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Topics - Stargazer

Pages: 1 [2] 3
16
DF Gameplay Questions / Roads and Crutches
« on: January 06, 2012, 10:39:16 pm »
Now, I haven't exactly played for a while. The last time I did, I recall that crutches were broken and that, even when made, amputated dwarves refused to use them. Is this fixed in the current build?

My second question involves roads. Other than using them to pave areas so that tress and shrubs don't grow on the tiles underneath, is there a purpose for using roads? Does connecting them to the edge of a map tile caravans in any way?

17
DF Gameplay Questions / Tamed Vermin
« on: September 23, 2011, 07:12:33 pm »
Apparently I have acquired several tamed vermin. How? I don't know. Where the heck did they come from? o.O

18
DF Gameplay Questions / Augh, too much clothing.
« on: September 04, 2011, 10:22:03 pm »
Title pretty much speaks for itself. I made the mistake of gathering up all the stuff from various goblin sieges and now my stockpiles are overflowing with crappy clothing that I don't want anymore. My dwarves, for one reason or another, only dump about 1/4 of it whenever I designate stuff for dumping, most likely because they're claiming crap or somesuch.

What is a good, easy way of disposing of unwanted material? A dwarven atom smasher seems fine, but it'd take too long to get rid of everything. Suggestions?

19
DF Gameplay Questions / The bones of my enemies
« on: September 03, 2011, 07:09:17 pm »
So, needless to say, I have dead goblins and trolls littering my refuse piles. Many of them have turned into either skeletons or partial skeletons. Is there a way I can utilize their bones for bolts and crafts? Selecting the "bone bolts" from the workshop menu just gives me the message "needs bones" or what have you, despite plenty of skeletons lying about. Butchering dead animals also brings up a negative prompt.

Likewise, I defeated a forgotten beast made of tube agate. His body is also laying the corpse pile. Is there anything I can do with it? Doesn't seem like my jewelers have any options to make a giant jewel out of his remains, or such like.

20
DF Gameplay Questions / Dwarves only wearing one boot?
« on: September 03, 2011, 12:36:10 pm »
Some sort of weird fad is occurring with my military. I happened to notice that there were an odd number of extra steel boots sitting in my stockpiles. On the equip screen, it says that all my military dwarves have obtained steel boots. So why are there extra, I wonder? I find my soldiers and scroll through their inventory.

Regular Clothing: 1 Shirt, 1 Trousers, 1 Hood, 1 Cloak, 1 pair of socks, 1 pair of mittens. All seems fine and correct.
Armor: 1 Helm, 1 Breastplate, 1 Mail Shirt, 1 Greaves, 2 Gauntlets, and...1 High Boot? The heck?

I check through them all to make sure. All of my soldiers assigned with steel armor are, for some reason, only wearing a single High Boot. Those with iron armor are wearing two, but those with steel only have one. I have plenty of extras that are unclaimed but they aren't wearing them for whatever reason. I...don't understand what is happening here.

21
DF Gameplay Questions / Dwarves refuse to pick up certain items
« on: September 02, 2011, 01:43:17 pm »
I'm not entirely sure why, but there have been several articles of clothing left outside from sieges and whatnot that my dwarves just refuse to pick up. I've forbidded, reclaimed, dumped, undumped, allowed them to pick up refuse from outside, tried it all again, and nothing seems to work. Does this mean that some of my dwarves have actually -claimed- these items of clothing as their own? What's the deal here?

22
DF Gameplay Questions / Forgotten Beast Interruptions
« on: August 31, 2011, 12:13:17 am »
There's a cavern layer directly below my fortress, meaning I had to dig around it in order to proceed downward. There is a small, short hallway leading from one set of stairs to another that is on the layer directly above the open caverns with the ground being directly beneath one level down. From what I can tell, there is no possible way for my dwarves to see into the cavern layer below, yet somehow they continually get interrupted by the forgotten beasts wandering around down there. In fact, when one wandered too close to that particular hallway, my entire populace began to panic and became trapped inside, not wanting to use either of the stairwells, running back and forth like a bunch of ducks in a shooting gallery. Then, to my shock, I noticed arrows apparently being fired through SOLID ROCK at the beast below. What the heck is going on here?

Eventually, I was forced to go a level down, carve out the wall, and send my military inside to kill the thing before my entire fort died of starvation from stupidity. From what I can tell, the hallway and stairwells were completely enclosed by stone. Can my dwarves still be frightened by a beast on the other side of the wall?

23
DF Gameplay Questions / Menacing spike traps
« on: August 30, 2011, 07:02:07 pm »
So...they need to be attached to a lever or pressure plate to work? I'd feel kind of silly putting about 120 spike traps at the front of my fortress if that's the case.

24
DF Gameplay Questions / A Better Barracks
« on: August 29, 2011, 05:16:38 pm »
In the past, my military dwarves counted themselves lucky to receive a barracks that contained one bed for each dwarf of a 10 member squad and a single armor stand to share between them. I've decided, after a recent spate of temper tantrums involving other, innocent dwarves losing limbs to my rioting military, to spruce up their quarters into something that might keep them a tad happier after long deployments on the rain-swept rooftops.

So, I've given them master-crafted beds and limited 4-8 dwarves to a room (Either 1 or 2 squads). They've each been given a coffer or cabinet, weapon rack, and armor rack for personal use. The barracks also contain a supply of booze and food, a small dining room, archery range, and an ammunition depot for crossbow bolts. Up until recently, it also had a well inside. Unfortunately, the water would freeze over each winter despite being completely enclosed indoors, thereby breaking it. Plus, there was also an unfortunate "accident" involving the most experienced Captain of my military somehow falling in and drowning during what I can only imagine to be a rather vigorous sparring session. Investigations are ongoing, but nevertheless, the well was removed.

