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DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: June 26, 2014, 08:30:40 pm »Ooh. That's useful, 'cos what I want to do is replace all the floors & walls with metal (i'm planning on turning all my tetrahedrite in billon, because I can get better weapon value by producing steel from the available iron ores).I realise the primary purpose of Dormitories is to prevent unhappy thoughts about not sleeping in a bed, but is room value relevant?My gamey tactic was to make a dorm, but turn each bed into a single dorf's bedroom.
Or is that only for personal rooms?
'cos I'm thinking it might just be easier to raise the value of the dorm than decide on a room architechture early on.
For all practical purposes it was a dorm with an incredibly high value. A 10X10 room, with engraved floors, and engraved walls, has 121 tiles. Since each tile has a base value of 1, and smoothing/engraving greatly increase the value, it's pretty easy to get a room so valuable that even when it overlaps another room it's still a "Great Bedroom." Since the overlapping penalty is a straight fraction of the room value, a room that doubles as your Broker's bedroom/office has the exact same value as one that all 89 of your dorfs think of as "their" bedroom.
Note that this means you can fairly simply put all your guy's offices/dining rooms/bedrooms into a single room, and your only problem will be the Baron being pissed that everyone else has such fine quarters. Early game this is a life-saver because you don't have to bother with individualrooms until your good and ready for them.