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Messages - malimbar04

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256
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 13, 2012, 12:03:25 am »
Deciding to give Dwarven Daycare a run in this place? Or is that just standard procedure for you.
More standard-ish. They're kept in the "don't be stupid" burrow until they become peasants, and then they train as military dwarves/pump operators. If they have the soul aptitude, they might later be allowed to assume other needed roles (the most obvious being hospital work if they like helping people).

257
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 12, 2012, 11:07:14 pm »
Another siege came, and this time it was handled much better. Hold together as a squad, funnel them in, and slaughter them mercilessly.

Then the dragon Amayi Ranofawara iroinira arrives! They can live to be 1000's of years old and crap. it's even blinking, which I take to mean it has some legendary skills. Oh crap. Wait, I want to capture a dragon! I can do this!

I order my military to pull back behind the couple of cages. Yeah, I put the "move here" order too close to the wall, and a couple of speardwarves rush around to the other side of the wall. They (of course) see teh dragon, and I fully expect them to toss around while they struggle to get a decent hit on the beast. Then before anything else happens, the dragon is dead. Dead.

and on this day, 24th of Hematite, 296, the Spearmaster Tosid Roofhollows "the Bronze Skins of the Void" quickly dispatch one of the more fearsome creatures in the world.

For those who like a dramatized and battle-report informed story:
Spoiler (click to show/hide)

Yay. Not much else. I expanded the walls some more, moved the trade depot, and I'm slowly training children to be warriors as they grow up, but nothing worth telling quite yet.


258
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 11, 2012, 11:51:02 pm »
I've been enjoying a habit of heavily decorating anything and everything I have. I particularly like decorating weapons, but unfortunately the military uses those. here are some examples of things being used in my fort though :)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Not much else is going on. I just extended the personal rooms to house all the children that are growing up, which made for a possible back-door into my fort. I'm closing that as I type this.

259
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 10, 2012, 04:46:46 pm »
Hillsacks first siege was really a sign of things to come. I've had two larger sieges since, and now I've condensed my spear dwarves and sword dwarves into larger squads. I've since lost two of those dwarves, both of who were on patrol and relatively alone when fighting. My patrol duty is thus suspended, and future ambushes (but more likely sieges), will be done in a more controlled setting - while they're training.

So yeah, that's where I am right now, and I'm forseeing a future when hillsacks will be a hill that's sacked. The name will be meaninful! Not giving up without a fight though - I got lots of steel, masons, and kids to train up as badass soldiers.

260
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2012, 10:55:26 pm »
Had a vile force of darkness arive, got excited. Yeah, it wasn't any more dangerous than a single ambush, and a single dwarfran off (against orders), flew around a wall, and killed the entire squad of goblins before reinforcements could arrive.

261
DF Dwarf Mode Discussion / Re: Least favorite types of stone.
« on: February 09, 2012, 09:33:48 pm »
Gabbro. I work with it for dirty areas, as I imagine nothing would show up on it. I'm also not a fan of Claystone, but I'm ok since it's still smooth and abundant. Ideally I'd just skip to real stones - the kind that are more like the soul of dwarves and less like mud.

262
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2012, 09:25:09 pm »
He means to drop LIVE goblins from really high up, so your dwarves can watch them splatter on the ground. They need to see violent death to "Not care about much anymore."

Ahh, That's a good idea! Goblins can be lead somewhere without breaking free if they're being sent to a pit, right?
Except master thieves, though I've found that having a cage trap or two to re-catch them if they escape allows your dwarves to take them on a second chance. To prevent being scared by goblins, it also helps to have trap doors over the pit entrance. See: http://df.magmawiki.com/index.php/DF2010:Mass_pitting

263
DF Dwarf Mode Discussion / Re: Big forts kill the fun
« on: February 09, 2012, 09:09:05 pm »
For raw populations, I love 200 dwarves. HOWEVER, migrants up to the 200 mark is too much chaos and fort-plan ruining for me. No wonder nobles are evil - they pop up when you only have beds for like 20 dwarves and are still struggling to get even mediocre beds for the rest.

Hence why my current fort is migrant-capped at 50, but with basically unlimited children.

264
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2012, 07:12:08 pm »
Training up a n ew generation of pump operators/military dwarves, and they're awesome. Also think I stumbled upon the source of military obesity - alcohol. I switched their drink supply to carrying water only, and after only a few months their descriptions are no longer referencing huge amounts of fat. They sound... just... in shape.

The buffer zone for gathering goblinite seems mostly irrelevant now too, as I have one squad patrolling at all times. The most green of the legendary squads, IE the one where the dwarves still aren't completely immune to tragedy, have a larger portion of the patrols. I find that tragedy translates just as well from being attacked and slaughtering a bunch of goblins. it seems to be working, as they're all more or less hardened now. Awesome.

My leather is starting to build up, and I'm debating starting a leather industry, where I actually breed a single type of animal and use their leather in my items. having all my military having a single type of leather backpack sounds awesome. I need to import something. Cow? Buffalo? Buffalo wins, I'll see if I can import some. IF not those, well, recommendations are welcome.

