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Messages - Angle

Pages: 1 ... 195 196 [197] 198 199 ... 223
2941
Creative Projects / Re: Roguelike Engine
« on: September 19, 2011, 03:34:04 pm »
Oh, I see. You're making a map system that stores the data of rooms individually, along with what rooms they're connected to. That way, they can be non-simply connected and you can make mind-fucking M.C. Escher architecture.
Yes, Exactly!

By the way, I think it would be worth it to switch to PDCurses. It'll compile on Windows and Unix platforms. That, and all the functions are exactly the same as ncurses, so you won't have to change any code.
Hmm, maybe. I'll look into it.

2942
Creative Projects / Re: Roguelike Engine
« on: September 19, 2011, 12:51:53 pm »
It uses ncurses, so it'll only work on systems that use linux. As for what it does, the LocalAreas store blocks of terrain. The border ares represent what other LocalAreas are next to a local are. I did it this way, instead of just having a large array or something, because this way I can bend space to my will. I can have a area lead back to itself, I can have a border be rotated, or flipped along either axis, I can have them on top of each other, like stairs, etc.

Spoiler: Screenshots! (click to show/hide)

2943
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 18, 2011, 11:59:23 am »
You can't dig tunnels yet.
and the pits are deep enough to hurt if you fall in.

2944
Creative Projects / Re: Roguelike Engine
« on: September 18, 2011, 11:38:22 am »
Alright, so I've gotten this project to a point where I want to make a git repository for it. Only one problem. I've been using Code::Blocks, and so There isn't an easy way to use it with git. If I add the files to git, then there won't be a makefile, and so anyone who downloads it will have trouble. But I'm used to using Code::Blocks, and don't want to stop using it.

Hmm. It occurs to me that I could just maintain a makefile separately. Is there an easier way to do this though?

edit - meh whatever. I made a git repository, You'll need Code::Blocks to make use of the project though. That or write a makefile yourself.

https://github.com/Angular-Angel/Roguelike-Engine

2945
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 16, 2011, 11:00:52 am »
They split into smaller worms, which will just die when killed.

2946
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 15, 2011, 02:13:36 pm »
Can we cook on fires? If not, I may just mod it in.

2947
Infernal Tubes are brutal. I just nuked a bunch of mice. Like three of them died from one shot. 0_0

2948
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 14, 2011, 08:24:59 pm »
Sorry, That was in reference to the mod drevlin just dropped on us. On another note, I just had another segfault while sleeping. and it is repeating everytime I reload the game. I'm wondering if this could something to do with healing? or maybe an item nearby is being processed, and causing segfaults?

2949
I needz moneys badly.

http://angle.minitroopers.com

otherwise cool. I probably shpould have gone for an asssualt rifle, though- The infernal tube is nasty if it gets a shot off and hits, but otherwise useless.

2950
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 14, 2011, 07:44:17 pm »
bug report here, I'm trying to use a stack of first aid kits and getting a segment fault. What happens is I have twelve in the stack, I use the first one and have eleven, I try to use another and get a segment fault. Probably related to Item stacking.

2951
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 12, 2011, 02:48:44 pm »
Spoiler (click to show/hide)

2952
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 11, 2011, 03:23:56 pm »
probably an item flag or something.

2953
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 09, 2011, 11:36:10 pm »
Yeah, you will. and then

Spoiler (click to show/hide)

2954
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 08, 2011, 09:03:44 pm »
Helicopter crash, actually. Also, I've never seen a secubot except when failing my computer use checks. and even then very rarely.

2955
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: September 08, 2011, 11:53:00 am »
just have your effective skill go down by one after each time you dodge, and get reset after a certain point.

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