Yeah, we need to keep that information to hand. Maybe have it in the cloning module under "Genomes"?
Here are the genomes so far:
>* MINNIONS: this one is probably best described as a list of features and their consequences:
* Dwarfism: smaller size, meaning needing less nutrients and such, and quicker growing to it's full size
* Force grown: grown as fast as possible, at the cost of durability, intelligence, and increasing the risk of defects. going to grow fast enough as it is.
* Cut corners: reducing the cost of growing and the amount of food needed by reducing organs and muscle mass, and any parts of the brain not stimulated by an education.
* Slow metabolism/cold blooded: reduce food needed, at the cost of reaction speed and the ability to withstand cold. They will already not need much food because they are small and they won't be able to sleep in the rain if they can't withstand the cold.
* Natural blood opioids: increased ability to withstand pain, fear, discomfort, and general mistreatment. Stuff like sleeping in the rain, eating the same crappy food all the time, or being treated as expendable cannon fodder. Reduces intelligence and ability to detect and avoid harm.
* Twinned: grow like Siamese twins joined slightly at the head, two in a single tank counting as one clone. The input stream from education is duplicated so bot the clones receive the same one. immediately before decanting they'll split and from then on act just like separate clones.
Summary: Extremely cheap, small, crappy clones that can be produced two at a time.
A clone with 4 arms and a more efficient digestive tract as well as better motor control so they will be able to effectively use those extra arms.
Wait a moment, clones that can be grown two at a time? We're already the goddamn zerg!