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DF Modding / Re: How can I turn Quarrybush Leaves into Dwarven Cigars?
« on: April 06, 2011, 02:33:45 am »
Try setting the product dimensions back to 1? I don't think food generally has a dimension.
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[CREATURE:CORAL_CAVE_IGNEOUS_EXTRUSIVE]
[DESCRIPTION:A slow-moving, tentacled creature with a thick shell of igneous extrusive stone.]
[NAME:igneous extrusive coral:igneous extrusive corals:igneous extrusive coral]
[CASTE_NAME:igneous extrusive coral:igneous extrusive corals:igneous extrusive coral]
[CREATURE_TILE:161][COLOR:7:0:1]
[SPEED:100000]
[PETVALUE:300]
[PET][COMMON_DOMESTIC]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[NO_DIZZINESS][NO_SLEEP][NOBONES][NOEMOTION][NOEXERT][NOFEAR]
[NONAUSEA][NOPAIN][NOSTUCKINS][NOSTUN][NOTHOUGHT]
[NATURAL]
[PREFSTRING:stony carapices]
[PHYS_ATT_RANGE:AGILITY:0:0:0:0:0]
[BODY:BASIC_1PARTBODY:SHELL:TWO_NO_CLAW_TENTACLES:ORGANS:GUTS:HEART]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[TISSUE:BASALT_TISSUE]
[TISSUE_NAME:basalt:basalt]
[TISSUE_MATERIAL:INORGANIC:BASALT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:20]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:BASALT_TISSUE:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
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[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:12000]
[BODY_SIZE:1:0:60000]
[BODY_SIZE:2:0:120000]
[MAXAGE:100:150]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CHILD:1]
[LITTERSIZE:1:2]
[MULTIPLE_LITTER_RARE]
[BABYNAME:baby igneous extrusive coral:baby igneous extrusive corals:baby igneous extrusive coral]
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[CASTE:FEMALE]
[FEMALE]
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Black bears don't have [TRAINABLE], so you can't make them into War Black Bears. Grizzly bears do have the [TRAINABLE] tag, black bears don't.So should I edit the RAW file or just leave the bear chained to the front gate to snack on kobold thieves?
I have had plants go bad in a stockpile, even without much vermin.
This simply does not happen... Maybe this is what you thought you saw, or maybe something happened to make things appear as if this is what happened, but the mechanics of the game are that any foodstuffs, whether in a barrel, prepared or not, will never rot if located on a tile designated as a food stockpile.
Hi AdeleneDawner,
I'm back to my Dwarf Fortress, here is the situation:
* I'm using older DF version, not 2010. Yes, dwarves can get to food storage without going outside.
* error messages are "dwarf cancels drink: Interrupted by Pike" and "dwarf cancels drink: Forbidden area"
* My military can move around fortress with no problems - I've successfully stationed them in food storage and near the fortress entrance afterwards.
* Also, when my dwarfs get to the river, blood spots appear in water. If they die from drowning, there should be no blood, right?
* When I press 'a' (events screen) and press 'r', nothing happens. When I press 'r' from main menu, I get building list. In events list, I cannot select anything, I can just scroll up and down.
* Right now, I have 65 units of booze. There is free space both in food stockpile and furniture stockpile. Also I have lots of empty barrels. When I 'k' over my food storage, I see a mog juice barrel and dwarven syrup barrel (others are food/fat/plants barrels). Names are not in curly brackets ({)
* I have problem designating channels near the river - dwarves go to drink, not mine. If I wait for my dwarves to create channels, most of my populiation will be killed by Pikes.
Also, I'm thinking of building underground pond (refreshed by underground river) and a well on it. I need ideas how to build pond and do not flood the fortress.
Hey all. Now, I havent played DF since .16 I belive, and now I've finally downloaded LNP (.21). I noticed I can no longer use suspended constructions (i.e walls) to avoid dwarfs walling themselves in and other stupid stuff. Is there another way to make sure my construction workers place the last wall in a 3x3 rectangle and not getting stuck inside, for example?
edit: also, I have a small force of goblins sitting outside my dirt-fortress, which is the home of my dwarfs while I dig out the hives deeper down. Will they sit there until I do something about them (currently a ditch of water protecting the entrance to my fort, and it's early spring, but the water will freeze... ) or will they eventually bugger off by themselves?
I also checked the orders: o F and yes I did forbid it while the war was on, but I allow them to collect now.
As a note: Sometimes the menu system is very confusing for me. What is the ON option? an example. Carry goods to the trade depo. m: Culling on mandate. Is this ON or I have to push m to be ON? If I push m the text will be m: ignore mandate. What I see as text is the ON or I have to push the button to make this ON and what I see is the option I will get when I push the button?
Furthermore, your plan to make a private fishing ground by channeling water from the river probably won't work. When a dwarf fishes, what kind of fish he catches and whether he catches any at all is determined by where he is fishing. If he is safely inside a mountain, the game will look at the mountain biome fish population to see if he catches anything. Result will be zero fish, even though he's fishing from a body of water connected to the river. To catch river fish, he needs to be fishing from the actual river, not a body of water channeled from the river.