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Messages - Quarr

Pages: 1 [2] 3 4 ... 10
16
General Discussion / Re: [:3] Things that made you HAPPY today thread.
« on: September 02, 2010, 03:10:05 pm »
Does anyone know what I could use as a makeshift surgical probe, you know, for dissections? I have the scalpel/scissors/forceps covered, but I need to pithe it before I cut it open. Would a needle work?

17
Roll To Dodge / Re: Criminal RTD Turn 13: A man left behind.
« on: September 02, 2010, 01:32:13 pm »
We're waiting on Dervin right now.
Kadzar, your background could really be anything -- street connections? Thief? ...Drug dealer?

18
General Discussion / Re: Things that made you sad today thread.
« on: September 02, 2010, 02:01:00 am »
I hope he's a troll, but people like that are out there. I doubt they'd be on the DF forums though.

19
Because it was easy man, I got a good grade on the gothic grade. I didnt really need to try. If I wanted a great grade I wouldnt of started the story the day before it was due and I would of proof read it.
Would have, man.

20
Roll To Dodge / Re: Criminal RTD Turn 13: A man left behind.
« on: September 01, 2010, 12:01:58 pm »
NYC craiglist reveals dock warehouses for rent for as little as $1200 a month, but it'd probably be hard finding someone who'd accept wads of cash as payment. Plus if they're renting out their warehouses to a group of guys it's likely they'd want to know what you were using them for. Purchasing a small dock warehouse starts at like $125,000.

Wainting list please

Can you post a name/description for your character? You'll probably be recruited with Zako either next turn or the one after it.

21
General Discussion / Re: So I start school tomorrow
« on: September 01, 2010, 02:57:06 am »
My courses are... not good. I suppose it doesn't help that my school's only offered second language is French, of all things, which I've had enough of over the past 6 years. (Admittedly the only thing I really did in French class was memorize kanji. Middle-school's great that way, you don't even need to try to pass.) Ah, conjugating French verbs, what a useless piece of knowledge driven into my head so much to ensure I'll never forget those useless 10 or so tables I've memorized.

Academic English/Math/what-have-you plus all of the science classes my school offers. And, uh, yoga(?) for the mandatory PE credit we need to graduate. Drama for the fine arts credit, too. Those mandatory credits are ridiculous, something I fail to see the point of. Photography should really be a fine arts class rather than the 'technology' credit my school marks it as; it's a course I'd love to take but I simply don't have enough room for it. All of the interesting courses are for grade 11 anyway, which means my grade 10 year is filled with useless stuff like 'Oceanography 11' just to fill out the space. Hopefully college will be better about actually having choices when it comes to my classes, rather than just being forced to take all the hard stuff to actually get into college.

22
Roll To Dodge / Re: PUC RTD: Turn 11
« on: September 01, 2010, 02:24:52 am »
Quote from: dictionary.reference.com
Couchant
–adjective
1. lying down; crouching.

Well, a dream sword's better than nothing I suppose. I'll return to the cliff and try to find a way into the castle without being seen.

23
General Discussion / Re: So I start school tomorrow
« on: August 31, 2010, 10:43:37 am »
I don't start school until the 8th. Whoo, Canada, I guess?

Doesn't that also mean you get out later than most people?
Hm, maybe? I think I was out around June 24th/25th.

24
General Discussion / Re: So I start school tomorrow
« on: August 31, 2010, 10:40:25 am »
I don't start school until the 8th. Whoo, Canada, I guess?

25
I'm not going to even try and make my writing out to seem decent, but man, you need to pay closer attention to the tenses and formatting and try to fix up your dialogue. I'm horrible at writing dialogue, but a tip, stuff like:
Quote
"I don’t know why but it just seemed everything was going to go horrible[sic] wrong if I didn’t leave the place.” Said Rolf, shivering when he mentioned the man.
does not read well. Generally you use commas in place of periods at the end of quotations, like so:
Quote
"I don’t know why but it just seemed everything was going to go horribly wrong if I didn't leave this place," said Rolf, shivering when he mentioned the man.
Unnecessary capitalization is unsightly and there's a lot of it throughout your story.

I don't practice writing at all either. I don't even do much reading (aside from the forums) so I might be wrong, but the current state your story is in reads like fanfiction.

26
Roll To Dodge / Re: Criminal RTD Turn 12: Carmageddon?
« on: August 31, 2010, 05:28:00 am »
Spoiler: Rolls (click to show/hide)
Turn 13: A man left behind.

