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Messages - Moghjubar

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121
Other Games / Re: Infinity: Quest for... Battlescape
« on: November 18, 2015, 01:24:01 am »
It looked pretty shaky for awhile there but glad its been boosted up.  Will probably be funded in about 3 hours.

122
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 17, 2015, 07:29:03 pm »
Had about  a cup and a 1/2th of whiskey in order to see what its like to be drunk (basically, got whiskey for mom for a hot tottie, rest is left over, so experiment time: I basically don't drink otherwise.  Man its kinda hard to type this out).  Whiskey itself tasted like shit.  So far, its like I've got two minds: a shitty, tipsy one that mis-estimates things like how far to put the cup to drink the water and another one thats like "Ok, heres the procedure to follow to not fuck up".   Interesting experience but man, honestly with how terrible the alchohol tastes and how shitty this is, I don't think its something to make a habit of.  Probably still absorbing alcohol from the whiskey and getting drunker- drinking water and fixing something to eat now to take some of the edge off.

Originally, I had heard that 'alcohol, or specifically, red wine, makes you healthier' but fuck this. (I  have like an 8% wine I tried that tastes terrible, and a 14% that tastes even worse.  I think I will just take pills or drink grape juice or something cause this sucks).

123
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 09, 2015, 11:42:08 pm »
More pixeling/learning progress: about 2hrs work, no base model to copy from, all made up from an idea:


Still working my way down to the tire area for shading.

124
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 06, 2015, 01:17:44 am »
So I've basically been doing a crash course on pixel arting for last few weeks.  Working on a little game and didn't want to just straight up copy stuff so away I went!

Sample of what I've got so far:

(Yes, it needs tweaking and I HATE the gun but that will be worked on later)

Basically trying to rush thru a full spritesheet of positions and actions right now.  I'm more or less using a ripped spritesheet as a reference (and trying not to just straight up copy stuff of course, but I said that).  Props to anyone who can guess the game.

125
...they mention that, but not how he said that it was likely because of aliens? I mean, the "grain storage" theory of the pyramids was actually a theory for a while; it was debunked once archaeologists started actually going into the things of course, but it was a theory that is mentioned in literature.

I thought it was because Pyramids obviously put a granary in each of your cities when your Civilization builds that wonder.

126
Creative Projects / Re: Make a modular spaceship!
« on: October 28, 2015, 12:08:41 am »
The idea is cool but it either needs labels or about five times as much pixels to determine what's what

Or a lot more parts.  I did something like this for a game prototype a long time ago, here, have some more:

127
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 27, 2015, 12:13:11 am »
Learning  how to program using graphics.

Hahahahahaha no.

I've done quite a bit of programming, but raw opengl is still techno-voodoo for me.

If you really want to learn OpenGL, theres some pretty good tutorials out there.  NeHe is pretty amazing: http://nehe.gamedev.net/

You'll eventually need to look at the specs (pdf files), and look at the redbook http://www.glprogramming.com/red/
I had another good source but it page-sploded.  In any case, I honestly didn't think it was that rough, once you got started (though I'm nowhere near an amazing expert on it now, for sure; I just generally know how to do things like draw stuff, 3d math, shaders, VBO, etc).

128
Yes, but if you have a hurricane with windspeeds of 10000mph that wouldn't be a hurricane anymore.
That would be a What If scenario.

That would be the Emperor deciding to cleanse the planet of Heresy.

130
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 19, 2015, 04:38:52 pm »
Well, I finished (relatively) an IRC bot last night that can take commands, one of which is a twitter timeline request to get the last tweet of a user.  All done in C++ using winsock and OpenSSL.

Man that was a wild ride that took all last week.  I basically had to figure out everything all at once, and the documentation for someone coming in with no experience on networking/http requests, let alone the twitter API, is such a pain.  Also, basically everyone else is NOT using C for this, so I got answers for everything but C.

