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Messages - Kuikka

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91
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 05, 2014, 07:25:28 pm »
That may imply that there WAS no battle, and he just broke the raws and died of old age or something.

Damn bastard died of old age right before my elite hammerman crushed its skull? How he dared.

92
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 05, 2014, 05:06:17 pm »
The lamest memorial slab dedicated to killing of a forgotten beast.

Sath - went missing in 255 / hunter of elk birds.

That's all. Nothing about the fierce battle or the killer.

93
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 05, 2014, 06:59:22 am »
Infection... Oh where's infection when I need it? My ingenious plan kill-the-vampire-by-drowning-ahaatheycantbedrownedtimeforplanb-now-she-escaped-but-lucky-guardsman-punched-her-and-lock-her-in-the-hospital-room is waiting for her open wounds to get infected so she would finally die. But it's been a year now...

I think I need to capture a a) goblin b) beast that wont destroy doors and set one roaming free in my hospital, let it kill the vampire and then clean the mess.

94
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 04, 2014, 12:02:19 pm »
Currently trying to set up a marksdwarf squad. Going poorly.

Legendary fisherdwarf! Aw yiss, winning at life. That does explain the absolutely bottomless supply of pond turtle shells, though. I bought out the elven caravan with *pond turtle shell crafts*, and the refuse stockpiles are still overflowing.

Edit: They're training! After DF2012's bugged archery, this is amazing.
Weird, i have never had any issues when it comes to training marksdorves. The most alarming issue with ranged units is that they want so eagerly enter melee fight... So I wont let them fire if they are not in a completely sealed building. I have seen idiots marksdwarves climbing over the fortification's roof and jump down into the goblin horde.

95
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 03, 2014, 06:47:15 pm »
Rivertrapped isn't a happy human town nowadays. Main exports: gloomy thoughts and self-destruction. Major imports: goblin sieges and werebeasts.

First a weremammoth and now a were-elephant. Those are devilish things.

Edit.

Just witnessed an epic and desperate battle between a bowman and were-elephant. The bowman danced around the beast and it just couldnt hit him! And that damn hero fired arrow after arrow...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
But ehm
Spoiler (click to show/hide)
Well that's life. Luckily his buddies managed to give some... covering fire...
Spoiler (click to show/hide)

Then he turned into his human form. Zom Ultraevil the peasant, right.

Editedit

Hmm, all my ranged units are crossbowmen, so... did that guy just keep shooting after his arm was torn off?

96
DF Dwarf Mode Discussion / Re: Adapting a DF2012 strategy to DF2014
« on: December 01, 2014, 08:28:56 am »
Use bears instead of dogs. They are large and fierceful animals.
Animals, trained for war or not, are most useless according to my opinion. This is really sad... I haven't seen a single animal that could be even distantly helpful! My experience: war dog = slows down enemy/wild animal for 2 seconds, war grizzly bear = gets beaten by other wild animals and runs away in panic, war giant tiger = cant even land one hit before turning into a fur carpet.

97
DF Dwarf Mode Discussion / Re: Most Memorable Moods
« on: November 28, 2014, 05:49:41 am »
I only have the best quality stuff, like

- turkey bone halberd
- turkey bone coffin - 10800 ☼
- bayberry wood ring - 4800 ☼
- willow cup - 12000 ☼
- limestone bracelet - 15000 ☼
- porcupine bone earring - 2400 ☼
- gingko wood splint - 4800 ☼
- yak bone left gauntlet - 2500 ☼

Those are not useful, though. I had a silver artifact crossbow but one idiot left it outside the fortress and a monkey stole it. Two my super craftsdorves have went insane after wanting more  cloth, wood, rough gems and bones so YAY, fail idiots as those are crappiest material you can find everywhere here.

Leatherworker went berserk, my guards attacked her and her baby, and apparently attacking her baby triggered a civil war. How cute.

98
DF Dwarf Mode Discussion / Re: How to mess up my fort.
« on: November 28, 2014, 05:29:55 am »
You want to mess up things? Hmm, I dont usually need to "help" my fortresses if I want them ruined, and I think I would just retire one if everything is too good and boring.

