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Messages - Vulcanius

Pages: [1] 2 3 ... 5
1
DF Dwarf Mode Discussion / Re: Hospital Layouts
« on: August 29, 2010, 05:05:11 pm »
A dwarf dying from infection doesn't really mean anything, especially if he was susceptible to illness. Infections very often stay around long after the dwarf has been treated.

I never use the bed-next-to-table layout. Personally I always have a large room with at least 12 beds and 2-3 traction benches. I'll have an alcove for chests and another alcove for a well and a bucket and soap stockpile (which often gets filled with other crap). I then have at minimum three 2x3 or 3x3 rooms with surgery tables attached to the main room. I'll also have a third alcove for a food stockpile and a drink stockpile. I create a burrow which covers the entire area and assign all of my doctors to it.

In addition to the hospital I will attach a hallway directly to the hospital with rooms for all of my doctors and include it in the burrow. This keeps them happy and they are always within a short distance of their patients.

With this setup I never have a problem of 'patients not resting', though I do get them spamming about not being able to clean themselves a lot when they grab soap.

2
DF Dwarf Mode Discussion / Re: Getting early magma while staying alive?
« on: August 28, 2010, 11:31:32 pm »
Just build straight down, right through the caverns. If you breach a cavern through the ceiling use the b-C menu to build your staircases from the roof down and build walls around them to keep the nasty stuff out. It kills me when people build around caverns.

3
DF Dwarf Mode Discussion / Re: Spears: two handed or one?
« on: August 28, 2010, 11:25:03 pm »
In DF spears are considered to be 0.5 handed. I regularly have dwarves carrying two weapons in one hand and a shield in the other.

Uh, i've had similar issues, however when using multiple weapons in the same hand they would just wrestle/punch.

This guy had two shortswords, two axes, a pick, and a shield. If he could use all that he would have been immortalized forever in wherever i was when it happened.

I've only ever had two weapons held in one hand simultaneously, you should have renamed him Tony Ten Fingers or something. Any time I've encountered that issue the dwarf will sort of rotate between the two weapons until they have a significantly higher skill level in one. At that point they'll ignore the secondary weapon almost completely, though I do see their skill level in it slowly rising.

4
DF Dwarf Mode Discussion / Re: Grah! Everyone died...
« on: August 28, 2010, 07:50:20 pm »
If you feel confident, you should eventually  breach the circus through the cotton candy.

Is that a dwarven pickup line?

5
DF Dwarf Mode Discussion / Re: Dwarven Style... Aww Yeah (Spoilers)
« on: August 28, 2010, 07:49:29 pm »
I think it's also after X number of kills, not sure whether that's just notable or total. In my current fort I have like 5 named weapons but have yet to encounter any FBs or Titans.

6
OP, is this still using a modified version of DFHack? And if so, is there a list of what modifications you made?

7
DF Modding / Re: Trying to add a Smelter reaction
« on: August 28, 2010, 05:32:47 pm »
That is correct. Add those to the general raw files and then create a new world.

8
DF Dwarf Mode Discussion / Re: Spears: two handed or one?
« on: August 28, 2010, 05:30:49 pm »
In DF spears are considered to be 0.5 handed. I regularly have dwarves carrying two weapons in one hand and a shield in the other.

9
DF Modding / Re: Trying to add a Smelter reaction
« on: August 28, 2010, 04:30:28 pm »
I added the [PERMITTED_REACTION:GALENA_TO_ADAMANTINE] to the [ENTITY: MOUNTAIN] file, then tested using either

[REACTION:GALENA_TO_ADAMANTINE]
[NAME:Transmutate Galena into Adamantine]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:METAL_ORE:LEAD]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:METAL_ORE:RAW_ADAMANTINE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

And

[REACTION:GALENA_TO_ADAMANTINE]
[NAME:Transmutate Galena into Adamantine]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:GALENA]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:RAW_ADAMANTINE]
[SKILL:SMELT]

However, when I load the save and q over a smelter, it doesn't have the "Transmutate Galena into Adamantine" command, I tested both of these reaction tags.

I added the tags to both the save raw and standard raw, however it still does nothing. What am I doing wrong?

You can't add a reaction after your world has already been generated. You'll have to create a new world after having edited the *.txt files. However, you can modify an existing reaction on an already generated world.

10
Enraged by long patrol duty means you've had them training or doing something year-round with no time off. You can pretty much ignore this as it'll disappear eventually.

Upset about being relieved from duty means you took him out of the military I believe, either that or he held a noble position such as sheriff or military commander and you took him out of it. It'll also go away eventually and isn't a big deal.

Basically don't worry about these unless they have a bunch of other negative thoughts as well.

One of the things I get annoyed with is if I have the game paused and I accidentally remove someone from a position/squad. When I re-add them and then unpause the game they're upset about being relieved from duty, despite that from their perspective they should have never known about it.

11
DF Modding / Re: Trying to add a Smelter reaction
« on: August 28, 2010, 01:43:08 pm »
The reaction should be fine, but you need to add [PERMITTED_REACTION:GALENA_TO_ADAMANTINE] to your entity_default.txt under the [ENTITY:MOUNTAIN] section with the other permitted reactions.

12
DF Gameplay Questions / Re: Military state in 31.12
« on: August 27, 2010, 08:29:39 pm »
Is that safe?  How often will my dwarfs need to go to the hospital to heal crotch splinters?

Khift left off a very major issue, your dwarves MUST be wearing armor. If you throw a bunch of dwarves into the training room without armor they'll be dead in no time. You also need to be able to lock the room so that no pets or dwarves can enter and get murdered.

As long as your dwarves have armor on they really won't suffer any major wounds. The most common of which are wounds on their feet. I've also had some cheek wounds as well. Over time your dwarves will get injured less as they gain skill.

13
DF Gameplay Questions / Re: Military state in 31.12
« on: August 27, 2010, 03:54:56 pm »
4. If you have backpacks and waterskins and you MAKE SURE to lower the minimum required soldiers for any activity to be roughly 2/3rds of the size of the squad, then yes, you can. If you don't lower the minimum required soldiers then they will all perform that action until they all starve to death. If you have a squad of 10, I recommend setting minimum to 6 or 7; if you go for small 3-4 man squads (an order of magnitude more efficient with regards to training speed) set the minimum to 2.

This is not true. Your dwarves will not starve even if you have the number required to train set to the number of dwarves in the squad. They will develop unhappy thoughts, but they won't starve. It's basically the exact same way dwarves assigned to a burrow work.

14
DF Dwarf Mode Discussion / Re: Roadsaviors (31.08, year 25 after embark)
« on: August 26, 2010, 08:28:35 pm »
Mothers with 20+ children.

Urist McDuggar?

15
DF Gameplay Questions / Re: Silver battle axe out of nowhere
« on: August 26, 2010, 08:18:44 pm »
Psh, melt it down and teach that insolent soldier a lesson.

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