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Messages - Javarock

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346
DF Adventure Mode Discussion / Re: Adventure mode pets
« on: December 21, 2010, 09:26:40 pm »
Mmm, it wasn't specifically stated here:
http://www.bay12games.com/dwarves/dev.html

But I guess Mounts & such count's it in...though I guess we'll only be limited to simple/basic creatures (Semi/Mega beasts are a no-no) when & if possible.

I would be happy with a pet woflie in tow...

347
DF Adventure Mode Discussion / Adventure mode pets
« on: December 21, 2010, 09:04:14 pm »
Is it planned to be a feature, Personally I would like to have a elfeating dog trailing me... Anyone else?

348
DF Modding / Re: Candy Fortress 0.5b (not referring to HFS)
« on: December 21, 2010, 08:23:33 pm »
Holy... Im going to play just for the entertainment value...

349
DF Adventure Mode Discussion / Re: Post your most horrible kills here.
« on: December 21, 2010, 08:20:00 pm »
Mmm... Sorry I didnt take any pictures of mine... But I rember clearly... I was fighting one of the night creatures with four other companions... I preceded to slice it in the head three times.... Breaking its skull tearing its eye ect... But it didn't die or go unconcess so then I took both its hand threw them at it... took my sword and sliced its lowerbody off getting blood everywhere :P

350
For my migrant Ill also use his name :D

351
DF Suggestions / Re: What *should* the Magic Arc contain?
« on: December 21, 2010, 07:50:28 pm »
I think the magic rule system should be randomized on worldgen.  It would require extensive experimentation to figure out, and almost always lead to FUN for the fortress.

I agree, That would be fun I also liked the suggestion of each civ haveing diffrent magic. (But yeah I agree dwarf should have no magic, Besides artifacts... But ill give up the point) Of a certain character in your fort ((A mage?)) Getting courouse about diffrent fourms or playing with new spells. Angering other dwarfs and send them after him to result with a civil war... Only to be interferred with another civ following the same forms of magic running to his aid.

I also agree with some magic being given upon race, But I think what exactly that power is should be randomly genrated, Say you gen a wrold. You then go to adventure mode and play as a dwarf. Playing for a while you set fire to something. Then you notice something strange as your dwarf walks toward the fire it goes out...

For race given powers it should be subtile like that not exactly a "Ooooh all dwarfies can cast fireball!" more or less immunites leavtation, Seeing in the dark... Of course there can be diffrent sets of race abilties... Take for example [MAGIC:EARTH:INNATE] something about the earth, can range from the abilty to always find a certain stone or abilty to craft the stone to things it normally wouldn't...

On this the Innate abiltys could also have a diffrent ammount given for each race ((say elfs have three, Dwarfs five, Humans 7)) but has somewhere alogn the line of 1-10, With one being less commen two and three commen and rarer going up....

352
Play With Your Buddies / Re: Let's Skim Fallout 3
« on: December 21, 2010, 05:30:43 pm »
Can't wait for the sequel.

353
Mmmmm... I love it so well written

Keep up the great work!

354
DF Community Games & Stories / Re: The Tale of Daaaugh!
« on: December 20, 2010, 10:04:55 pm »
Awesome, Loved it.... Thanks for shareing the story :D

355
Other Games / Re: Your top three rpgs?
« on: December 20, 2010, 09:45:22 pm »
1.TES morrowind

errrrmmm


i like most roguelikes but ive always struggled to get into isometric or third person rpgs. I suppose id say deus x and mount and blade for 2 and 3, but i would call these traditional rpgs. Ive tried diablo, i thought it sucked, lots of grinding, ive tried NWN2, i thought this was ok, quite like the character dialogue but still struggled to perservere with it, and ive tried fallout 2. I got reasonably far in fo 2 (to the second bunker and several of the cities) but still couldnt stick with it. Ive got Balders 2 somewheres, maybe i should try it.

Deus X?, Never played it was it fun?

356
DF Suggestions / Re: New physician tools: leaches and amputation
« on: December 20, 2010, 09:40:14 pm »
Leechs would be fun and useful in adventure mode, When the hands infected run to swamp and find leechs in the water :D

357
Had this happen a bit ago.



Trying to imagine what it must look like to see the creature blink.

I assume its spiing as would a football?

358
DF Adventure Mode Discussion / Re: Syndrome Help
« on: December 20, 2010, 02:29:55 pm »
You should try posting this in the modding section of the forum.

That would be a good idea, Seeing how I have only a little bit of knowledge about modding

359
DF Adventure Mode Discussion / Re: Syndrome Help
« on: December 20, 2010, 02:07:37 pm »
Perhaps it beacuse theres a space in
[SNY_AFFECTED_CLASS: GENRAL POISON]

Actually theres two, If Im correct the one between GENRAL and POISON should be _ And then theres the matter of it right before genral.

360
DF Adventure Mode Discussion / Re: Firebreathing Adventurers?
« on: December 20, 2010, 01:49:33 pm »
Actually I like Genesis because of the fireball arrows. I sneak while going to finish a mission and then throw fireballs arrows in the enemy and watch they burn like !!cats!!. But it's a lair. Now go without sneaking in a camp and watch the thermonuclear explosions.

I modded in a fireknife, You stab then drop the knife and they basixally explode as it ignites, And you can throw it :D

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