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Messages - malimbar04

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766
General Discussion / Re: Regarding the state of the forums.
« on: January 05, 2011, 09:48:51 am »
Forum: Add my opinion that this forum is pretty darn good.

Ruleset:  I think it has a lot to do with the community (of course), which is guided by social pressure rather than rules. I have to admit, I've never read the rules. It's like reading a EULA, why would anyone bother? I think I've read 2 EULA's in my life, and then I just trust that I'm not being screwed over by the rest of them (someone reads them, right?).

Self-moderation: The problem isn't the official rule set, but rather that we have a pretty large active userbase, and not everyone feels the same way. Very few people are malicious, and those that aren't can often be guided toward a better way of thinking with a good response. The problem here is a lack of a cultural leadership. One person saying "you're stupid " might actually have a point, but isn't being constructive or useful. Moderators, unless they are actively guiding and correcting people all the time, can't fix this. Banning this person isn't going to fix it. What fixes it is a reply asking why it's stupid, or asking them not to hurt another's feelings when it is completley justified, and so forth.

- Moderators could help by guiding people, but that would require an absurd amount of moderators. They could silence people, but that simply ignores the feelings of the one-word answerer, and doesn't teach them squat. It doesn't punish them, nor stop them, because they had no evil intention anyways. The same goes with the power of banning. It's supposed to be used like the death sentence of forum threads, not as a reprimand.

More Moderators: Now, we could always use another moderator or two for those times when someone really is being malicious and ignoring the ethics of the rest of the forums. I'd be worried that they might change the culture somehow, but if Toady likes someone who has proven themselves reasonable, I'm all for it. Just don't get them by something like votes or even standard interviews - In my experience they always result in people who are more liked rather than better for the job.

On transparency: I agree here, it's almost always a good thing to know why a thread has been closed. I would hope it's because it really is beyond repair, or perhaps too bloated (some of those threads are impossible to catch up on).

767
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 05, 2011, 08:28:58 am »
After the crash, I felt I had a special view to the future of my fort. We immediately doubled up on the training, preparing for the eventual bronze collosus. Well, apparently he was busy, because we got a giant 2-headed creature called an Ettin instead. He was named Irami Macicadedi Ithi Iwe (say that 10 times fast).

Sweet! I say, ready to send out my squad fully equipped with steel swords. They properly dispatch the Ettin.

Wait a second... they weren't useing steel swords. We don't have any steel sworsd. The manager has been on break this entire time. How did they kill it? with goblin weapons and tools. Copper whip, copper battle ax, iron ax, teeth, and a large iron dagger. Oh, and don't forget their wooden shields. My squad "The Still Gloves" is badass. The only injury? a bruised foot.

768
General Discussion / Re: Atheism Redux
« on: January 05, 2011, 07:25:33 am »
Looking at my normal morning websites, and this gem popped up. It's reasons like this that I try to be vocal about atheism.

http://friendlyatheist.com/2011/01/04/dave-silverman-talking-about-the-religious-scam-with-bill-oeilly/

769
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 04, 2011, 11:37:17 pm »
After the failure of the last fort (of pure laziness), I decided to... well... find a new embark point?

I am actually keeping 97 people busy at almost all times. Having 3 fully-filled squads helps with this, as they are on generous rotations of guard duty and training, with free months between. I haven't been worrying about stone much  (it's littered everywhere). The main trade is still stonecrafting, and is likely to be for a long time. One hall 3-wide is being floored  entirely with palm, and acacia wood makes up all the beds. Fun fun

Of course I just realized that my military dwarvse, for all their training, are equiped with basically nothing. I just recently got them all wooden shields, and am working on steel weapons next. It'll be slow going, but they've warded off a few ambushes already. It's amazing how powerful a shield can be against a few goblins.

Several mini-projects are going on simultaneously, which is good for keeping busy. So far though only like two dwarves have died. The first was a mining accident right off the bat, the second was a baby impaled on training spikes, and the third was... a goblin maybe? I'm not entirely sure.

I'm hoping to work on a jail next for when the eventual undoable mandate happens. That means I need to start working on my pigtail fabric industry, which has just sort've been stockpiling.
---
Holy CRAP! a bronze collosus named Kas Konliirka Amak Ramkal arrived while I was typing this. Brought all the civilians inside, the same for the 3 squads of meager poorly equipped fighters. Wait... can't lock the door? Someone jammed... a whole wardrobe of silk clothing in the door to keep it open. Apparently there was bad airflow?

