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Messages - Person

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1516
This seems pretty good so far. Remember that it may be possible repair some parts, even those outside the craft with some luck. Maybe people will start making spare parts to bring up. Obviously not all of your pilots will have engineering experience, but with guidance from those on the planet, they might have some help. Rolls could be used for that too of course.

1517
Forum Games and Roleplaying / Re: 50 tile dash
« on: January 29, 2013, 08:55:34 pm »
You're all going to land on a blank tile in the first turn. Remember to write down what that tile will do. Also, orange and yellow are different enough for me. But, if people continue to object, remember that green is still available, as are many other colors like pink and brown since someone chose black instead. White's always off limits though, because that's what color blank tiles are.

1518
Forum Games and Roleplaying / 50 tile dash: Turn 5
« on: January 29, 2013, 07:38:38 pm »
Welcome to 50 tile dash! Six people stand at the start of a board. Although they can only see 10 squares, they know that it actually consists of 50. They must advance through the entirety of the board twice to win!
Spoiler: Rules (click to show/hide)
Spoiler: Notes (click to show/hide)

Spoiler: Tiles (click to show/hide)
Pick a pawn color, and once I have 6 players, off we go! Also try to pick something that's easy to tell apart from other player's pawns.
Player list:
1. micelus, pink pawn, 5hp
2. Remuthra, red pawn, 5hp
3. GreatWyrmGold, gold pawn, 5hp
4. borno, blue pawn, 5hp
5. rabidgam3r, purple pawn, 5hp
6. javierpwn, black pawn, 5hp
Dice for turn 1.
6, 5, 4, 3, 2, 1. Remember, once one person claims a die, no one else can use it.

1519
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 29, 2013, 05:30:21 pm »
Could I have a small guide on item corpse? I'm going to be using it a lot in something I'm working on, so I'd rather not have to make separate posts for every single item type.

1520
I think I'd enjoy blowing up repeatedly on the launchpad Irony.

1521
Waitlisting. I'm gonna be silly and see what negative luck gives me.
Name: Unlucky
Looks: Kinda beefy, but has so much bad luck, thats even his name!
Strength: +++
Endurance:
Dexterity: +++
Affinity:
Luck: ------
Badassery:

Also, watch me roll a 6 for my weapon anyway. Bah. That'd be my luck.

That's the exact opposite of my character o.O What are we brothers in game?
Well, almost exact opposite.
Dunno, I guess. I thought about distributing the + evenly but figured I wanted to stay alive long enough to see what stuff it creates for me.

1522
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 26, 2013, 11:49:44 pm »
Oh. Were you trying to heal me? Lol.

1523
DF Dwarf Mode Discussion / Re: Floating Babies
« on: January 26, 2013, 07:16:12 pm »
In the same file that most people change to make warm/damp stone notifications to not pause the game, you should also be able to make births pause the game too. Not 100% sure though.

1524
Waitlisting. I'm gonna be silly and see what negative luck gives me.
Name: Unlucky
Looks: Kinda beefy, but has so much bad luck, thats even his name!
Strength: +++
Endurance:
Dexterity: +++
Affinity:
Luck: ------
Badassery:

Also, watch me roll a 6 for my weapon anyway. Bah. That'd be my luck.

1525
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 26, 2013, 02:42:21 pm »
Well damn. Enjoy your 1 point.

1526
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 24, 2013, 09:52:51 pm »
Okay. I think I've got this right.

Cast spell!

1527
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 23, 2013, 05:00:34 pm »
Okay, here's my new action.

Run to the third floor. Say zaralo. Then say Plu-Shastaron.
There we go.

Edit: Really really fixed.

1528
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 23, 2013, 04:46:25 pm »
Wait wait wait. Did anyone find the word for blood, and if so, can I have it? Trust me, it's for science!

1529
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Null
« on: January 23, 2013, 09:18:38 am »
Run up to the third floor. I gotta figure out these spells again.

Edit: Let's see what this word does. Point and say "Aels" afterwards.

Edit 2: I'm gonna make something secret wee! Never mind, it's not ready yet.

1530
DF Gameplay Questions / Re: Hopefully i am not failing too hard
« on: January 20, 2013, 08:52:19 pm »
You have to change what type of bolts are assigned to the hunters through the military screen. If it says they'll only use wood for training, and copper for fighting, that's how it'll be used. As for your mood, next time you need either a workshop for their highest moodable skill, or a craft shop if none of their skills are moodable. For a better explanation, check the wiki page for strange mood. Also yes, I'm fairly sure only weapon masters can use artifacts. Even then I think you have to assign them manually.

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