Cyrus doesn't hesitate. His car door's open in a second and he's popped the hood, looking for what's gone wrong. The entire goddamned car is falling apart! He does what he can to cool it off, questioning his earlier state of mind. Everything he tries fails. He grabs an SMG (seems like an MP5) and peeks at the underside, looking for something that'd at least make the car run, even for just a few more miles.

"Cyrus, we're gonna leave first. We need to get get going right now," shouts Howard, grabbing the other MP5. He fumbles for a spare magazine inside the cartel member's suit then jogs over to the Altima, sliding into the uncomfortable middle backseat position. He's soon joined by Dan, Johnny, and Rolf, making an already uncomfortable situation even worse.
Alexander peeks back from the front seat, "Everyone in?" he asks. With a nod, he accelerates away from the scene of the deal. He takes an inconspicuous route next to the harbor, avoiding traffic and pedestrians.
Henry turns to face Alexander, "Don't stop this car for anything. Least of all to run someone over."
Rolf breaks the tension somewhat, "I wonder about Cyrus. He'll be fine, right? Can't see his headlights behind us yet."
"He'll take a different route, no doubt. It's up to him to dispose of that bloody car of mine. Hell, I just hope he tears off the license plates before he ditches it somewhere..."

Meanwhile, Cyrus' impromptu repairs are not going well. He's managed to lodge himself underneath the vehicle and as he struggles to free himself, his left hand gets caught somewhere. He tugs away hard, pulling it against something sharp, drawing blood.
"Shit..."
He struggles more. The car lurches forward, crushing his leg underneath its tire. There's absolutely no way he'll be able to free himself, barring displays of superhuman strength. To make matters worse, those headlights from before? They're here. Cops, too. Cyrus can just barely make out the insignia from the position on the ground he's in. It takes everything he has to keep from screaming out in pain. They haven't spotted him, he has an MP5 in his right hand. No idea how many rounds left in it, if any...

Alexander drives up to Henry's house, parking in his garage. The six of them bolt out, lugging the heavy cases into the shack. They're eager to open them up and see just what exactly they've made off with. Johnny drops the suitcases onto the round table with a bit of a thud, undoing the latches. They pop open easily enough. Case number one is filled with bags of a pure white powder. It probably hasn't been cut yet. Now, for the other case...

All eyes locked on case number two, Johnny unlatches it. He pulls the case open, revealing stacks of $20 bills. They're bundled in groups of 100 for easy counting, each bundle containing $2000. He empties the case out onto the table, the wads of cash splaying out. A cursory glance reveals at least 50 bundles, probably more.
"Holy shit."
"The Cartel's going to be pissed. One thing doesn't make sense, though. If the Gang had planned on ambushing the deal, why'd they bring this much money? Wouldn't it be safer to bring an empty case? More importantly, how the fuck did they get this much money in the first place? Is this all just from selling drugs?"
"I don't give a damn either way. We have $100,000 here, how much does each of us get?"
Silence for a moment as everyone did the math. Henry's the first to speak up.
"About $15,000 each, I suppose."
"Doesn't seem like as much as it did a few minutes ago," Dan says, frowning.
"Speaking of which, shouldn't Cyrus be here soon? Don't suppose he got picked up by the cops?"

Spoiler: Locations (click to show/hide)
Spoiler: Contacts (click to show/hide)

Spoiler: Group possessions (click to show/hide)

Spoiler:  Rolf Gramerie (click to show/hide)
Spoiler: Henry Dezrick (click to show/hide)
Spoiler: Dan McCoy (click to show/hide)
Spoiler: Cyrus Wolfe (click to show/hide)
Spoiler: Howard Finley (click to show/hide)
Spoiler: Johnny Bison (click to show/hide)
Spoiler: Alexander Erikson (click to show/hide)



27
Forum Games and Roleplaying / Re: A Village Crumbles...
« on: August 31, 2010, 02:49:24 am »
Well, we could probably end his life with one quick draw of our katana (he does have a knife pressed to our throat) but ask him to back away, first. If he refuses then slice him open.

28
Well, it's entirely possible we're dealing with a contract killer here, albeit an unprofessional one. The victims don't really match up. Someone from the company might have hired someone to get rid of the embezzler. Was there anyone with a grudge against the father? As for the security guard, have there been any thefts or recent layoffs at the warehouse?

29
You've truly found yourself in a moral quandary here. You did all of that bloody work and now the bureaucratic bastard's going to undercut your pay because you spent extra effort to bring the target in. Oh, hell, you'll show him.

