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Messages - malimbar04

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271
i... I'm a monster! I can't remember any!

Oh wait... I do have an Ingish, a Meng, and a Tholtig in my military. The big thing I look at though is the markings around their name. ^^urist^^ is military, **urist** is farmer, and so forth. the farmers get very little personal attention.

272
Hillsack... um... I should sack the hills?

273
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 03, 2012, 11:00:22 pm »
Quick update - an actual patrol has just uncovered and slaughtered two ambushes before they got anywhere important, yay! Though this is highly risk it seems, because the dwarves spread themselves out like crazy. If the squad on patrol wasn't entirely legendary and stocked full of steel equipment, they would likely die, as they always fight one dwarf per squad. Hmm.

274
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 03, 2012, 10:03:25 pm »
Hillsack is progessing nicely (hey, just found out the name of my fort!). We're still hard on the cap of 50 dwarves, since I have the side goal of the second generation running the fort entirely organized and trained by the first. Still got lots of years to go for that one.

We have ~4000 in lavish meals, and ~1000 in well-diversified alcohol. The only problem we're h aving now is the control of ambushes. Ideally we'd have patrols occasionally to clear them out rather than just let them lurk, as I just lost an outpost liaison. Maybe I'll set up a route to do once every three months for my top group.

In the last ambush we were able to save the caravan pretty well, but more impressively was how we delt with one of the goblins. My first two squads are speardwarves (3 each), and whenI sent one out he literally ran past one goblin, which simply died as he ran. I had to look it up. Literally while he was running the goblin was just stabbed in the brain. One shot, barely looking, engage the next goblin. I've gained new respect for spear dwarves.

And before I posted this, I set up my first patrol route! Off to test it and verify it works.

275
Alright, it's officially scrapped. If you want to get permission for whoever in the future wants to take on the project, be my guest. I'm sure official permission under some sort of creative commons or something would be helpful to someone.

But jumping through hoops to allow me to do this like it's some great privilege just isn't worth it. I got enough political jumping through hoops to do in real life. Also, locking the thread. Future stuff will have to go in some other thread.

276
Woh, shitstorm ensues. Why jump through hoops of who knows how many DF fans and authors just so I can work on a crappy copy of a story? It's not scrapped yet, but I'm going to think about it before I continue working on it.

277
I'm going through the original boatmurdered and converting it into ePub format so we could read them on ereaders. I'm using Sigil for all the actual work. I was going to use Calibre, but apparently it can't do everything I need it to, most notably adding chapters and formatting cleanly.

I'm using this picture as the cover (from the website I stole it from), unless someone says I shouldn't or that I should use a different picture.
http://media.giantbomb.com/uploads/2/23796/1094168-boatmurdered.jpg

Unfortunately I don't know how to (or even if I can) include pictures that will format correctly. ePub supports vector graphics, and I'd have to research how to convert jpg and then make sure things format, and whatever headaches are attached to that endeaver. Thus, at least for now, I'm going to be editing all that out, along with all references to pictures. If I can't figure out how to cut out the reference, I'll at least put a little blurb to describe the picture.

Anyways, wish me luck!

278
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 01, 2012, 02:17:14 pm »
Aww, son of a...
My elite speardwarves were saving some dwarvish life, when I get the note ^^Elral^^, Spearmaster has drowned. When in the world do puddles develop (don't call 6-tile wide buckets of water a pond) with walls so steep that a dwarf can't get out of it. Granted, the steel armor didn't help much I'm sure... but come on. Well, gave my miners something to do I suppose, and now I have to put up a pumping station to get his corpse and equipment.

In other news, I'm getting close to walling in over half the map, and my mayor just got married.

279
If they like the material of the floor/wall, then like it even more. That actually caused me problems when my mayor was replaced, as suddenly the room wasn't good enough anymore. The previous mayor particularly liked the type of stone in the room.

280
DF Dwarf Mode Discussion / Re: The Last Butterfly
« on: January 29, 2012, 04:32:22 am »
He deserves a shrine, and I hope he gets a huge story behidn him. Can't let that name go to waste.

281
You have a lot of plump helmet wine and quarry bush roasts, and even with 65 farmers you're having trouble keeping up with it. Most of your animals are now pets, but you do not cage them. To try to control your blooming pet population by slaughtering them, but that just increases your food problem. A few of these were exotic animals you purchased from the elves.

