Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stargazer

Pages: 1 ... 7 8 [9]
121
DF Gameplay Questions / Note to self:
« on: August 24, 2010, 03:04:32 pm »
When you have a large platform hanging over open air, do not order the entire thing to be deconstructed at once. For some unknown reason, my dwarves decided to destroy the rear portions of the platform first. You know, the portions that were actually connecting the overhanging platform to a support.

While they were standing on it.

Luckily, the platform was only hovering over a refuse pile so no one was standing under the slabs of concrete when they fell. I can only imagine the rotting corpses of rats and spoiled meat softened their fall because only 2 dwarves wound up with broken legs from the 6 or so that were standing on it when it collapsed. 6 professional, well-experienced masons decided it would be best to remove the supports first...

Then, when the dust cleared and my dwarves had hobbled off, embarrassed and ashamed, I notice that somehow my best weaponsmith had got himself stuck in a cage trap. I have no idea what happened, or how he managed to do this, but I can not for the life of me find a way to get him out.

-_- It's like the three stooges over here.

122
DF Gameplay Questions / Re: Dwarves on the walls
« on: August 23, 2010, 06:32:18 pm »
What happens if you use smaller squads?

I've used both 10 man squads, 5 man squads, and even 2 man squads. It just seems entirely random whether they'll actually move to the tiles I want them to. What I think I'm going to do is remove -all- the floor tiles except for a single line along the fortifications. That way, they'll be -forced- to stand next to them whether they want to or not.

123
DF Gameplay Questions / Dwarves on the walls
« on: August 23, 2010, 04:04:00 pm »
Alright, so I have a standard fortress, a bottom z-level of walls, then a 2nd z-level above with fortifications and floors, a moat dug around the outside and 2 drawbridges. During a siege, I pull up the drawbridges and order my marksdwarves onto the walls to mow down the invaders. The problem is, not all of my dwarves want to stand next to the fortifications and actually -shoot-. They'll stand a tile or so away from the walls and just sit there while a couple dwarves in front do all the work. There's more then enough space for all of them to fit along the walls! I've tried ordering squads to move, individuals to move, restricting the burrow to -only- the floor tiles adjacent to the fortifications, issuing attack commands, but nothing seems to get every dwarf firing. It really becomes irritating when only 4 out of the 10 dwarfs I have stationed up there are actually doing their jobs.


124
DF Gameplay Questions / Injured dwarves
« on: August 22, 2010, 12:31:09 pm »
So, I have these two good for nothing lazy dwarves sitting in my hospital. They've been sitting their for quite a while now, sleeping and having their food and drink brought to them like a couple of spoiled brats. Having a leg amputated is no excuse! Now, I had thought that if I had crutches stocked, dwarves would use them to move around when things like this happened? In fact, I do -have- crutches, but they either won't show up as stocked in my hospital, or they aren't being moved there. Even placing a stockpile specifically for crutches in the hospital does nothing to get these two bums off their butts.  I've had -other- dwarves with crippled or broken limbs be treated and sent on their way, but these are the only two that have had some portion of them sliced off.

125
I get the "cannot follow orders" quite a bit when I have my dwarves set to active/training. I would LOVE to know WHY they can't follow orders, or even what order it is that they can't follow. Apparently a vague assertion that "I can't do that Dave" is about all I get. -_-

126
DF Gameplay Questions / Re: Military/Squad Training...Frustration
« on: August 15, 2010, 06:12:01 pm »
Don't forget to set the minimum amount of dwarves that train to about half your squad. The default is set so that 10 dwarves are required for a demonstration to start, which means that they just won't do any unless all 10 dwarves are present. Although, I've also been having trouble getting my squads to train on a regular basis. It feels as if having them on -inactive- actually gets them training -more- than the active/training mode does.

Also, when you view a dwarf's inventory screen, will it show if they have a quiver/arrows on them or not?


127
DF Gameplay Questions / Re: No iron?
« on: August 13, 2010, 04:38:44 pm »
...well frack. I have copper, and apparently also have tin somewhere, but not iron or coal whatsoever. -_-

128
DF Gameplay Questions / No iron?
« on: August 13, 2010, 04:23:03 pm »
So, I'm beginning to wonder whether the site I have chosen has any iron whatsoever. I have tons of marble, malachite, schist, silver, various stones and such. I've dug down several layers, discovered a massive cavern, dug all around that, and am in the process of going even deeper without any iron in sight.

My question is two-fold: a) Is it possible to pick a site without any iron in it? and b) If not, then just how deep do I have to dig to finally get some?

129
DF Gameplay Questions / Farming
« on: August 09, 2010, 09:46:37 pm »
Hey there everyone, I just grabbed the game today after having browsed through some tutorials on Youtube. However, I've hit something of a snag. I can't seem to get anything to grow underground. I'm definitely only planting in soil, not rock, I've brought seeds along, I've built a planting area, and I have to available farmers...but it won't let me plant anything. Is there something I'm missing?

Pages: 1 ... 7 8 [9]