Try some FUN and play a human challenge if dorven realm gets boring. Surface city with walls, towers and and battlements, fields outside the main wall (forces you to deal with sieges quickly) and every building is dedicated to certain workshop etc. Build slums outside the wall. Dont dig too deep, it's unnatural. Build a stone castle when you get enough fame and nobles. You need to expand your city as more fools rush in.

See goblins and monsters climb over your walls and toss your bowmen from battlements, trading being the only reliable option to acquire anything, constant stress being only friend of your citizens and one fire-breathing monster being the doom of your city.

I survived three years until first civil war occurred (it was the super stress version of DF but still...), and second expedition that went to reclaim the city survived likewise three years and it seems things are on the edge now... one wrong move and bodies will fill the streets. It's fun to see things going south once in a while.

99
It's just luck. I have had 3 bodies and one pale war dog that died soon afterwards after vampire "visits".

100
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 26, 2014, 07:11:25 pm »
You can dig out and furnish a better suited chamber down the hall, seal off the area from other dwarves, put the vampire in a squad and station him in the desired chamber, and lock him in there. Once he's locked in you can allow access to the area again.

Wait, this is a human diplomat... uh, put him in the bottom of a well with a spike trap in it, stab him until you get a pool of blood in the well water, and feed that to a couple of dorfs. Then make one of them a dedicated record keeper.

The human diplomat was a vampire, but he visited my fort, drank blood and ran away. I wonder if I imagined but it didnt say human law-giver vampire until it drank blood in my fort...

One vampire existed before him (http://www.bay12forums.com/smf/index.php?topic=15096.msg5832565#msg5832565) as i trapped her into a room that i filled with water. Now I ponder if these two vampires have some connection... annual visits from a vampire diplomat and people start to turn, hmm... Sneaky bastards.

The problem with preparing another room for the vampire is that she's most definitely thirsty when she can walk again, and darn me if I let her kill any more my elites. It seems I need to wall off that hospital room then. But since she received only half her punishment (50 kicks and puches, where the hell was my hammerer??) as 200 days in prison awaits... if she would be caged before she manages to kill, I could move the cage around...

101
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 26, 2014, 03:24:17 pm »
Human diplomat visited my fort, and I wondered a moment if my fps had suddenly jumped into 999 because I saw human law-giver run at amazing speed across the map. But then I noticed his sluggishly moving guards lagging behind...

Turned out that he was a vampire who just had a nice drink. Sigh.

Better than having a thirsty vampire visit your fort :P


My important dwarves got away with their hammerings with nothing more than bruises, even though the hammerer insisted on using a silver warhammer. Good thing she has zero training. She even fell over after hitting one of them :D
5 of them will be stuck in jail for the next 5 months or so, though.

He drank my war dog dry of blood, so he was thirsty  :'(

Speaking of vampires, I failed operation Frosty. I didnt know how i could get water to freeze in that drowning chamber so I made a tunnel to the lake and opened the roof. Vampire crawled out, climbed 20 levels up from a pit that surrounds the lake and... was welcomed by a guardsman's fist at the door. They are not SO useless after all! Vampire broke its leg so now it's in the hospital and I locked the door. 1x1 room with a door and bed.

Any better ideas? I need to get rid of that thing.

102
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 26, 2014, 02:25:46 pm »
Human diplomat visited my fort, and I wondered a moment if my fps had suddenly jumped into 999 because I saw human law-giver run at amazing speed across the map. But then I noticed his sluggishly moving guards lagging behind...

Turned out that he was a vampire who just had a nice drink. Sigh.

103
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 26, 2014, 02:22:21 pm »
Update to my previous comment. Just received a visit from human law-giver vampire who had time to drink some blood.

Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope.

104
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 26, 2014, 10:02:17 am »
I'm a good guy who's in friendly terms with good folk. Real reason is that I can barely handle annual goblin sieges with honest fight and as I'm 99 % dependent on surface trees I dont need any more enemies...

105
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 25, 2014, 02:50:05 pm »
Got another siege and yes, another new lesson learned. Trolls CAN use weapons, these ones carry flails. I always thought they just used claws, tusks and so on.

Steady, lads... http://youtu.be/k9-Jx-DjDaU?t=29s

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