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Messages - Khift

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181
DF Dwarf Mode Discussion / Re: Base 7 DF computer
« on: September 09, 2010, 11:16:26 am »
Quote
I stopped at base 7 because of 1/7's liability to evaporate.)
If a good thing is to be done, do it with magma. Magma does not evaporate, base 8 so.
Magma does evaporate if left at 1/7 just like water.

182
DF Dwarf Mode Discussion / Re: DF2010 WorldGen "Cookbook" Thread
« on: September 08, 2010, 06:04:09 pm »


I don't think you need the 4x4 for the spoiler. I think it's in one of the central squares on the embark. You could probably drop the top and right rows on the embark and get all the important features, including the spoiler, but I'm not positive. Check with a throwaway embark, I'd suggest.

As for why I chose the 4x4 was because it was for a Succession Game and although I prefer 3x3 most of the other guys play on 4x4. So I went with 4x4 in that particular case.


Yeah I have the spoiler in the embark - but I meant actual adamantine veins - couldnt find any in my 3x3 square using reveal
Oh, the veins? I have no idea. Given that it was a site I was planning on playing with I refused to use reveal.

183
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 08, 2010, 06:01:34 pm »
Bronze seems to be weaker than iron and steel.

It's denser than either, has a better impact elasticity than steel but not iron, a better impact yield than iron but not steel, and a worse impact fracture than either. Has anyone tested?
More importantly, what methodology is being used to test? Combat in DF is extremely random; a small handful of tests is just as likely to indicate the complete opposite of the result that it should and there are lots and lots of factors at play that could affect outcomes.

184
DF Dwarf Mode Discussion / Re: Broken Artifact Halberd?
« on: September 08, 2010, 09:42:05 am »
Yeah, it sounds like something is wrong with that number. It should be larger than a spear, but not 12.5 times the size...

185
DF Dwarf Mode Discussion / Re: DF2010 WorldGen "Cookbook" Thread
« on: September 08, 2010, 09:27:51 am »

Embark #5
Spoiler (click to show/hide)

I guess you need a 4x4 for the adamantite? I dont like to embark on any bigger than 3x3 and my embark doesnt have any :( Shame because its a really cool embark aside from that.
I don't think you need the 4x4 for the spoiler. I think it's in one of the central squares on the embark. You could probably drop the top and right rows on the embark and get all the important features, including the spoiler, but I'm not positive. Check with a throwaway embark, I'd suggest.

As for why I chose the 4x4 was because it was for a Succession Game and although I prefer 3x3 most of the other guys play on 4x4. So I went with 4x4 in that particular case.
DM is bugged, so I'm not sure I'm willing to wait for him until he starts showing up more often. Pity, though, since he was my favourite noble by far.

Well you could probably mod him too, but I don't frequent the modding section, so I don't know what you'd need to change.
From what I'm told even if you mod him in he actually does not do his job and doesn't allow the exotic animals to be tamed. Really the only solution at the moment is to replace all of the [pet_exotic] tags with regular [pet] tags.

186
DF Dwarf Mode Discussion / Re: Catching a Giant Eagle
« on: September 07, 2010, 10:21:05 pm »
           c         
          cWc         
           W         
           W         
           W         
          cWc         
         ccWcc       
        cccWccc       
       ccccWcccc     
 c    cccccWccccc    c
cWWWWWWWWWWcWWWWWWWWWWc
 c    cccccWccccc    c
       ccccWcccc     
        cccWccc       
         ccWcc       
          cWc         
           W         
           W         
           W         
           W         
          cWc         
           c

W = constructed wall
c = cage trap


Build a couple of these. Will catch all wildlife on the map, guaranteed. Will also catch tons of goblins, too, just from walking through it. When I built four of these on my map I caught almost a dozen live giant eagles within a year. It was super effective.

You could probably do with fewer cage traps if you're just going for wild animals, though. I had the center square of the cross lead into another trapped corridor and then into the base proper, so it had to be enough to consume most of a goblin squad in the event of a siege.

187
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 07, 2010, 05:42:28 pm »
Another question: Will proximity to magma increase water's rate of evaporation? If I, say, make a water reactor directly above a magma reservoir, will it evaporate faster than normal?

188
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 07, 2010, 05:01:58 pm »
I'm currently designing a magma drowning chamber for my new fort and I'm trying to automate it, but I have a couple questions with regards to pressure plates. Essentially, if you have six pressure plates linking up to the same set of hatches and two (or more) of those pressure plates have their activation requirements fulfilled (enemy standing on them), what is the status of the hatches? Are the hatches open if any of the pressure plates are activated, or would having two pressure plates active result in a double negative, closing the hatches?

Alternatively, what is the best way to automate a magma drowning chamber? My current design entails having six pressure plates at the end of the hallway attached to eight hatches each covering the intake of the pumps that fill the chamber. A separate channel in the middle of the hallway ensures that the triggering creature is stuck on the pressure plate area, preventing situations where the goblins get stuck but won't stand on the pressure plates long enough to fully immerse the corridor in magma. Situation would go like this:
1. Goblins show up
2. I throw the lever to 'prime' the machine and provide power to the hallway pumps (the machine would normally be off to prevent goblin snatchers from causing surprise lava-baths on citizens)
3. The hallway pumps pump air as the goblins approach.
4. One (or more) goblins reach the end of the hallway, activates a pressure plate raising the hatches on each of the hallway pump's intake valves, instantly flooding the ditches and preventing passage.
5. The hallway fills up until all goblins are incinerated, deactivating the pressure plate, returning the hallway pumps to pumping air instead of magma.
6. I throw the lever to dump the magma back into the reservoir, and the machine is reset.

