Here's Skyweb, a truly dramatic embark. Features:
- Warm Desert climate
-
Untamed Wilds CALM biome (oops)
- Very close proximity to a goblin town
- Sedimentary rock (chert, which for some reason I think is really cool)
- Flux (marble)
- Sand (of course), yellow
- Two waterfalls that bracket the embark point, dropping an amazing 13 z-levels into a major river canyon that is 46 tiles wide (!)
Somewhere down there is a magma pipe too. I wish the canyon wasn't quite so wide but it took the entire day to come up with a setup like this that was more than 5 z-levels deep. Enjoy!
Highlands:
Lowlands:
Worldgen settings:
[WORLD_GEN]
[TITLE:SKYWEB]
[SEED:3488756258]
[HISTORY_SEED:1124807620]
[NAME_SEED:1756592530]
[CREATURE_SEED:993227304]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:40:55:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:19:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:2:1:1:5000:5000:1]
[SAVAGERY_FREQUENCY:1:1:1:1:10000:10000]
[VOLCANISM_FREQUENCY:1:1:1:5000:5000:1]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:25:251:503]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:10]
[REGION_COUNTS:SWAMP:0:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:0:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:50]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:30]
[TOTAL_CIV_POPULATION:25000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:2080:4160]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:0:2080:4160]
[VOLCANISM_RANGES:0:4160:2080]
Save file (6x6):
http://public.blu.livefilestore.com/y1pOeTpolySkwMKB7h82xRY3tXYepp79ThrIXAAAGTOqgYML62PwuzOYh-G7Hfs-OUS7bTyPTA7JMB2k8y0QmQFUw/Skyweb.zip?download&psid=1update: I went back and looked at this region and it turned out the reason I was only ever getting camels was because the biome is CALM, oops. Still a very cool embark location aside from the boring wildlife.