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« on: August 24, 2010, 11:14:34 am »
I think I've figured out the easy way to get a larger proportion of a given climate, warm or cold e.g. Just set the Temperature Weighted Range (X%-Y%) to 10000 for whichever band of temperature you really want, e.g. I want a lot of "Warm" so I set 60-80 to 10,000. If you want a lot of cold tiles, set the 0-20 range to 10,000 and leave the others at 1. The ranges appear to be 20% increments between the min and max temperatures. I genned a couple of worlds set this way and it seems to be consistent. This doesn't result in an excessive number of rejects either.
I expect all the weighted ranges work this way, if you want to raise the odds of having an underground volcano pipe or higher savagery average or whatever.