Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jusal

Pages: 1 ... 14 15 [16] 17 18 ... 23
226
DF Bug Reports / Re: Dwarf holding two items in right hand
« on: November 20, 2007, 03:08:00 pm »
Whoa there! That's one big-handed dwarf.

227
DF Bug Reports / Re: Hauling the drink barrel
« on: May 07, 2007, 06:02:00 am »
He truly is an evil fellow for carrying that wine barrel just so that no other dwarf can drink from it.

228
DF Bug Reports / Re: SO MUCH BLOOD! /heavyimpression
« on: November 19, 2007, 03:52:00 am »
That used to happen even before Z-axis. It's neat looking though.

229
DF Bug Reports / Re: Traps are worthless.
« on: December 02, 2007, 06:26:00 am »
I'd rather see traps made less powerful, in the olden times you could just make a long long corridor of traps and handle everything hostile with it.

In my opinion creatures should have the chance to walk past the trap without triggering the mechanism (since your dwarves continuously run over the traps I can't see them being too hard not to step into), to detect the trap and go past unharmed or if they already triggered it, to dodge the trap.


230
DF Bug Reports / Re: Killer water...
« on: September 19, 2007, 02:22:00 am »
Yeah, it's pretty funny. Here is another thread.

231
DF Bug Reports / Re: Sushi?
« on: September 01, 2007, 11:03:00 am »
It's alright. Eating raw turtles isn't the WORST they can do.

232
DF Suggestions / Re: Military
« on: February 13, 2008, 10:18:00 am »
Speaking of the "stay indoors" command I'd rather be able to mark a "safety area" where all civilian dwarves would run when the fortress is set to stay indoors.

233
DF Suggestions / Re: {Noble} has altered the prices of goods
« on: May 14, 2007, 06:05:00 am »
Yeah, that message is pretty much useless.

Personally I would not only like to disable it but also tell the nobles to get another hobby instead of just altering the prices several times a day.


234
DF Suggestions / Re: Dwarven Birthdays
« on: May 07, 2007, 10:21:00 am »
quote:
Originally posted by Jusal:
<STRONG>Then at the birthday date the dwarf's possible friends would go and buy (If the capi- economy has started) or make him/her a present.</STRONG>

[ May 07, 2007: Message edited by: Jusal ]

[ May 07, 2007: Message edited by: Jusal ]


235
DF Suggestions / Dwarven Birthdays
« on: May 07, 2007, 06:14:00 am »
So I had this odd idea of Dwarves having birthdays. You could see the dwarf's birthday from their thoughts menu (The place you can see their likes/dislikes). Then at the birthday date the dwarf's possible friends would go and buy (If the capi- economy has started) or make him/her a present. I guess it would add even more depth to the already deep game.

Possible problems:

- The relatively fast pace of the game (Days are short).
- Presents filling that 4 square room.


Hope the post is clear enough, sorry I wrote it in bit of a hurry.

[ May 07, 2007: Message edited by: Jusal ]


236
DF Suggestions / Re: Hunter intelligence
« on: April 25, 2007, 08:34:00 am »
That is also why the hunting is said to be bugged and not recommended to be used unless you know exactly how it works.

237
DF Suggestions / Re: More Detail to Statues
« on: April 17, 2007, 01:38:00 pm »
In my cave they still seem to happily make engravings of the sun.

238
DF Suggestions / Re: More Detail to Statues
« on: April 17, 2007, 01:07:00 pm »
Hum. Okay, it is possible to certain extent even though I'd still prefer leaving them out.

Oh and what about a statue representing sun?


[Edit] Fixed a typo.

[ April 17, 2007: Message edited by: Jusal ]


239
DF Suggestions / More Detail to Statues
« on: April 17, 2007, 12:10:00 pm »
So I had this idea examining the statues in my soon-to-be sculpture garden. "This is a masterwork basalt statue", "This is an obsidian statue", "This is a finely crafted siltstone statue". So they are... umm... statues? Uh yes, I suppose, even though I have no idea what a generic statue looks like.

So the basic idea of this suggestion is adding Double-Engravement style descriptions to statues. For example that obsidian statue in the corner would no longer be a generic obsidian statue but instead an obsidian statue of a fighting dwarf! As with engravings the statues would be affected by the recent happenings in the fortress (So if you just had a fierce fight against goblins there would be a good chance of your mason making a goblin statue).

Of course there would need to be some limits what your dwarves would make statues of. For example while you can engrave a blowdart a statue represeting a blowdart would give a somewhat... bizarre image... or at least a very small statue.


240
DF Suggestions / Re: Goblins as a playable race?
« on: August 04, 2007, 06:30:00 pm »
I'm pretty certain there's already a Bloat about this. If not, great idea, I'd love to lead a small goblin tribe.

[ August 04, 2007: Message edited by: Jusal ]


Pages: 1 ... 14 15 [16] 17 18 ... 23