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Messages - cog disso

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166
DF Dwarf Mode Discussion / Re: Dwarves a greedy bas*ards.
« on: December 05, 2010, 09:19:26 pm »
My favorite embark ever was when I embarked onto a human settlement on top of an aquifer. I just moved into their little human houses and dicked around for awhile before moving on.

167
Basic refrigeration is possible. You would need access to ice (so a temperate/cold biome) and it would need to be fashioned into blocks, which would be stored in a special space surrounded by artificial stone so that it doesn't contaminate. Basically, you'd have to "mine" a certain amount of ice blocks and store them in a certain size space to last all summer, but this is technologically minimal, and well within the setting's tech scope.

There is Rock Salt, so it occurs to me that it may be possible to manufacture ice cream in this setting. It would be an EXTREME luxury item, but one that an entire civilization could decide is their crowning achievement (why wouldn't it be?)

SPECIAL BUILDING: CREAMERY

Necessary Equipment:

- Adjacent Farmer's Station
- Barrels (for milk)
- Rock Salt supply
- Cold biome
- Ingredients (1 Milk, 1 Dwarven Sugar, 1 Matrix Substrate (Sweet or Savoury))
- Buckets for storage

New Job Requirement: Creamer.

Like mist, dwarven ice cream generates intense levels of happiness. Unlike mist, it's less of a calculated risk to the fortress itself and more of a highly specialized freedom of workforce. Obviously, fortresses have much better things to be doing than making ice cream, but it's a wildly prestigious activity. 


168
Plenty of religions have their sacred meteorites. The Black Stone in the Islamic Kaaba at Mecca is one such stone, visiting it is the key point of the pilgrimage. The Roman Emperor Heliogabalus castrated himself to join the cult of a meteorite that looked like Diana, Goddess of the Hunt. There's quite a few Hindu ones as well. This might work well in the Religions and Temples thread.

169
DF Dwarf Mode Discussion / Re: Um, hello? Clowns? *knock knock* (Spoilers)
« on: December 05, 2010, 04:02:17 am »
Maybe it's just a weekend. Try again on Monday.

170
DF Dwarf Mode Discussion / Re: Traps of the Four Elements
« on: December 04, 2010, 05:28:03 pm »

171
DF Dwarf Mode Discussion / Re: Gold BOOM!
« on: December 04, 2010, 05:06:10 am »
Give me a vein of bituminous coal and a layer of sand and I'll die a happy Armok.

172
DF Dwarf Mode Discussion / Re: NEWBY NEWB NOOB designs
« on: December 04, 2010, 05:04:31 am »
Make sure to figure out how to make an underground well with floodgates and tunnels without drowning yourself, or else figure out how to wall up your aboveground wall completely with an underground entrance. BONUS PROTIP: Put the underground well near your hospital if you'd like it to do anything.

173
DF Dwarf Mode Discussion / Re: Traps of the Four Elements
« on: December 04, 2010, 05:02:25 am »
Make sure to put the silver arrows exactly two rooms over from the evil sorceror's chamber, because that's the one thing that can kill him and he wants to know where they are at all times.

174
DF Dwarf Mode Discussion / Re: Traps of the Four Elements
« on: December 03, 2010, 05:55:02 pm »
Heart should be a room full of caged monkeys.

175
Come with me, and you'll be, in a woooooooooooooooooorld of purely dwarven desperation...

176
You're doomed come mood.

Mood doomed.

177
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: December 03, 2010, 12:00:57 am »
No. The decorations were carved into the amulet. I have absolutely no explanation for it.

178
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: December 02, 2010, 11:45:51 pm »
I just got a willow amulet with an image of itself on it. Value: 1 dwarfbuck.

179
DF Dwarf Mode Discussion / Re: In Dwarf Fortress...
« on: December 02, 2010, 07:30:46 pm »
In Dwarf Fortress, a child who will throw a party at the age of three will become mayor at the age of eight is born.

180
DF Dwarf Mode Discussion / Re: Help a guy make the leap :(
« on: December 01, 2010, 07:30:34 pm »
Quote
make the leap

OH BOY.

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