The collosus comes over, kills a few cattle, destroyed a couple of buildings, and is ganged up on by thirty dwarves. The Still Gloves and Hardy Trumpets brought the beast down, mostly hitting it with wooden shields (a couple had steel swords as well). Lost only one dwarf.

During that mayhem, my dwarven (and favorite) caravan arrives. No worries, right? except they run right into a goblin ambush. Apparently no ordinary ambush either, as the goblins were able to kill every last merchant (sparing the liaison). They also killed a few of the of the Hardy Trumpets (who went to their scheduled guard duty on the entrance). Apparently wooden shields aren't a match for the goblins, who can't be ganged up on 20 to 1.

Aaand. Crash. Damn it... Turning auto-save on RIGHT NOW.

770
General Discussion / Re: The God Particle and it's removal
« on: January 04, 2011, 10:00:45 pm »
As we all know, CERN and pretty much the whole of the scientific community have been on the Higgs Boson, which theoretically gives mass to all particles. I think, that in theory, if you could remove the Higgs Boson, from say, a space ships atoms, you could remove it's mass and be able to achieve the Speed of Light. Einsteins equation states that anything with mass cannot achieve the Speed of Light(I think?). This one in question wouldn't have any.

I vaguely remember a physicist saying exactly that (maybe he was a guest on the Colbert Report?). Of course there is still the problem of putting the higgs boson particles back in when you get wherever you were going (can you take them with you? that wouldn't seem plausable). I also wonder if the rest of the atomic reactions would work the same without the higgs boson - that seems like removing them might just disintegrate a person.

Though if we get all the kinks worked out, imagine teleportation star-trek style! Beam me up.

771
No. No programmer will ever be able to play DF without thinking about what the inner logic is. We are cursed to ponder the inner workings of an artifact made by a man far greater then most of us for the rest of our natural lives.

I can't say I ever had that feeling. DF does make me think "wow, that is a really sensible way to handle X". But it never makes me think "I don't understand how it does X". Contrary to popular belief, DF isn't magical :)

I blame this on the RPG culture

What do you mean by RPG culture btw?

I was thinking of tabletop RPG's like Dungeons and Dragons. The leader of the group either buys a campaign in a book (really expensive and super-cliche), or makes it up. They HAVE to do that, or there is no game. So what do we do? Spend hours upon hours setting up a world, continents, cultures, and so forth. Depending on which game, you also often decide on mechanics, how magic works, what "classes" are available, or whether it's really acceptable that one of your characters does a backflip over an orc in order to stab him in the back.

I've never been a particularly good game leader, and I never had a group to practice much with, but on my own time I've created dozens of worlds on graph paper. I've also created an all-cursive alphabet (that's more logical than the English alphabet and uses something like 30 characters), and several different city plans, superstitions, and so forth. Half of the classes I've had I try to apply to making a world.


772
General Discussion / Re: Atheism Redux
« on: January 04, 2011, 12:44:02 pm »
Perhaps it's just a collection of funny memes and the original bible was just a big book of really good inside jokes, like a paper tvtropes.
hahahahahahahahahahahahahaha

*cough*
*chuckle*
hahahahahahahahahahaha

okay, I'm good now.

773
General Discussion / Re: Natural Beauty vs Artificial Beauty
« on: January 04, 2011, 12:28:17 pm »
While some things really do make a person more beautiful, I am very heavily on the side of disliking makeup, highlights, and other "enhancers". The beautiful woman is a person who is self confident and superbly healthy, with a good set of emotions and intelligence, and preferably availability (though thats debatable).

Some things speak very highly to this: smiling, standing up straight, cleanliness, friendliness, imaginative personality

Some things
Makeup is usually designed to simulate arousal - the reason lipstick, blush, fingernail polish, and so forth are a red tint is to simulate increased blood flow when you're turned on.
Makeup can also occasionally fall under cleanliness - hiding zits or scars, smoothing skin tone, etc.
being "skinny" also occasionally falls under this - most people in the US are overweight and thus unhealthy. In other cultures obesity is highly valued, and still others a moderate weight is.

However, every time that one of these things is used, it is generally noticeable and also generally completely false. Red lipstick does not mean an aroused woman.
Makeup does not mean a clean woman or a confident woman. Being skinny does not mean healthy (especially when alternative methods are used to become skinny). When I see these things, I generally think the exact opposite of what they are supposed to mean.


774
DF Suggestions / Re: Emigration
« on: January 03, 2011, 02:38:19 pm »
The first thing I'm imagining is a really crappy winter. 20 dwarves come to join fort, eat all of food. They become angry and hungry, and leave. We've thus invented huge drains on society that migrate from place to place like locusts.