"Oh, I see. To be honest, I'd rather not tarnish these halls with the blood of this criminal scum. Mind if I take him outside to do the deed?"
"Hm, yes. That'd be preferable, I suppose," he responds, glancing up at you briefly before returning to his work.
A voice in your head screams out, telling you to murder the receptionist. You suppress it.
"Ah, well, mind giving me the extra hundred?"
The receptionist sighs. Again. He rummages around under the desk, picking up a smaller bag. He empties its contents and picks through them individually, separating out five coins worth '20 gold'. It's only now you realize how ridiculous this country's system of currency is. Once they're sorted, he slides them over to you. You pick them up and stuff them into your pocket with the rest.

Well, mission success. Almost. You grab hold of Simon's legs and drag him back outside the building. You decide to roll him down the stairs as it'd undoubtedly save much effort. He tumbles helplessly and falls
 side-over-side down the stone steps. It just keeps happening. Eventually he reaches the bottom, rolling face-first into a muddy puddle. You're quick to descend and drag him out of it, lest he'd succumb to unconscious drowning, truly the worst kind.

There's an alley across the street, out of sight. You figure you'll do the deed there. With Simon propped up against a wall, you lift his blindfold. Huh, looks like he's conscious again. He's also bleeding from a head wound. Nothing that won't heal with time.
"I'm going to let you go. Hell, I'm not sure why I'm doing this, but I've got my money and that's what's really important."
He nods. You cut the cloth binding his hands behind his back.
"Go and stir up a rebellion. Or something. I don't really care."

With those words spoken, you leave the alley, not looking back. You're 500 gold coins richer! Now about that bastard receptionist... you'd love to end that pathetic man's life. Disembowel and strangle him with his own intestines, perhaps? You smile at the thought! Oh, what pain you'd inflict onto him. Heheh. Heheheh. Your laughter draws a few awkward stares from the pedestrians all around you. Wait, pedestrians? This is the first time you've noticed them. You also note the absence of raindrops falling oh so softly onto your head. It might actually be sunny outside once again. Or maybe it's sunrise? Whichever it is, it doesn't really matter to you, one unable to see light or color.

You shake off the overwhelming urge to kill the receptionist in cold blo--who're you kidding, you can't escape an urge that powerful. You jog up the steps and burst through the door to the Town Hall. The receptionist glances up from his books briefly, slightly bemused.
"You slimy two-faced bastard!" you exclaim, drawing a sword from your sheath. The receptionist fumbles for something underneath the counter. You toss your blade at him, sending the revolving weapon spinning end over end. He ducks under it handily and it batters off the stone wall harmlessly. The desk is too close -- there's not enough room to levitate or spin or rotate anything at all. Your telekinetic abilities will be rather useless for this fight.

You hop the counter, drawing your other blade. The space between the wall and the desk is remarkably cramped. The receptionist seems concerned with something he dropped, almost completely ignoring your advances on him. It's been a while since you've bloodied your own two hands! You charge, sword at the ready, ready to drive it into his flesh and tear him apart, slice him in two! Just as your blade is about to contact his sweet, succulent, unarmored flesh, he makes a sudden movement. He darts under the arc you've swung, evading it effortlessly. In his hand is a small, sharpened stone of some sort. You try to stop it with your mind, push it away, push him away, break his bones, bash and block and bludgeon! You focus your mind and push as hard as you can, but it has no effect! The stone continues uninhibited, plunging into your stomach, slicing upward through to your spleen, your liver! You feel searing pain, burning, a chiselled edge tearing through your skin!

With one last breath, you pull your discarded sword back to you, winding its tether, returning it to its master. It cleaves through the receptionist's right arm on its return flight, he lets go of the stone in pain, it's lodged in your chest, oh... you can't hold on any longer. You collapse backward onto the cold, hard stone floor. The spray of arterial blood from the man's dismembered arm is warm on your face, its warmth in stark contrast to the cold you feel. It was so hot, so burning just moments before, yet now you're as cold as a glacier, a mountaintop, the bloody arctic north. Oh hell, what have you gotten yourself into? Why couldn't you have held back your insatiable murderous urge?

Your eyelids fall shut, your mind wanders. It doesn't hurt anymore...

   

Invoke Deus Ex Machina?

