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Messages - TherosPherae

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301
Forum Games and Roleplaying / Re: Homestuck RPG 2 OOC.
« on: January 27, 2013, 11:09:40 pm »
Speaking of steam, what's gonna happen with the HSRPG steam group? Will it just be repurposed for HSRPG2 purposes, or will it continue to be sad and abandoned?

Edit: Also if we need a Space player I'd be ok with switching over from Heart.

302
Forum Games and Roleplaying / Re: Homestuck RPG 2: It Keeps Happening!
« on: January 27, 2013, 10:55:04 pm »
Rolled:
Witch of Heart
Rogue of Heart

...I just don't even any more.

Think I'll go with the Witch, because I can't Nepeta. I just can't.

Also, randomkind. May the dice be ever in your favor, because they'll probably be taking a dump on me.


303
Forum Games and Roleplaying / Re: Homestuck RPG 2: It Keeps Happening!
« on: January 27, 2013, 10:44:03 pm »
Please don't ask.
If they do, they should get a link to my shitty wall of text. That'll teach 'em.


Also.
They got rolled.
......Welp. I'm just going to go actually roll my character instead of trying to roll a character and failing because the class was already taken. Derp de der.

Also also, I thought you said we had a rogue of blood, not a seer.

304
I know it's a lot of fun for the players, and Theros did it really lightly compared to some of the other incidents, but maaaaaybe next time consider calling a GM veto against having a bunch of non-player player characters ("KM: INTRUDERS"). Or at least against them running around the actual session.
Oh, that reminds me. I had been getting around to compiling all of this bullshit for a while, but I hadn't out of consideration for possible metagaming, laziness, and/or terrible writing capabilities.

So I present:


tl;dr version: Theros comes up with a long convoluted shitty plot that involves his even shittier old RPGs.

305
Yeah, this is pretty much dead from what I can tell. The people who are actually still interested can't do much of anything because the other half of the players are gone.

Of course, for another 8 person session, I've still got three open slots... *waggles eyebrows*
SOUNDS LIKE WE NEED TO RUN TB'S ACTUAL ORIGIN SESSI-Just kidding. I wouldn't do that.

But I could join up, since I've probably got the time. If you'll have me, that is.

306
General Discussion / Re: MSPA Homestuck
« on: January 19, 2013, 05:51:23 pm »
CD confirmed for Mary Poppins.

307
Forum Games and Roleplaying / Re: The Warrens of Oric the Awesome
« on: January 17, 2013, 12:58:27 am »
Pick up the cash, then search that north door for TRAPS.

308
General Discussion / Re: MSPA Homestuck
« on: January 15, 2013, 03:28:00 am »
I like how HIC logs out.

309
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 14, 2013, 03:29:20 am »
idk man i think ppple just have those neutral stances and uf they want that i think it is fine cause idk i dont want to force them to have opinion or somthing man
maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan
fixed that for you unless you dont like that many letter a-s in which case thats cool too man just dont throw a hissy fit about the letter a because the letter a isnt that serious of business and we all have better things to do than talk about the letter a and we can all just get along with our letter preferences and agree to disagree

310
Roll To Dodge / Re: Mushroom Kingdom Wars RTD: Turn RT: RTD Spirit
« on: January 13, 2013, 10:06:00 pm »
Joe: Go back to the Nep-Enut room looking for PLOT DEVICES.

Or just use PC-telepathy to figure out that Ochita has it, and hopefully get it before the jump into minigame-land.

311
General Discussion / Re: MSPA Homestuck
« on: January 11, 2013, 06:49:29 pm »
This series of updates has convinced me all the more that Andrew Hussie has been intaking a significant quantity of household cleaners and/or paint fumes within the last month. I hope he sees a doctor before this reaches its inevitable conclusion.....

Trickster Mode FedoraFreak.

312
General Discussion / Re: MSPA Homestuck
« on: January 08, 2013, 07:44:16 pm »
Well that was terrifying.

313
Joe: Are there any rooms you haven't been to yet? If there are, you should probably go explorin'.

314
Roll To Dodge / Re: You Must Save Christmas (A Seasonal RTD)
« on: December 28, 2012, 02:44:42 am »
After the Pelican lands get out your hobo sign and go to the place where the evil santa lives.


(I wanted to toss Delibird my apple of Eden at first but I know what I want to do with it now,sorry.)

[5] You keep a hold of your hobo sign as the pelican lands in a small village in all those islands north of Canada. After the landing, you carry your hobo sign to the nearest house, and knock on the door. It creaks open, revealing what appears to be some sort of SANTA LAIR.

Your Apple of Eden stays firmly in your inventory.

Be somewhere else but here.
[2] You very rapidly attempt to be somewhere else but there, but are quickly outrun and apprehended by a group of elves. They begin to surround you.

Prepare to siege Santa's lair.
You get a bunch of 'presents' prepared to siege Santa's lair, and are remarkably surprised when King Arthur manages to knock the door open to the SANTA LAIR.

Hide the elf's body, then go into sneak mode.
[6+2!] You hide the body, then go into sneakmode. A bunch of elves trip over you hidden in your box, then immediately forget the experience. They stand near you, dazed at the memory-wiping effects your magnificent hiding has caused.

Ask elves for help on where to find Santa.
[6] You ask the elves where to find Santa, and all they can give you is some sobstory about how he went into his office and never came out, how the North Pole is hopeless without him, blah, blah, blah. They've pointed you in the direction of the aforementioned office, should you choose to go there.

Spoiler: "Clair Frost" (click to show/hide)

Spoiler: "King Arthur" (click to show/hide)

Spoiler: "Jason Furr" (click to show/hide)

Spoiler: "Delibird" (click to show/hide)

Spoiler: "Solid Santa" (click to show/hide)

315
(I think that I've got something of a handle on most of the plot, mostly because of SUPER SRS SECRET GM COMMUNICASHUNS*. But a plotdump would be nice, as would a puzzledump of notable features in the rooms we have access to. The maps are nice, but my brain is dumb and has trouble connecting the dots between different map segments.

* Not actually that secret or srs.)

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