The good news is now I know how to do it, so hooray for that!  (and now, I gotta make myself finish a game I was working on that has gone on way longer than the 1 month timer I set for it... gotta push out some art and finish making dat level)

131
Other Games / Infinity: Quest for... Battlescape
« on: October 15, 2015, 12:05:47 am »
Kickstarter is now LIVE: https://www.kickstarter.com/projects/309114309/infinity-battlescape/description
https://www.inovaestudios.com/Battlescape

Livestreaming of prototype: https://www.youtube.com/watch?v=sglhi_PIEX4

If you dont know what Infinity: Quest for Earth is... well, look it up.   This isn't actually QFE but battlescape... but anyway...







Effectively, they have a great deal of engine, but they need to do a 'smaller' game to finish up and actually make something.  Supposedly the game is going to be a small, arena type game with resource management: more details soon.

Heres an old engine video: https://www.youtube.com/watch?time_continue=11&v=a6a69dMLb_k

More recent video:planetary overview and sweet, sweet rings: https://www.youtube.com/watch?v=zR9KpK1Ua-Q

From blog: vid showing multiplayer flying in a canyon: https://inovaedev.blob.core.windows.net/share-pub/Videos/OBS_chase_2.webm

Quick blurb from the blurb about prototype thats going to be in kickstarter:
"
 The Battlescape Game Prototype: expectations
As we have been teasing in the past, I have started working on a prototype of the game. It's obviously in a very early stage, and it is not a pre-alpha. It is a prototype. I really want to emphasize this, because although I'm implementing it so that as many components can be reused in the future, there are major systems that will probably have to get revamped when we start on the actual game after the Kickstarter. Gameplay is experimental, and is currently just used to get a "feel" on how things might play and look like. So don't jump jump to conclusions after seeing it in action ( right now in this blog it'll just be small teasers, but we'll show a lot more during the KS campaign ), nothing in set in stone and it still looks rough.

Let's start with the technical side first. The prototype was built on top of the Kickstarter pitch video assets. Those assets weren't built for the prototype in the first place, which practically means that in terms of polycounts and textures resolution, we've been cutting corners. To give an example, the Hellion has a polycount budget of 11,000 triangles. But this number was set many years ago and is outdated. In recent tests we've pushed this budget to around 200,000 triangles for a small ship like the Hellion, and much more for bigger ships like a carrier. Unfortunately, we didn't have time to remake the assets, so the Hellion still looks low-poly. Rest assured that for the actual game we'll rework all these assets and upgrade their look.

TL;DR: Everything you'll see in the Kickstarter and Prototype is already pretty much already outdated in terms of visual look. I know it sounds weird to say that when it's taken us a long time to get this Kickstarter out of the door, but it's simply a practical consequence of developing all of this in our part time at a lower pace instead of working with real funding. In addition, we're not working with an established engine like Unity or Unreal Engine 4, therefore there are constantly new technical features / improvements that we need to do, which other games / Kickstarters aren't bothering with ( and which allow us to provide you an entire seamless Solar system ! ).
"

Looks like its basically funded now!

132
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 14, 2015, 06:50:29 pm »
Should be able to find it in build message, but if not... try this:

Use /* */ and comment out the bottom half of your code.  If you still get the error, its in the top section probably.

133
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 12, 2015, 09:31:25 pm »
Been taking a small break from my big stuff and doing small things, funtimes.  Made an IRC bot using winsock today, got it working on twitch (and threaded and all that)... and now poking around the Twitter API.  Think I can make something that tweets the last timeline tweet of a specified account to an IRC channel.

134
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: October 10, 2015, 11:39:12 pm »
Well, I finally got around to setting up git, sorta related: you can check out my only war character creator thingy I made here:
https://github.com/Moghjubar/OnlyWarCCreator/blob/master/main.cpp

Pretty much is all console/text and heavily uses selection and while loops, poke around with it if you want 3man75, uses only standard libs.

135
The original definitely was unique in its time, though it had some issues due to its own custom engine and all at first (and its big issue was the high requirements and low sales).  Heres TotalBiscuit on it: https://www.youtube.com/watch?v=HvxDF83apCQ

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