I mentioned the fishers, but I'm thinking more that you didn't reassign and micromanage most of your dwarves. When something needed to be done, you hunted someone down to fill the role on a pinch, not the other way around.

Your fort is entirely carved from the mountain and not smooth at all. You do not use any danger rooms, and have lost several dwarves to goblin ambushes before you sealed up the fort. Your marksdwarves are still mostly novices with the crossbow (unless a few are rusty).

You like copper, mostly because you mine it out and have a lot of it on hand. You made some copper architecture at some point. You also pride yourself in making workstations out of decent materials.

And you have no armor or clothing industry to speak of, and most of your dwarves are either running around in rags or are at this point naked. You could, if you wanted to, create a lot of pigtail fiber clothes, but you have no rope reed (or any outside crops for that matter). Instead, you just have large swaths of under ground flood-irrigated farms.

The strongest defence (after your locked doors) in your entire fort right now is an animal, I'm guessing a giant war bear.

282
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 27, 2012, 01:52:14 pm »
I've assigned my citizens to a "don't be dumb" alert until further notice, which limits where they are allowed to go. The ambush problem killed a caravan person, and I lost a couple dwarves in reclaiming some junk. I'm trying to grow my fort through children rather than immigrants too, which makes every life far more valuable. What also makes every life more valuable? steel. All I have is tetrahedrite here, and copper armor studded with billon isn't going to cut it forever.


283
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 20, 2012, 03:20:00 am »
People talkeda bout my post! I feel so happy, I could eat a hippopotamus. You know, if I had one.

The siege was never really broken - only a few squads were returned. There is still another couple groups of bat-riding and alligator-riding goblins around contimplating their strategy. Meanwhile, all my wounded are slowly dying of thirst. My water supply is too meager and too far away, being a half-full pool fed by a seasonal pond. Then, to top it off, I start running out of booze. It's only a temporary problem, but I still lost a mason to it.

So... with the siege being stopped only by a pathing issue, I decide to be daring. I figure I can lure them in with a temporary bridge down, and then laugh as the bridge disappears. Then I can pick them off with my marksdwarf behind a fortifaction. I have two sieges, and I shouldn't let that multiply to three. Yeah... It didn't work out that way. I didn't see the trolls, and I couldn't reach the lever to close the the bridge. Then, I couldn't lower the backup bridge as trolls scared all thsoe guys away. Then the door to my inner most circle was jammed open by corpses.

I'm not exactly sure how I survived, but I have exactly 3 military now (from 14), and I have 30 dead dwarves. Then, to top it off, I found that the inner bridge... isn't connected to it's lever. Yeah... that didn't work as planned. 

284
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 19, 2012, 05:44:39 pm »
Siege -  raise the bridge and set the alert for everyone inside the walls. No problem.

Uh oh... they have goblins riding giant bats? Apparently they're dumb bats that can't figure out how to fly over my two-story walls. Theyneed to see a guy it looks like, so I'm luring them one or so at a time for practice to my dwarves. It's not too hard to kill a bat, and not too hard to slaughter teh goblin taht falls off. Shame though... both of my marksdwarves were injured. One was injured by falling off the wall on thew rong side... though by some miracle his bolts scared off the goblins that were there. ha.

285
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2012, 01:02:21 am »
SpiraledMetal, my fort to replace the last one, just got a siege. Oh no! I laugh, and say - everyone get inside, we're lowering the gate. They'll miserably walk around my walls, and eventually just be annoying to a few merchants before they leave. Can't touch this 3-walled fortress!

They're still moving, oh no. Where are they... oh shit. A single ramp I forgot to remove allows them a way over a spot in my walls. And I find this out, after I figure "we can retake the outer section where all the housing is, I'll just remove this one little wall..

Remobilise the troops, and send them into the hoard while all the civilians get back inside. 5 wounded, 3 dead, and gained an awareness of major flaws in my security. Also, major flaws in my medical team - I had none, no hospital, and no supply of water in this climate.

Forward to what I do now - of course work on my structural flaws. I also reorganized and refilled the teams, activated them, started building a collection reservoir for water from the one mostly-dry pond on the map. I'll make this fort a power to be reckoned with yet.

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