30
Simon extends a hand out toward you, seeking to help you up off the ground. You clasp his hand in yours and pretend to have difficulty steadying yourself, leaning on him for support.
"Are you flirting with me?" you ask precariously, and as his face contorts in surprise you knee him in the stomach, deliver an overhand strike to the head, and then before he can react, smash a nearby stone into his skull with great force. He gasps for air, reaches for his axe but falls onto his back, his last vision of the sky before his eyelids close and he's lost into the realm of unconsciousness.

"Now we're even, I suppose," you say smugly, turning him over onto his back and tying his hands behind his back with rope. Not like that'll do much against a telekinetic, though. You tear off a piece of cloth from his leggings and use it to construct a makeshift blindfold. Unable to see or move, he'd risk maiming himself if he tried to cut himself free. You lift him onto your back, surprised by his heavy weight. Ugh. You briefly consider slicing off his head (it'd be a lot faster) but some part of you says to keep him alive. Well, whatever.

You survey the scene one final time, searching for your third blade. The bastard must've exploded it after all. A swordsmage with but two swords? You'd be the laughing stock of the academy. Thank the gods you're out of there. Content with the state of things, you return to the merchant.

He's where you left him, unsurprisingly. He's trying desperately to clean the blood out of his wares. Seems like he cleared all the bodies off the road, at least! When he sees you crudely ambulating towards him, he let's out a cry of shock. You speak up.
"No need to worry, friend. This is just the leader of those bandits that attacked you. Simon Leishman."
"Is-is he dead?"
"No, no. Just a bit, well, insensate? Anyway, I'd like to you take me back to town. To the town hall preferably."
"What? I thought I was paying you to protect me!"

You sigh. Yes, yes, but he hasn't paid you yet. You have no contractual obligation to aid him any further and there's no way you're going to walk twenty bloody miles back to town carrying this dead weight.

"Listen here, if you take me back to the hall, I'll protect you -- from myself."
Ignoring the merchant's sudden change in personality (he was a shivering nervous wreck just a few minutes ago!) you deliver this bold ultimatum. He accepts. He doesn't really have much of a choice anyway.

Less than an hour later you're back in town. You had to hit Simon in the head every couple of minutes to make sure he didn't wake up and now his bruised face is already starting to swell. Oh well. The merchant's nice enough to let you out just outside of the Town Hall but scurries off before you can yell at him to pay you. Instead of trying to carry Simon into the building, you drag him through the muddy puddles filled with god-knows-what. It's a good deal easier at least, plus it'll streak across the floor and that will annoy the receptionist to no end.

Just as you're about to push through and enter the building, a groggy head lolls back and mouths something like, "You don't have to do this," which you respond to with a sharp jab to the temple. Having left a trail of mud and dirt up the once pristine stairs, you burst through the door, dropping Simon in front of the reception's desk. No one's in. How strange.

You yell a bit. No response. You yell some more. Still nothing! How peculiar. Simon starts to groan in pain again but a kick to the head and he shuts up. You pound on the desk impatiently, making quite a racket. After about four minutes of this, the receptionist from earlier enters from a room in the back.

"Oh, you again. And what have we here?"
"Simon Leishman. He's alive, by the way. Now where's my reward?"
"Alive?" he asks. You barely notice a slight sigh escaping from his pursed lips. "Well, I suppose I'll take him in. How much was the bounty? 500 gold? Here, take 400."
He hands you a small bag filled to the brim with tiny smelted coins.
"If the bounty was 500 and I brought him in alive, shouldn't I get more, not less?"
What a foolish man he is, if he thinks he can trick you.

"If you bring him in alive, we have to execute him. If you kill him it means less work for us and we don't have to spend money on a trial."
You think that subverts the entire point of a justice system.
"If you kill him here, I'll look the other way and give you the full amount."

Such a tough call. You dragged the bastard all the way here. Plus if you kill him you might 'accidentally' splash blood all over the receptionist's expensive-looking clothes. And you'd get more money! If you keep him alive, what do you get exactly? You ponder for a moment. You remember some of what he was saying about corrupt governments and being the King of Thieves or something. Huh. Well, it's really up to you what you do.


Status: Soaked again, coated in mud. And blind. Have a 'thing for swords'. Bandaged?
Abilities: Telekinetic. Can lift small objects and also swords. Swordsmage. Can hear the whispers of the blades and maybe cast some magic. You think you've forgotten most of the magic you learned, though. Telekinetic Sight level 2, you're always aware of what's going on around you.
Inventory: Two swords are on your belt. Your rope's bound around Simon's hands.

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