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DF Gameplay Questions / Re: Starting builds?
« on: August 01, 2010, 10:46:00 pm »
As a fellow n00b I'll say that the wiki has some really good advice on starting builds for newbies IMO.
Keep the Anvil. Seriously. KEEP IT. (Unless you WANT to make life hard).
Also read the pages on "DIY" & "Make your own weapons", a little math means you can ditch the starting Picks & Axes in favour of points to spend elsewhere (you still have to spend some points on materials to make them, & keep the Anvil).
& If you're going to take an Axe (or more), swap the copper ones out in favour of Wooden Training Axes, saving 51pts/ea.
Edit: regarding the "Escaped Slaves" from the previous post, maybe take the Anvil & RP that it's actually the Meteor killed your Overseer & caused your escape in the 1st place? (IIRC, the question of The First Anvil in the wiki is pretty much true to history in IRL, & I figure that an Iron or Nickel-Iron Meteor is a potentially reasonable explanation).
Keep the Anvil. Seriously. KEEP IT. (Unless you WANT to make life hard).
Also read the pages on "DIY" & "Make your own weapons", a little math means you can ditch the starting Picks & Axes in favour of points to spend elsewhere (you still have to spend some points on materials to make them, & keep the Anvil).
& If you're going to take an Axe (or more), swap the copper ones out in favour of Wooden Training Axes, saving 51pts/ea.
Edit: regarding the "Escaped Slaves" from the previous post, maybe take the Anvil & RP that it's actually the Meteor killed your Overseer & caused your escape in the 1st place? (IIRC, the question of The First Anvil in the wiki is pretty much true to history in IRL, & I figure that an Iron or Nickel-Iron Meteor is a potentially reasonable explanation).
