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Roll To Dodge / Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
« on: January 19, 2013, 06:01:28 pm »This interests me greatly.Spoiler: Roll to dive (click to show/hide)
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This interests me greatly.Spoiler: Roll to dive (click to show/hide)
I pm'd piecewise a while back, and he said he'd release all the words after the game and how they work. They were all randomized, so they can be re-randomized anyway. The system will be used for a game. If no one else restarts the arena version, I might. Also, In.I'm hoping that the game restarts with a shuffle of words or, maybe the list of possible effects is passed around- This is just too much fun to die.I have a plan for a new game like this. It'll have more...freeform magic.
I'm not quite sure I understand that fully. I'd say we should move this to the brainstorming thread though.I got one of these for Christmas actually, and now I feel like running a game that uses it somehow. Seems like low bonuses and penalties would be almost meaningless though.Percentage to Dodge: 100 scenarios per action!
I'd use a situation where the first and last digit each have significance, like the first digit is "success" (as in standard RtD) and the last digit is "situationality" (e.g. "Success/failure pertaining to you", "Success/failure pertaining to your equipment", etc, although this is just my first thought and could be improved).
"Hey! Come back, I just want to show you something shocking!"Just gonna remind you that you can only use one word per turn with your current pool. There's no way to go negative. It probably won't matter because the electric word is fairly lethal anyway though.
Second verse, same as the first.
NOPENOPENOPENOPENOPENOPE. Even if I wanted to(nope) the great toad would probably not approve.I got one of these for Christmas actually, and now I feel like running a game that uses it somehow. Seems like low bonuses and penalties would be almost meaningless though.Fatal. *run away from the mob*
Over the top: A trench RTD.
Four soldiers, their captain and their leutenant need to try and survive the horrific conditions of the trenches. World War I was a disastrous war, but no fate is a more certain death than being sent over the top to attack the enemy lines. Aside from not being send to their death's, all characters need to accomplish another goal. Finding something to eat (rat), finding something edible to eat (probably rat), or even finding something tasty to add (rat with pepper and salt) or other nessicities for human survival.
Organisation is similair to Iawatooshort's Priest RTD. Each episode, there's one captain, a leuitenant and four soldiers. Points can be accumulated, and hopefully you won't get shot.
PN: Blackadder
So, I'm going to be starting up the Maicka RTD soon, and, as OREOSOME has Pre-Inned, he gets first choice on robe when I put the thread up. The actual game will likely take a bit to actually start up, as I'll have to make a few maps, in order to show who is where, etc., etc.These interest me. Also I believe you check your first post and there's an option in it. Been awhile since I've made a thread to check. You might have to just select edit.
But the real reason I'm here is to ask how one would make a poll?
My other problems are that I like complexity(who doesn't here, we're dwarf fortress players after all), and my writing skills are awful. Those combined basically ruin me I'd say. It's difficult to fall in love with a game where everyone's action results end up being 1 line long. All the pencil and paper games I've made lack a story. Granted I have a friend that CAN write, but still.... Also, I wanted to keep things running, but I was just too distracted by other things as well. Anyway, you suppose I should try reviving dwarven races(again)? Last update was august 25 this year so.... Not too far off. I'd just need to pm everyone that's currently in the race to get things running probably.I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm.For one thing, make sure your game is simple enough to run that you don't get burned out. You can get away with anything once, but over time those little complexities and irritations build up.
For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.
Finally, do remember that games do die eventually. To some extent, your games dying is natural and unavoidable.For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2. Some people probably wouldn't come back.You'd be surprised at how receptive this forum is at bringing back ancient games of times long past. I remember we had a Dungeon Keeper RTD that would shamble back every few months or so, and most of the players just hopped back in and played.