Now, I've built it with actual walls, outside, so they can't be engraved. The dwarves are assigned to sleep there at need, train, and keep their equipment on the racks. There really should be no reason for them ever to -leave- the barracks (Except to acquire new armor if I decide to change it). They should sleep there, eat there, and train there. I have all other labors for them deactivated, yet I constantly find them wandering around in my main fortress. Is there something I'm missing here? Should barracks be set to sleep at need? Are they, in fact, not keeping their items in the cabinets or racks like they should be? (How can I tell if they are?) Should I just assign them to a barracks burrow at all times? What gives?

25
DF Gameplay Questions / Fortifications vs. Blowgunner
« on: September 15, 2010, 05:15:08 pm »
Well, I just had a massive goblin siege not too long ago. Amidst a group of goblins was a single Master Blowgunner. I had my marksdwarves up on the walls behind their fortifications like I do for every siege. I hadn't lost a single one of my marksdwarves since my fortress walls were first built. This blowgunner, however, sniped no less than FOUR of them from about 10 squares away, on the other side of a three tile wide moat. They were all on the same Z-level, but my fortifications didn't seem to do squat against stopping his projectiles.

Is it simply because he was a Master? I thought fortifications were supposed to provide better protection to those standing behind them from arrow fire and the like?

26
DF Gameplay Questions / Clutter
« on: September 10, 2010, 07:38:49 pm »
I'm finding clutter to be really annoying. It causes my craft workshops, butcheries, and kitchens to nearly grind to a complete halt. What's causing all this clutter, you may ask?

Elephants.

More precisely, elephant bones, skulls, ivory, and meat. There is nothing else to hunt around my location except for elephants! A single bone, skull, or ivory in any of my workshops seems to -instantly- bump it up to maximum clutter, much -less- than the stack of 64 bones I have sitting in my refuse pile. I basically have to dump them as soon as I get them unless I want my dwarves to spend months working on a single set of bone bolts. An elephant skull totem is nigh impossible.

Does anyone else find this rather ridiculous? I mean, I know elephant bones are big, but this basically just reduces them to useless fodder just like hooves and cartilage.

27
DF Gameplay Questions / The spoils of war.
« on: August 29, 2010, 04:46:16 pm »
Perhaps too -many- spoils. I'm literally swamped in useless goods, mostly clothes, that are filling up my stockpiles. Whenever new traders come,  I trade them -nothing- but the over-abundance of pillaged goods I've managed to acquire over the past 5 years from goblin sieges. Shirts, shoes, socks, loincloths, pants, cloaks, mittens, gloves, and I still have a massive glut of the stuff. That's not even counting the plethora of copper, iron, bronze, and bismuth bronze armor and weapons I've gotten as well. I can't seem to smelt them fast enough. And there are STILL a ton of items outside that I've forbidden my dwarves from collecting simply because even with every dwarf doing nothing but gathering items, it takes them -forever- due to the sheer amounts. At this point, I basically just send them out to retrieve any unbroken bolts and clean up cage traps. Mountains of junk litter the grass. It's beginning to look like a goblin/troll yard sale out there.

What in heavens name should I do with all of it? And is this even normal?

28
DF Gameplay Questions / Note to self:
« on: August 24, 2010, 03:04:32 pm »
When you have a large platform hanging over open air, do not order the entire thing to be deconstructed at once. For some unknown reason, my dwarves decided to destroy the rear portions of the platform first. You know, the portions that were actually connecting the overhanging platform to a support.

While they were standing on it.

Luckily, the platform was only hovering over a refuse pile so no one was standing under the slabs of concrete when they fell. I can only imagine the rotting corpses of rats and spoiled meat softened their fall because only 2 dwarves wound up with broken legs from the 6 or so that were standing on it when it collapsed. 6 professional, well-experienced masons decided it would be best to remove the supports first...

Then, when the dust cleared and my dwarves had hobbled off, embarrassed and ashamed, I notice that somehow my best weaponsmith had got himself stuck in a cage trap. I have no idea what happened, or how he managed to do this, but I can not for the life of me find a way to get him out.

-_- It's like the three stooges over here.

29
DF Gameplay Questions / Dwarves on the walls
« on: August 23, 2010, 04:04:00 pm »
Alright, so I have a standard fortress, a bottom z-level of walls, then a 2nd z-level above with fortifications and floors, a moat dug around the outside and 2 drawbridges. During a siege, I pull up the drawbridges and order my marksdwarves onto the walls to mow down the invaders. The problem is, not all of my dwarves want to stand next to the fortifications and actually -shoot-. They'll stand a tile or so away from the walls and just sit there while a couple dwarves in front do all the work. There's more then enough space for all of them to fit along the walls! I've tried ordering squads to move, individuals to move, restricting the burrow to -only- the floor tiles adjacent to the fortifications, issuing attack commands, but nothing seems to get every dwarf firing. It really becomes irritating when only 4 out of the 10 dwarfs I have stationed up there are actually doing their jobs.


30
DF Gameplay Questions / Injured dwarves
« on: August 22, 2010, 12:31:09 pm »
So, I have these two good for nothing lazy dwarves sitting in my hospital. They've been sitting their for quite a while now, sleeping and having their food and drink brought to them like a couple of spoiled brats. Having a leg amputated is no excuse! Now, I had thought that if I had crutches stocked, dwarves would use them to move around when things like this happened? In fact, I do -have- crutches, but they either won't show up as stocked in my hospital, or they aren't being moved there. Even placing a stockpile specifically for crutches in the hospital does nothing to get these two bums off their butts.  I've had -other- dwarves with crippled or broken limbs be treated and sent on their way, but these are the only two that have had some portion of them sliced off.

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