Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - malimbar04

Pages: 1 ... 14 15 [16] 17 18 ... 66
226
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 22, 2012, 04:14:58 pm »
I set up a giant eagle in a clear glass window viewing room with the intention of seeing ambushes and snatchers a little earlier. So far it's not very effective at catching sneaky goblins, but it did just see an ambush before they were a threat. Yay. More importantly though, it provided a diversion for a Minotaur. This bull-beast of king Minos's beastiality of lore ran to this giant eagle and had a staring contest. I guess the eagle won, as the beast must have blinked when we killed it.


227
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 22, 2012, 02:30:06 pm »
Was just looking at the health of my fort (a new habit), and I see the standard nerve damage and grasp impaired, no big deal. I also see someone is pale, and not getting diagnosed. Let's take a closer look.

A militia captain, fine. Her ability to grasp is somewhat impaired, fine. a mediocre speardwarf, alright... missing her right hand. Wait, what? Further looking verifies that she's not exactly the best option for a speardwarf, I'll have to let Domas Notchbridge go.

228
DF Dwarf Mode Discussion / Re: Onset of dwarf atheism?
« on: February 21, 2012, 05:45:53 am »
In my fort so long I got 1 atheist. Surprisingly, his wife, daughter and sister believe in the same goddess.

And since we are on the god subject, can anyone tell me what's up with this guy? :
Spoiler (click to show/hide)
Why can't I check his god?
Either it's in the recent patch as something he doesn't openly worship (a less savory deity), or it's idol worship in the literal sense(which would be awesome itself). Can you pull up any other info on it? I'd suggest going to legends as well (copy save folder, abandon and check out legends on one of the them)

229
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 21, 2012, 05:32:48 am »
Just found a wonderful aspect of the dead/missing system. My miner was carving a chute for trash, and one week later I find that he's "missing". He's dead, at the bottom of the chute, likely do to his own stupidity (it's 1x1, and right next to a staircase). Anyways, he's not dead to anyone's poor traumatised dwarf brain, he's only "missing". yay.

230
<snip>

Note that flooding the vampire will not cause it to die. However, the spikes will release its blood into the water, which you can then build a well over and use to convert other dwarves into vampires ^_^
... dwarven ingenuity at work.

but yeah, to kill it, a spike trap with a repeating lever is probably your best bet.

231
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 21, 2012, 03:06:18 am »
Ha! a bunch of kea people flew sneakily into my training area... they were all slaughtered. Revenge on all wilk Kea dwarf-terrorizing kind.


232
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2012, 09:34:30 pm »
carts... are wonderful. 5 carts just came in (plus normal merchants). Once upon a time you could buy out entire caravans with a single stack of quarry bush roasts. Now I keep having to pull out more and more food to give these guys. I think it's probably somewhere around *50,000 or so, including no less than 20 steel anvils to melt down, and plenty of extra steel and bronze weaponry and armor to expand my troops. Yay.


233
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2012, 03:43:10 pm »
The damned giant green parots, or "kea", keep harrassing my military. however, this time we killed one, and life is much better now. Because of these problems though, I've built covers over the military food and booze stockpile, and I've made a room for all their weapons and armor.

speaking of which, the dwarven caravan finally came, bringing their supplies. I ordered some weapons and armor for my dwarves, and they did not dissappoint. Now my dwarves can lay aside their bone greaves, and put on some made of steel and bronze. Yay! most of them even have mail shirts and  breastplates! I can finally put away the leather armor that they were suffering with.

This should help their prospects dealing with various hammster-men, kobold-thieves, and those damned giant birds.

234
DF Dwarf Mode Discussion / Re: Forgotten beast silk clothing!
« on: February 19, 2012, 11:10:35 pm »
Holy armok that sounds awesome. I want a fireproof outfit made from a legendary giant 3-eyed something or other!

235
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 19, 2012, 11:06:59 pm »
Emu people came around, as did elves. Apparently something I tried to sell them had wood on it somewhere, so they left. That's a shame, because I really wanted those giant ravens they had. Those things would have been great to combat the giant wrens that have been terrorising the fort and wounding my dwarves.

And the giant flying squirrel... crap where did you come from. My military is going to be shambles really fast at this rate.

On the plus side, my chief medical dwarf Morul, while she's still crappy at her job, is extremely dilegent about attending to the military wounds.

236
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 17, 2012, 10:07:15 pm »
Spoiler (click to show/hide)

Blasted Kea's! What's a kea you ask? I'm glad you asked. It's this little "smart" green parrot that flys around my fort. And even though they're vermine as far as I can tell, they steal things. No, not just nuts and such... but steel bars. My happy embark is now without the three steel bars it started with, because these green parrots saw them and in quick succession stole every single one. By armok, I'm going to slaughter them at some point.

