarf Mode Discussion / Re: His name is WHAT?! Favorite names created by DF
« on: August 20, 2007, 02:32:00 pm »All it needs is a good aim really...
DF Dwarf Mode Discussion / Re: 3d Room Applications
« on: August 11, 2007, 08:21:00 am »DF Dwarf Mode Discussion / Re: Require Help on Reclaiming Fortress
« on: August 06, 2007, 08:50:00 pm »
quote:
- reclaimed forts scatter your artifacts anywhere on the map, EVEN IF YOU HAVE NOT UNCOVERED THOSE FEATURES YET. I purposefully did not dig to the cave river, because i didnt want to lose anything. on reclaim, not only is my artifact missing, but there is a single green-highlight square deep in an unexcevated part of the mountain where my artifact must be sitting. and of course is washed away in the first seasonal flood, before i can reach it.
DF Dwarf Mode Discussion / Re: Require Help on Reclaiming Fortress
« on: August 05, 2007, 10:19:00 am »DF Announcements / Re: Dwarf Fortress 0.27.176.38a Released
« on: February 16, 2008, 12:51:00 pm »What would we play without DF?
DF Announcements / Re: Dwarf Fortress 0.27.173.38a Released
« on: February 05, 2008, 02:29:00 pm »DF Announcements / Re: Dwarf Fortress 0.27.169.33c Released
« on: November 24, 2007, 07:27:00 am »Other Games / Re: Haze - A Persistent World for NWN2
« on: January 14, 2008, 07:18:00 am »Firstly, I regret making my post seem so hostile. As a long-time roleplayer I am used to a "Them And Us" setting between roleplayers and those who come to roleplaying servers without the intention to roleplay or to learn it. This is a constant, but relatively small problem in Neverwinter Nights due to it's age, a larger one in Neverwinter Nights 2 due to its popularity, and an extremely large one in World of Warcraft (hence the comparing). I didn't realize someone could think I meant the whole playerbase of Neverwinter Nights 2 with that comment, or worse, take it personally.
Secondly, my stubborness towards NWN 2 comes mostly from the poor multiplayer support (compared to the first NWN) it was shipped with. In its prequel you could simply choose to play it in multiplayer, click on a server of your will and join the game right away without any trouble (unless the server was really heavy on custom stuff). It's sequel is more centered around solo playing. In multiplay the players actually have (had?) to download the whole world the server was running before being able to play at all, which understandably significantly reduced the player amounts and made the multiplay more cumbersome.
Thirdly, I really think Neverwinter Nights was not made roleplay specifically in mind. I don't think it was very roleplay friendly when it was shipped. I have always rather had the picture that the playerbase requested and build the roleplay scene on it little by little. I had no intention to argue about this but wasn't really let the chance to back off.
Lastly, I would like to apologise to DR for taking part in thread hijack.
Other Games / Re: Haze - A Persistent World for NWN2
« on: January 14, 2008, 12:08:00 am »Besides they all are user made content, not something originally in the game. Only recently I learned that even Half-Life 2 has modifications for roleplaying, and I still don't think it was especially made for that purpose.
[ January 14, 2008: Message edited by: Jusal ]
Other Games / Re: Haze - A Persistent World for NWN2
« on: January 07, 2008, 06:39:00 am »Other Games / Re: Haze - A Persistent World for NWN2
« on: January 07, 2008, 03:50:00 am »If these little annoyances are not immersion breaking then what does the game have in its mechanics that makes superior for roleplaying purposes when compared to the rest?
And what are you getting confused at here? Are you trying to tell me that these custom mods were designed by the developers beforehand? We are talking about if the game was made roleplaying in mind, not if the players fixed it for that purpose.
[ January 07, 2008: Message edited by: Jusal ]
Other Games / Re: Haze - A Persistent World for NWN2
« on: January 06, 2008, 07:55:00 am »It also has some game mechanics that are very hard to explain when roleplaying. For example the game's crafting skills require only gold (and sometimes experience points) to be used, which makes it a little difficult to explain where the materials popped up from or why your character suddenly lost some of their combat experience just because they mixed a potion. And of course, as I said before, the game does not allow your character to walk, or even sit down unless you are using player fixes for this. And then again there is this one thing about your character's ability to carry ten full sets of armor around in his pockets. These are common problems with the genre. I didn't expect NWN to fix them, but they certainly force the player to come up with strangest explanations should they want to roleplay.
And where did I compare NWN to WoW? I mentioned it in a completely different context, as someone I know, who has played both the games, had compared NWN 2's roleplaying difficulties to those troubling the players on WoW's roleplaying servers.
[ January 06, 2008: Message edited by: Jusal ]
Other Games / Re: Haze - A Persistent World for NWN2
« on: January 06, 2008, 07:37:00 am »Other Games / Re: Haze - A Persistent World for NWN2
« on: January 05, 2008, 02:38:00 pm »Of course I have experience with the multiplay and I know there are many good roleplaying servers out there. However, there are some things in the game that require a lot of patience and understanding from the players in order to roleplay in a satisfactory way.
As for the user created content: It was user created, NWN left an amount of holes for the players to fill for any deeper roleplay.
[ January 05, 2008: Message edited by: Jusal ]