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Messages - ghostxxx

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1
Hey what are some of the features you're working on?

2
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 19, 2010, 02:34:23 pm »
This is great work guys! Keep it up! You're leaps and bounds beyond what I can contribute, but if there is anything you need, don't be afraid to post a request.

P.S.
Elona was a sweet game. Graphics were a bit rough, but I loved the concept.

3
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 15, 2010, 11:18:14 am »
For all of those with laptops, check something called Undervolting. Allows you to reduce your core temperature without a performance hit. Which in turn allows you to overclock/ run things on high performance.


4
So, if we are going to have the ability to overlay tiles, would it be possible to overlay weapons on a dwarf? Say a dwarf equips an axe, will we be able to overlay the axe on the dwarf tile, so it looks like the dwarf has the axe on his back?

5
Yahoo has a terrible delay and sometimes just refuses to get email. I'd forsaken it for a better service. I've been using gmail for a while now and had no troubles with it.

6
A 3D tileset would be the "freaking amazing"! I have some 3d modeling experience, so if you're going to go the 3D model way, I can help out.

7
Horay for unlimited tiles!
The light source is for aesthetics, so you can have a normal tile set like the way it is right now, with some tiles being a tad bit (just noticeable) brighter. If we can do overlays, maybe it would even be possible to draw sunrays!

I think it would way freaking cool, if

A) Gems inside walls gave off a shimmer to neighboring tiles. Or gems in general gave off shimmers, so let's say when you engrave something with gems, it gets a little glow!

B) Artifacts gave off shimmers and "auras"!

8
This is going to be amazing! There is so much potential here, especially if Toady throws us a bone or two.

Speaking of animation. Dwarves are already "moving" so they don't necessarily have to be animated more. Now static environments on the otherhand like walls, gems, statues, aren't really moving and it would be pretty neat if occasionally a gem would sparkle or some dust would fall from a wall.

I also really like the idea of lighting. Pools of light lighting up tiles around them. Would definitely give a reason to build giant shafts in the mountain for the occasional skylight. You can have a skylight falling onto a tomb of a king (I'm thinking the Mines of Moria scene from LOTR).

9
Hey Deon! Great work as always! Do you have any plans for including the Phoebus graphical set for the next release?

10
I have to say,Shukaro, I am blown away but what you've managed to accomplish! I was expecting just a simple point and click mining designating add on but boy oh boy, you went beyond and above that! I just want to say great job and keep it up!

11
Praise the Overlord for the new release! Does this one come with Phoebus package by any chance?

12
Sounds great! Keep us posted!

13
DF Modding / Re: A creature that drops something on death?...
« on: July 27, 2010, 06:29:21 am »
If you think logically, a megabeast will not be hauling a chest with him at all times. Now can he have a magically wonderful piece of item on him somewhere? Sure I can see that.

14
Hey! So last night just before I fell asleep, I thought of something cool. Once again, it requires a graphic overlay, BUT, nonetheless, here is the idea.

So, for any designation, it would be amazing for a grid to come up, with each cell being 1 tile size. That way it would be much easier to designate stuff and make sure things line up.

Have a selection square come up to. That would be neat.

I built a fortress with your tool yesterday. It was awesome! So much faster! Just click, click, BAM, magma people invade me! Love it! (Right before I get attacked by an etin, block myself in, and a wave of immigrants comes and proceeds to be slaughtered by the etin! Some funny there!)

Also, your designation script should also work for Stockpiles. (P menu)

Also, another fantastic feature, although Toady will have to code this one in, would be edge scrolling. Whenever you move the mouse to the edge, the screen would scroll in that direction. (Wishful thinking here)




15
DF Modding / Re: A creature that drops something on death?...
« on: July 26, 2010, 06:03:47 pm »
When you make the mod, post it please, I would love to use it!

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