Also neat, the default starting ponit was apparently on a road. I have a huge rock block road 7 tiles wide going from east to west. How fun.

237
DF Dwarf Mode Discussion / Re: Anti-vampire fortress setup
« on: February 17, 2012, 01:58:54 am »
if they dont feed, put feeds after thier nickname whenever you seee someone eating. then examine the notfeeders. although the history does seem to be easier
You can't change a vampire's nickname though. It's actually a decent way of quickly identifying one. Another cue that I found is that they don't have family, or their "family" is all not in the fort (and thus conformable).

Vampires drink blood right? Would having barrels filled with blood readily available prevent any vampire related murders? I think that humans, dwarves and maybe elves sometimes have stuff like yak or clownfish blood barrels to trade.
Good question... I have no idea if they drink blood from barrels. That requires science.

238
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2012, 11:21:33 pm »
wooo! a re-download, and my funky bug of not saving goes away.

Anyways, new world and a default place leads me to a large sand area. Since I like 1-floor forts when possible, I'm working off or relatively low stone and thus all underground (more stone promotes me to expand my walls outside :)

One of my dwarves had an unannounced  strange mood, and sat in his sand-floor room secretively. When I first realized this, I ran around like a mad man trying to figure out what he wanted, as he had no skills to speak of. Craftting station? no. Jewelry? no. bowyer? glass? mechanic? forge? anything else? It was the veyr last thing I thought of - leatherworking. Heh. He made some nice leather trousers. TIL that tanning is a moodable charactoristic, as he's now a legendary tanner. no, he didn't actually TAN the trousers, but who cares, right?

The only other news so far in the fort is that my civilization doesn't have iron. That's particularly strange, 'cus they have loads of steel. Oh, I think I have a decent comprimise for security, rooms, and vampirism witnesses. Each room is a 4x4 dorm with each bed claiming a corner. I think this might work.

239
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2012, 04:15:16 pm »
I was having some funky bug with the new DF for a day, and old saves weren't saving. A reboot and everything works again. Striek the earth, Prophetcloistered!

After a couple years, my first sign of scariness came in the form of a intruder. A what? not... an ambusher or something? nope, an intruder. Humans... I swear. Immediately following that guy was a  bunch of undead! I'm not in an evil biome... what the. I suddenly felt that my choice of using spears was a bad idea. Apparently not too bad though, because all of those corpses were slaughtered, as was another intruder - a necromancer.

Due to paranoia and recent discovery of awesomeness, I decided to make my garbage pit an actual pit, about 5 z levels deep and with no way up. If there are necromancers nearby... I'm going to need some more weapons.

EDIT: doesn't matter apaprently... save game isn't actually saving the game. Hmm... maybe I'll redownload it and see if that works.

240
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 15, 2012, 08:23:59 pm »
8th Granite, 255, early spring

Damn it all... Machinestandard isn't going nearly as planned right now. A group of goblin ambushers laid siege. They slaughtered our meager military like cattle, and several other dwarves before they sustained sufficient injuries to persuade them to leave. Our simple traps in front killed two of them and captured one, and our cheetah and some other brave dwarves hit them pretty hard for what it's worth. Our giant kestral, fondly named Urvadtishak, killed one of his own I'm pretty sure. I definnitely saw it strangling the bowmans throat until it passed out. Good job Urvadtishak.

During the siege, apparently the safest person was the vampire, who is still tied to his rope. Since the previous mayor was killed (as well as the captain of the guard and several other relatively important dwarves), they re-elected him. This should be interesting, as I have no intention of letting him off his rope to drain more people of blood.

I did hastily assign a random dwarf as a captain of the guard, which was just in time as two dwarves went insane. He took down one of them, while the other was hastily locked in their room. Then a third one went berserk, ran around until they were close to Momuz the vampire on rope. Momuz dispatched this dwarf very efficiently with his bare hands.

Then the captain of the guard went berserk, not suprising as he was only 13, so I assigned another one quickly.

And as this is all going on, I'm noticing that there are a LOT of things being thrown around the fort. Not just random bits of clothing, but food. Apparently my pissed-off dwarves are using food as a weapon, to the point that they're causing bruises.

Just another day in a dwarvish fort I guess...

Edit: Machinestandard is dead. The goblins killed maybe 1/5 of the fort. The rest just committed suicide. I think I'll need to work on happiness more next time.

Pages: 1 ... 14 15 [16] 17 18 ... 66