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Creative Projects / Re: Roguelike Engine
« on: September 19, 2011, 03:34:04 pm »Oh, I see. You're making a map system that stores the data of rooms individually, along with what rooms they're connected to. That way, they can be non-simply connected and you can make mind-fucking M.C. Escher architecture.Yes, Exactly!
By the way, I think it would be worth it to switch to PDCurses. It'll compile on Windows and Unix platforms. That, and all the functions are exactly the same as ncurses, so you won't have to change any code.Hmm, maybe. I'll look into it.
