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DF Suggestions / Re: Fixing the Water wheel/pump perpetual motion exploit
« on: June 15, 2011, 07:27:50 am »
I've always thought that fluids should have some sort of "energy" on the tile representing the flow (energy of 0 being stagnant water, brooks might be 4, major rivers 10, whatever).
The water wheel would extract this energy from the water so a perpetual motion machine would eventually have water without any energy in it and stop flowing.
Could add a quality in there as well to determine efficiency (a standard quality wheel drains 4 energy from water, produces 90/100 power. A masterwork quality wheel might drain only 2 energy from the water).
The water wheel would extract this energy from the water so a perpetual motion machine would eventually have water without any energy in it and stop flowing.
Could add a quality in there as well to determine efficiency (a standard quality wheel drains 4 energy from water, produces 90/100 power. A masterwork quality wheel might drain only 2 energy from the water).