Floor hatches over intake channels were chosen due to their instantaneous response upon activation. Floodgates would take a lot longer, potentially allowing a goblin into my dining hall. And that would be bad.

189
DF Gameplay Questions / Re: Reaching magma for the noob
« on: September 07, 2010, 12:26:19 pm »
It's my policy to reach the magma layer within first spring of embark on flat forests with a sedimentary layer. All cavern breaches are walled off. I then make a reservoir of magma using a pump and seal off the flow by a constructed floor to ensure nothing gets in. Personally, I see no reason to bring the magma to the top - it's only 40 z-levels between the reservoir and the surface. My rooms and stuff are halfway inbetween, sandwiched by caverns.

If you want to make a giant pump stack because you need the magma at the surface for whatever reason... do NOT make it out of wood. That's asking for all your hard work to be wasted. You need magma-safe materials. Check the wiki for what those are in DF2010, there's lots. Glass, iron and certain rocks are the most popular.
The big benefit for pump stacks is the amount of hauling time saved. The metal industry generates more haul jobs than any other industry in the game, and if you try to run a full scale foundry 40 z-levels below your fortress you'll find that you are generating more haul jobs than your population can actually manage because of the increased distance.

For me, if I'm only planning on producing some metal products, like maybe forging some weapons and armor for a militia or a small trap component production line, I'll just keep my foundries at magma sea level, but if I'm planning massive scale metal production I construct a pump stack to move it to the main fort.

190
DF Gameplay Questions / Re: Reaching magma for the noob
« on: September 07, 2010, 09:09:03 am »
Cons:
-No flux stone.  You will probably never be able to find any of this vital steel-making material on your map.  (Flux stone is all the calcium minerals)  Order lots of flux stone and pig iron and steel from your Mountainhomes Liason.  Also, find cassiterite for tin.  Bronze will be your friend.
Not true; it's very possible to get a volcano with a marble layer to use for flux. However, what is nearly impossible is getting a volcano with a sedimentary layer; if you have a volcano, you won't have coal, and vice versa. Choose your demon. Marble is a metamorphic layer, the only non-sedimentary flux stone, so it is the exception that allows volcanos to have thriving steel industries.

Me personally, I would rather have a sedimentary layer and dig a bit for magma than have magma easily accessible but no sedimentary layer at all. Volcanos are definitely better in the short term, but in the long term that coal is a godsend. Just try and conserve it until you get magma smelters; that massively increases the longevity of your coal supply by removing the one fuel cost needed to smelt it. Lignite turns from being one fuel to two, and bituminous coal from two to three fuel.

191
DF Dwarf Mode Discussion / Re: Most valuable non-artifact item you've made?
« on: September 07, 2010, 08:54:21 am »
A masterwork clownite battle axe worth 122,400 dwarfbux right out of the forge.

I don't even want to know what masterwork clownite serrated disks would be worth. It would be astronomical.

192
DF Gameplay Questions / Re: What do I do with all my Lead?
« on: September 07, 2010, 08:46:30 am »
I like billion because it adds value to your least valuable ore (copper) instead of taking value away from your most valuable ore (gold) like electrum does. In my current fort I'm going to make all my metal bins and barrels out of galena / tetrahedrite smelted into billion because it is very easy to mass produce and and is of significantly higher value than straight copper. I like to save my gold and keep it pure to really amp up the value of my dining halls, statuaries and noble houses (if necessary); no need to water it down into electrum.

193
DF Dwarf Mode Discussion / Re: Things you didn't know about until recently.
« on: September 07, 2010, 08:37:36 am »
An archery range isn't a barracks for marksdwarves.  To get them to train properly, you need a barracks as well.  Also, every single target has to be made into a range and assigned to the squad you want to shoot at it.
This is dangerously false. You can get marksdwarves to train without a barracks perfectly fine. In fact, adding a barracks will reduce their training speed as they will try and start dodging (or god forbid, wrestling) demonstrations when they should be at archery practice.

The second part is true, though. You need each archery target designated as it's own archery range.

194
DF Gameplay Questions / Re: What do I do with all my Lead?
« on: September 07, 2010, 07:21:54 am »
An alternative solution to lead is not to smelt the galena straight but to mix it with copper ores to make billion. You would need to smelt all of your silver ores, but once you have you can freely utilize the galena in billion reactions. You'll get less metal in the end, but it'll be more valuable, and it won't be so heavy you can't use it for every day things like barrels and bins.

The net value of one galena or is 7 -- 2 for the lead, 5 for a 50% chance of 10 value silver. The net value of one copper ore is 2. 2 + 7 = 9, so smelted straight the two ores would produce 9 value worth of metal. One billion reaction produces two billion bars, worth 6 each, for 12 value worth of metal. It's a win/win.

195
DF Gameplay Questions / Re: Weapons/armor/materials Comparisons?
« on: September 06, 2010, 09:59:33 pm »
For unarmored silver beat steel 60% of the time in my tests so it does seem slightly in silvers favor. Against armored opponents, steel beat silver nearly all the time. If I had a choice between silver and steel and steel I'd still go steel.
So basically we've got two sets of tests that say the exact opposite things.

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