And then Im' thinking of finally emptying out all these goblin cages from years ago. Good for goblins, that they're able to survive without food, water, or care, for years. It's actually quite impressive. Anyways, I made a drowning chamber that should work pretty well, and I stationed one of the more amateur squads near the stockpile. This should also teach us whether water gets through cages. Science!

and then, I also have a very large amount of steel I'm not sure what to do with. 130 bars free actually, but it's too useful to put into crafts of studding. All my military have pretty full (within reason) armor sets, and I'd rather not put on multiple breastplates or greaves on each. Oh well, good for military expansion I suppose.

Lets see.. the rotting corpse tower didn't work as hoped. Can I even butcher goblin skeletons? I know I've done it before, but I'm not sure of certain conditions need to be met first. Any advice on this? Dumping all that crafting/decorating material seems like a waste of renewable resources.

265
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 08, 2012, 11:30:45 am »
A new waves of management! The two teams of legendary spear dwarves are alternating  months of patrol around the edge of the fort, and I haven't had any problems with goblins since. i've been using that time to start managing the huge number of corpses I have lying around. I have two full time craftdwarves to put bone on everything I have, and 3 (soon to be 4) butcher shops also running all the time. I have enough farmers to handle the workload, though I'm sure this keeps them far busier than normal :)

The melting operations are working similarly. Most of the meltable goblinite is still forbidden for management, but large hunks are stored in stockpiles, while two wood burning shops are continuously making charcoal (and being supplied by my carpenter/lumberjack)

My exercise room (with 6 hand pumps) is now inside my beginners barracks where the pitiful militia trains, and I have several dwarves that are pretty strong now because of it.

And then to top off the good times, my mayor particularly loves flasks and silver. I have plenty of silver to accomedate, and an over-abundance of cheap leather water skins to replace. Oh, life in hillsack is good. Now I'm just wondering how close we are to a siege or something.

266
DF Dwarf Mode Discussion / Re: I love my duchess!
« on: February 06, 2012, 07:50:36 pm »
My mayors keep cycling, but I repeatedly get demands for bismuth items. You can't make items out of bismuth. They're not happy, screaming "I want you to be creative!". Well sorry mrs mayor, every time we try something the craftdwarves say "bismuth sucks for makign items out of, can't do".

267
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 06, 2012, 12:20:41 am »
Welcome migrants, for arriving despite the danger! Don't worry, there's no danger from actual goblins and such. The only danger here was other dwarves propensity to solve anger issues by killing other dwarves. All the dwarves that were prone to that are now dead from a riot, and the remaining ones are quite stable. Well, they're stable in the sense that they don't get angry when you kill their friends, heh. They're good people.

Anyways, welcome to Hillsack! We got an overabundance of food and drink with an under-abundance of people to make more! Careful stepping through the gate. The goblinite (as we call it here) lying around can easily wound a dwarf. Feel free to take it though before someone else decides to melt it down. Also, don't mind the 20-30 goblins in cages. We captured them ages ago and just haven't gotten around to slaughtering them yet, as we've been too busy slaughtering the ones that try to steal our children. Oh, did I say our? I meant your. They try to steal your children, 'cus no way they're going to touch ours. *taps Natureboiled the Lake of Squids, a well-decorated steel spear, menacingly*

Anyways, grab a room! they're all outfitted completely (and don't mind the one with a broken door, we'll get someone to fix it eventually). Our government is all gone, and our baroness is dead, so you can settle that amongst yourselves. Welcome to Hillsack!

268
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 05, 2012, 05:29:13 pm »
Well... that didn't go according to plan. I carefully picked out a sword dwarf to be a baroness. She was a masterful ans awesome person, what could possibly go wrong? Well, she was miserable about the 12 year old mayor having a better room than her (hold on a few months, we're making it!), and threw a tantrum. She killed 3 dwarves. She sent another one to be chained up, who later also went berserk and had to be put down. Then she went berserk herself and ran around killing some people. I had to draw in the spear dwarves to take her down.

I have full confidence we'll pull through this (I do have at least a few dwarves who basically can't be killed and don't really care about anything anymore). This is going to take a good amount of recovery time after this tantrum spiral burns out though.

EDIT: The tantrum spiral is still going on, and I discovered two things. If a person is chained when they want to start a fist fight, no problem, they can't reach their target. Also, farmers are notoriously evil for propagating tantrums, and teh vast majority of my farmers are now dead.

269
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 05, 2012, 11:31:42 am »
My child that I was all proud of just became our mayor. He's 12, and he's already asking for items. Then again, it makes some sense. He's related to a quarter of the fort by blood. Oh fun. What makes it even more fun? I made him captain of his own guard (requirements match up with what's available), and now he has two demands for aluminum crap. I don't have aluminum. ha.

270
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 05, 2012, 01:31:12 am »
I've taken a liking to over-decorating my spare weapons. Apparently, I got a very fitting steel spear not only into the hands of a dwarf, but they named it. "Naturedboiled teh Lake of Squids". What's so awesome about it? it has a well-designed image if the dwarf ^^Ingish^^ and a chicken in bismuth bronze. ^^Ingish^^ is embracing the chicken. ^^Ingish^^ has so far had 34 kills with it.

Spoiler (click to show/hide)

Not much else is going on. I'm trying to create a buffer zone between the military and the defensible area so that I can gather more goblinite safely. Also, my first child finally grew to become a peasant. Yay. Now I need to figure out what my first fully trainable dwarf is going to do.

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