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Messages - Quarterblue

Pages: 1 [2] 3 4 ... 10
16
Any hope for a Linux build (or building instructions)?

17
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: July 01, 2014, 06:32:23 pm »
Is Emigration in the repo? I think it should be in, it's a useful, easily customizable feature that can't hurt.

18
Any hope for a Linux build?

19
Hunters do start with a free crossbow, leather armor and quiver. The point is that it removes tedious micromanagement (having to manually equip each of your dwarves, etc.) and would allow to take less points than usual.

20
A script that creates items on embark according to the starting dwarves' highest skill so the player doesn't end up with an absurd situation where profession dwarves have no equipment:
  • A dwarf whose highest profession is Miner should automatically start with a pick
  • A dwarf whose highest profession is Woodcutter should automatically start with an axe
  • A dwarf whose highest profession is *smithing should automatically start with an anvil
  • Military dwarves should come fully armored and equipped

21
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: June 15, 2014, 07:33:48 am »
Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
HYPE

22
Is this compatible with falconne's plugins?

23
If you clean up the Mod Launcher, please add Modest Mod (and patch and modules, they're fairly lightweight and would be a good addition even for "vanilla" players.

24
An absolutely neat thing would be to render mist whenever there's water (or magma!) below. I don't know how much of a hassle it'd be, though.

25
Could you make such a plugin automatically stop when the main screen has no Outside tiles? though this would mean it would not work with caverns. Alternatively, have the user set a level range on which they don't wish the plugin to do any rendering at all if the main screen is focused on these.

26
Here's another example of rendering pulled from another thread:
Spoiler (click to show/hide)

27
Edited my post to include another pic from the same thread. I think darkening works pretty well.

28
How about a renderer that shows multiple z-levels at the same time?

Something like this (from an old thread)
Spoiler (click to show/hide)

29
DF General Discussion / Re: Multi-level view demo
« on: June 05, 2014, 03:50:49 pm »
Could this be feasible with a dfhack plugin a la rendermax?

30
Is there a way to bind dfhack to this? I've tried doing this by hand (renaming the patched executable and such) but the game would crash whenever I'd load something.

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