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Messages - azmodean

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121
GG hit the nail on the head, when hordes move into the reality bubble, the individual members should have a destination on the other side of the bubble set, and if they reach it they should keep going in the same direction as they were already.

So eventually if a horde wanders past you, it should be possible to wait them out as long as you don't attract their attention.

122
That's one of the things about dynamic spawn, it's time or noise, either one does it, so sleeping in a horde area means they'll keep spawning too.

123
there's a reason the current implementation is marked experimental, it's not the final way it works, just a stopcap.
planning on doing that, just as soon as I have time, but I'm juggling 2 large projects right now

124
Something else we might do instead of increasing reality bubble size is allow interacting with things outside the bubble in specific situations, such as driving a RC vehicle with a camera, or sniping at things with a rifle/scope combo, or looking around with binoculars.
Technical reasons:
Spoiler (click to show/hide)
I changing season length shouldn't alter much, I'm not sure whether we made that world specific or not though, just because that's where people would expect it.

125
When we can take handcarts between levels, oh how much easier keeping item lag down would be...

Just have a living level and a level of nothing but lockers full of crap.
Uhhhh.... then z-levels are gonna come and pee in your cheerios....
But seriously, we should be able to keep it under control, probably.

126
I've definitely seen performance issues when around stupid huge piles of stuff.
We slowly chip away at it by making item handling more efficient.

127
(Which raises the question: Why doesn't cataclysm have ebook readers? )
It does, bahahahahahahaha
https://github.com/CleverRaven/Cataclysm-DDA/pull/8432

128
Has anyone else found Radioactive Wanderers? I... I think they're

Spoiler (click to show/hide)

but I want to know if I'm missing something.
I did.
Sometimes they're rare, sometimes not. Usually found them in city-type areas. Unsure about the spoiler, however...
They just...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

129
Suggestions for better ways to let the player know how fast/long their actions are are very welcome, I'm not happy with it either.

130
Kinda/sorta, the plan is to bring back acid rain as a local phenomena around acid portals.

131
There's minimal support for starting location, not tied to starting scenarios.

A starting scenario system isn't too tough, and is planned.

"showing what happened before the cataclysm" is another kettle of fish entirely, it would be a LOT of work for pretty minimal benefit, especially if it's non-interactive.

132
Zucks man... living ducks are already necrophiliac rapists, so I can't imagine the horrific shenanigans undead ones would get up to.

133
I'm kinda surprised that there wasn't a 'no furry stuff' mod tossed in there, considering how many people whine about that stuff.
There sort of was one, we started a 'community blacklist' mod.  The plan was people could vote things they found objectionable into it, and it would act as a template that had everything anyone objected to in it, and all you needed to do to use it was go through and remove the things you didn't object to.  Unsurprisingly the fursuit was the first thing voted in.

Then the various flamewars and general asshattery surrounding the process alieneated every single active developer, so there was no one to merge it (I wrote the actual mod, so by the project rule *I* wrote about a year ago, I was prohibited from merging my own contribution)

Now it lives on as a very classy blacklist curated by some 4channers.

The long-term plan for this sort of thing is to write a little ui that makes blacklisting things simple enough that it would replace the whole mod blacklisting thing, maybe the mods would live on as presets for that.

134
I'm really glad someone made this, I don't want my right to euphoria and fedora tipping to be infringed on  :-X.
Have you tried activating a worn fedora?
I just wanna know what guy out there felt so oppressed by such a -tiny- bit of the game he took the liberty to edit it out.
It's a more popular pastime than you'd think :P

135
All the turrets are automated, there's no way to fire them manually at the moment.
In general, they act as containers that will only accept their ammo type, so 'D'rop ammo on them of the correct type, then go to the vehicle controls and use the drive menu to enable turrets.  Like engines it is currently all or nothing.
If it's an energy weapon you also need a power source, but since most engines need a starter battery now it's less likely that you'll be missing it and more likely that it'll just drain the battery if you have a smaller one.

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