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DF Adventure Mode Discussion / Re: Ultra-pacificist humans
« on: September 18, 2010, 10:56:44 pm »Oooooh, I just WANT to set the world on fire...Edit the RAWs
Become a Magma Man
Set the world on fire
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Oooooh, I just WANT to set the world on fire...Edit the RAWs
It all makes sense now...SO ELVES WON! oh noes!I disagree, since the Elves died as well.
My church told me this would occur.
THE ENGRAVINGS WERE CORRECT!
The Wolf Man came down from the sky, and took all the dwarves up to the sky city, were they built a house and contracted miasma.
ITS ALL COMING TRUE
The others must be warned...
EDIT: Conveniently, shortly after typing this, one of my miners went randomly psychotic and killed 42 of my citizens with his pick.
This must surely be the will of deities...
So, 31.13 has an uplink with the forums, and if the guy who currently plays it writes something psychotic, it transfers to a random dwarf. In your case, a miner.
Toady, you so crazy.
SO ELVES WON! oh noes!I disagree, since the Elves died as well.

that's one way or you could just get runesmith turn traps work in adventure mode on, build a cage trap near a bronze colossus leave walk back as an adventurer get caught in one take the caged off your said adventurer and walk some miles away from the cage hopefully two Embark tiles away from the site has the bronze in near by or you might have to dump unwanted bodies in a town or woods until you get your self the bronze.I think ill just stick to the fast way...
but making them playable also works.
There's some tags you have to add to the raw entry that makes a race playable. [CIV_CONTROLLABLE] and [INDIV_CONTROLLABLE], I think.I know that that applies to races within the Entities_Default RAW, but creatures such as these arent present in there, they seem to be in Creature_Standard...