Of course, it would be a good reason to build barracades for immigrants.

775
DF Suggestions / Re: Custom Slab Engravings
« on: January 03, 2011, 02:29:36 pm »
This would make the game jump a huge level IMO. Labeling levers and rooms alone would be amazing.

Alternatively, or in addition, we could request engravings of certain things. What if we could request a statue of your leader? or request a statue of your legendary mechanism? This would allow for the engraver dwarf personality to show, but we could still label things pretty well. Your trap lever could be labeled with a slab engraved with a spear, for example.

776
General Discussion / Re: The economy
« on: January 03, 2011, 08:28:40 am »
First off, the debt owed to china, while large, is still a small portion of the overall debt, most of which is owed to american citizens. Second, the yuan isn't going to start dropping; it's already artificially devalued by China to both make their factories the cheapest available (encouraging multinational corps to drop production elsewhere and start hiring them) and to discourage their peasantry from having any foreign purchasing power, like what would be required to leave China, thus aiding in keeping them oppressed. China is quite literally the Wal-Mart of countries: they're a corrupt, psychotically conservative nation that oppresses their "employees," cuts every corner to reduce their expenses, and drops their prices as low as they can while still operating just to drive everyone else out of business.

Isn't Walmart a luxury brand in China? I heard that somewhere.

BTW, it's interesting to know that china buying debt is not quite as big as some people think it is. I had to look it up, but it breaks down to something like this (rounded):
Total: ~13,500,000,000,000
Private investors: 8 trillion
Federal Reserve: 1 trillion
Foreign investors: 4.5 trillion (~1-2 trillion is china)



777
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2011, 02:12:56 pm »
Bouldercatches is a really resilient fort for how little I care about it. A quick recap, the design was to have the first expedition be a complete failure save for the initial carving and design of the fort. The second expedition would take over with a nice starting advantage.

But the first group took forever to die. it had about a dozen ambushes, too little food, not enough water, a few berserk dwarves, unhappy people and so forth. They destroyed the bridge and re-created it. Yet somehow they still have tons of food, and were able to build 2 iron trade depots, a wooden floor to the finished goods pile, a bunch of iron crafting areas, a HUGE open area, 4 smoothed-stone barracks for separate squads, a nice large walled-in entranceway, and a craved out area for some 48 rooms (and so on). And yet even with the latest group of ambushes, bringing about 80 dwarves down to 30, multiple berseker dwarves, they still wont die!

When the FUN actually comes, this dwarves will have a LOT of blood and guts hanging around to clean up.



778
Creative Projects / C++ super-basic help thread
« on: January 01, 2011, 09:25:10 pm »
So I'm working through a book on C++ (C++ Primer Plus Fifth Edition by SAMS publishing), and after re-writing several dozen sample programs and making a few on my own for study purposes, I decided to try to write a program for which I am otherwise unprepared. Why? because it's fun, in the most dwarfy way. I chose the real_age programming challenge, as it seemed like I should be relatively close to understanding it. I haven't worked with classes at all, but that didn't seem like it's THAt important yet.

Then I realized I have no idea what i'm talking about. I don't even know if ctime is the name for the modern library, or if I have to use time.h (and if I do, do I miss some features? other C++ libraries I'm working with don't have the .h ending). I also couldn't find "time" in the index of my book, and the C++ reference website seems to assume you already know what you're doing.

so, how do I use the time library to list various times, and then how do I convert the difference into say, days? From there I can figure out the math to turn that into months and years and print it to a console.

779
I blame this on the RPG culture, where the worlds we can create are so amazing yet always lacking. What if we could automatically create them!? What if we could get cool things to happen? sweetness occurs.

As I learn how to program, I am SO going to start making a similar god-sim. Ideally I'd want it to be able to support better graphics, which would also allow variations in sizes of creatures and so forth. The graphics would probably be along the lines of the first final fantasies, since getting graphics that don't clash horribly would probably require a professional.

And so forth of course. The ideal version would require such computing power though that no one would be able to play it.

780
General Discussion / Re: Atheism Redux
« on: January 01, 2011, 08:20:27 pm »
Plus, the modern dessert banana seems to be headed for extinction. They've had more and more problems growing it in recent years.

Well it has the problem of being a pure culture. Every average-sized yellow banana you eat is the exact same as every other one. If it goes extinct though for whatever reason, they have dozens of alternatives that are nearly as big, just as yellow, and just as sweet. Unless I'm mistaken, it's happened once before, where some parasite killed basically th entire crop of bananas in the world. Those bananas were even bigger I was told.

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