Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Moghjubar

Pages: 1 ... 15 16 [17] 18 19 ... 77
241
General Discussion / Re: Help me think of a name for my new cat!
« on: February 07, 2015, 02:59:57 pm »
Meowster Chief

242
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 31, 2015, 03:19:46 am »
Would it be possible to Descanize Mr. Strange's typing cat avatar?
Is anyone up for the challenge?

Oh no, not again....

243
Obviously the next step after rubber bullet machine guns is rubber frag grenades and rubber artillery shells.

244
Creative Projects / Re: So, I'm in completely over my head here...
« on: January 27, 2015, 11:03:08 am »
(Keep in mind I don't use gamemaker, and I'm also extremely tired so take what I say with a grain of salt)

For loading levels into an array or whatever after generation you need to note a few things: 

First of all, if you have saving and loading in your game you will need to read/write files anyway, so you need to get used to saving/loading to file. 

Second, I'm assuming whatever "DungeonLevel" you have is itself some sort of Object or whatever that has a tilemap, monsters, objects, whatever.  Therefore it kinda boggles me about why you need to save it to an array because you should probably already have something like:

Code: [Select]
//not really code
GameObject:
   Gamestates; //all the things, like if a level has already been generated, etc//
   DungeonObjects[numberofdungeons];
   InitializeDungeons()
     {DungeonObjects[FirstLevel].loadlevel(FirstLevel); //first level is always static//
       DungeonObjects[AllOtherObjects] = NULL; //so not a function, but starts off saying the other dungeon levels arent generated//
      }
    true/false: GenerateLevel(whichlevel)
    {  if (Gamestates.whichlevel.notgenerated()) //generate level if its not loaded yet, return false if level exists //
            { GeneratelevelMethod(DungeonObjects[whichlevel], randomseed); return true;}
         else  return false;
     }
     true / false: LoadLevel(whichlevel)
     {  if (GameStates.whichlevel.generated()) // if its generated we can load it from a file, call this when you enter the level//
          { LoadLevelMethod(DungeonObjects[whichlevel]); return true;}
          else return false;
      }   
     GenerateLevelMethod(DungeonObjects[whichlevel], randomseed) //you should already have something like this I'm guessing
     {DungeonObjects[whichlevel] = generate(randomseed); }
     LoadLevelMethod(DungeonObjects[whichlevel]) //and the load function, assume theres some save function too of course
      {DungeonObjects[whichlevel] = load("filename");} //filename is whatever thingy you decide on for saving and loading of course, and can vary greatly or be static or whatever depending on how you save things.
     

If you want anything more specific than that you probably need to talk to someone that uses gamemaker, or post code you are having trouble with (and then also probably talk to someone familiar with gamemaker).

245
Creative Projects / Re: Tactical Dungeon Crawler
« on: January 27, 2015, 01:34:21 am »
Week 49 terrible week update: no real progress, week hit me hard taking care of family member, and now I need to set up computer in kitchen a bit more favorably before I can easily program during the short breaks that do exist.

246
General Discussion / Re: Things that made you sad today thread.
« on: January 25, 2015, 11:44:55 pm »
Grandfather fell today and injured head and had to take him to the hospital.  Got him home, thought I had him set up good (he was asleep and I needed to lay down for a moment due to exhaustion) and then he fell again and scraped the bandage off and I had to redo it.  Now I've moved computer into kitchen, corralled him in the living room with a couch next to his bed (where I'm going to sleep from now on so he can't sneak past me) and got the porta potty nearby too so if hes bad I dont have to wheelchair him all the way to the bathroom. 

I'm not even sure I'm sad right now, I think I'm just too tired to feel much other than bad in general.  Its been a rough week.

247
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 23, 2015, 08:50:15 pm »
It's like the clickbait ads aren't even trying.

Take a good, good look at it.

Its like they do not carrot all anymore.

248
I would definitely put on a robe and wizard hat, for sure.

249
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 22, 2015, 07:23:46 pm »
-Idiots think that evolution is incompatible with Christianity-
I thought only Americans were that dumb.

Richard Dawkins.

But he just doesn't like religion, so... yeah.

Evolution is incompatible with certain religions, but just saying "Christianity" leaves out the actually several thousand (more really, as each person has varying beliefs of their own and thats technically a religion difference) branches of Christianity that believe wild and crazy different things.  Of course, the branching of religion and why for some reason it all gets lumped into one major category is probably a topic for another thread.

250
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2015, 04:41:49 pm »
It's an exercise that may be marked. I'll get in trouble if I use something we haven't covered in class.

Your class sounds terrible.  I would totally snark it up and do 'the easy way (see attached pages for hard way)' and hand it in done in arrays, then done in some ridiculous over the top fashion using technically only things that have been taught so far, with snarkier and snarkier variables and comments the entire way thru.

251
Creative Projects / Re: Tactical Dungeon Crawler
« on: January 20, 2015, 01:16:57 am »
Week 48 update: Did good until the week (and no sleep) hit me hard, but I've got tests wrote and a dummy AI ready to step thru them.  Just gotta go thru that, look at path lengths and fix any weird things that crop up and hopefully nothing catches on too much fire.

252
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 15, 2015, 08:28:51 pm »
Hrmm, I should change my avatar.  I wonder what the next sufficiently cool avatar fad will be.

253
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 15, 2015, 06:52:41 pm »
Sure they are, you just can't see it yet.  Have some carrots.

254
Creative Projects / Re: Tactical Dungeon Crawler
« on: January 13, 2015, 02:58:05 am »
Week 47 update: AGDQ distracted me quite a bit but managed to do some A* work, yay!  Just a little bit more and I can call upon all the npcs ever to find and eat players everywhere.

255
General Discussion / Re: Things that made you sad today thread.
« on: January 12, 2015, 10:25:03 pm »
Persistent pain behind my eye.
It's been a few days now. Very annoying, slightly worrying.
Too late at night to dr it anyway- not that I have the $$

I hope it doesn't feel like your eye is being squeezed/pushed from the back-end cause thats internal swelling/bleeding: check to see if it goes away/changes on various head rotations and ear poppings / sinus flares (when I had said problem, I basically slowly moved my head around often to try and make sure nothing pooled in one spot and relieve the pain.  Of course, that was just my issue as I dont know what you have.).

Pages: 1 ... 15 16 [17] 18 19 ... 77