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Messages - JAFANZ

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616
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 28, 2010, 01:13:36 pm »
Well, I just started a new fort, and I kind of cheated by having the starting points set up to 10000. But I don't have to worry about kobolds and vultures for now because I started off with 60 wardogs. 30 males, and 30 females. I'm kind of worried about all the puppies screwing up my FPS later on. The entire area around my wagon is smeared with vulture blood and there's like 2 dozen vulture corpses lying around. I just wish I could figure out how to get them to deal with the herd of hippos and the crocodile. If only I could have started off with giant eagles.

I'm pretty sure the won't be any puppies until some of your adult dogs die off, the population limit for each species of pet is ostensibly 50.

no more pregnancies will happen for that species until their population drops below that.

Actually, Fall just rolled in, and I have a ton of females giving birth to litters of puppies.
Won't be the last time I'm wrong about something.

617
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 28, 2010, 12:29:47 pm »
Well, I just started a new fort, and I kind of cheated by having the starting points set up to 10000. But I don't have to worry about kobolds and vultures for now because I started off with 60 wardogs. 30 males, and 30 females. I'm kind of worried about all the puppies screwing up my FPS later on. The entire area around my wagon is smeared with vulture blood and there's like 2 dozen vulture corpses lying around. I just wish I could figure out how to get them to deal with the herd of hippos and the crocodile. If only I could have started off with giant eagles.

I'm pretty sure the won't be any puppies until some of your adult dogs die off, the population limit for each species of pet is ostensibly 50.

no more pregnancies will happen for that species until their population drops below that.

618
DF Gameplay Questions / Re: Dragon Problem
« on: August 28, 2010, 06:42:04 am »
...
and now followed by a goblin siege...
okay, I got rid of the elves with the trusty
[s][a][k][r]
and now my marksdwarves are manning (dwarfing?) the tower I have in front of my fortress...
They brought about 5 squads of melee... and 3 blowgunners
now the only danger is seeing if I can remember which lever operates my atom smashers, and which lever puts me into siege mode :P

[Edit] Why is it crossed out? =/
Also, strangely enough, whilst he and his fellows were being butchered, the diplomat was chatting to my mayor... the conversation must have been awkward...

the problem with using [ & ] to surround keypress identifiers is that the forum software also uses them to surround formatting tags, & s is the tag for "Strikethrough"(/Crossed out).

Unfortunately I don't know how to "escape" a tag so you can display the characters that go into it, what I did above was somewhat more convoluted (I opened & closed strikethru tags on both sides of the "s").

619
DF Gameplay Questions / Re: Dragon Problem
« on: August 28, 2010, 05:37:21 am »
Nah. You want to rip them off first.

So you should:
1) Construct some walls so the elves only have one way off the map.
2) "Build" the cage containing the dragon somewhere on the elves exit route & link it to a lever or pressure plate.
3) When the elves depart, construct some walls behind them.
4) When they get close to the Dragon pull the lever (unless you used a pressure plate set to be triggered by the elves or their mules).
5) After the Dragon has dealt with the elves, capture or kill it, & clean up the elves gear so you have it to sell to the next caravan.

620
DF Gameplay Questions / Re: Underwater sea?
« on: August 28, 2010, 05:08:03 am »
The water/sea is in one of the caverns. It could be any of the three.

To my mind the fact that it appears to have been pierced by a Magma pool suggests #2 or #1, rather than #3, but that's just intuition.

You could just "cheat" & use DFreveal or Stonesense to check.

621
DF Gameplay Questions / Re: DF2010 lever issues
« on: August 28, 2010, 02:48:03 am »
the actions are on the lever.

The 1st one, now that it's linked to something, should be "Pull Lever".

622
DF Gameplay Questions / Re: Can't get baron be happy
« on: August 28, 2010, 02:45:40 am »
Find out his materials preferences, ensure that whatever furniture, clothing, & possesions he has are, where practicable, made of these at the highest quality (preferences raise percieved value), create custom food & booze stockpiles containing his preferred foodstuffs in or near his quarters.

Get him socialising a lot may help.

If they aren't already, engrave his floors & walls, if they are, consider replacing them with constructed ones made of High value/preferred materials (Blocks not stones).

Statues of preferred materials in quarters.

Artifacts in quarters (i.e. spare artifact weapons in weapon traps).

Coffin?

Pet?

623
DF Gameplay Questions / Re: Evil biomes and caves
« on: August 28, 2010, 02:37:13 am »
AIUI:

[LEVELS_ABOVE_GROUND:15] means 15z of open space above the highest ground tile at embark.

[LEVELS_ABOVE_LAYER_1:5] means a minimum of 5z between the caverns & ground level at embark (presumably between Highest Tile of Cavern 1, & Lowest "Above Ground" Tile).

the other Levels Above Layer parameters are the minimums between the caverns

624
DF Gameplay Questions / Re: Underwater sea?
« on: August 28, 2010, 02:33:47 am »
You should be able to pass the cavern sea the same way you'd pass an aquifer, alternately, do some exploratory mining for a natural rock pillar through it.

as for the magma pool, if it's close to the water, it's probably the water turned the top layer into obsidian & muddied it.

Use the loo(k) command on some of the more central muddy tiles to find out (Magma pools can rise to any z level).

625
DF Gameplay Questions / Re: Making armor
« on: August 28, 2010, 02:27:52 am »
Can things come up out of the magma? Should I build the magma forges/smelters so that the channel down to the magma pool is under one of the impassable Xs?

I built the magma smelter. Does it work like a regular smelter (without using fuel)? How do I make steel bars with it?

Yes. Yes. Yes.

Do you have iron ores, flux, & fuel/coal? if so go here: http://df.magmawiki.com/index.php/Steel

626
I don't know if it is intended, but since it is a result of the floor colour, I suspect it is not particularly avoidable.

627
DF Gameplay Questions / Re: 2 Qs: Butchery and Furnaces
« on: August 27, 2010, 10:38:04 am »
It does need one unit of fuel 1st.

However that unit of Fuel can be the product of burning wood (charcoal), lignite (coke), or bituminous coal (coke).

IOW, you should only need to do the wood burning once unless your consumption of Fuel for other tasks outpaces your production from lignite & bituminous coal.

Or you just embark with 1 unit of Coke/Charcoal for 10pts.

628
DF Gameplay Questions / Re: tilesets and stuff
« on: August 27, 2010, 09:18:52 am »
do a find for for "Curses", that's the default set, you will need to replace it with name of the Ironhands graphics set.

I can't be any more specific than that because I've only been playing the game on Winblows XP for the last 3 (or so) weeks.

629
DF Gameplay Questions / Re: tilesets and stuff
« on: August 27, 2010, 08:49:45 am »
Presumably. AFAIK the installers are for lazy incompetents like me. The actual tilesets should just be bitmap or portable network graphic files.

630
DF Gameplay Questions / Re: tilesets and stuff
« on: August 27, 2010, 08:25:26 am »
There are at least 3 Graphical tilesets in common use (as in, available already incorporated into download/install packages complete with the game): Ironhands, Maydays, Phoebus' (the last comes with the "Lazy Newb" packs, the other 2 are incorporated into the names of their downloads on dffd I believe).

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