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Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« on: April 09, 2013, 09:50:03 pm »There's not a linear hierarchy, so it's impossible to definitively set everything down in a simple way.
Very roughly you can order them in a heirarchy by shear yield (edge/armor) or by weight (blunt) which is why Meph gives those two tables in the manual
Mithril is light.
Wolfram is heavy.
pattern-welded stuff is improved obviously, so pattern-mithril is excellent for blades or armor, pattern-wolf for blunt.
Deep bronze is superior for weapons and armor, but heavy
Orichalcum is similar to patternmithril, not as light, but superior impact resistance
Meteorite better than iron/bronze, worse than steel
cobalt similar to iron/bronze
Iridium and Volcanic are mythical uber-materials, somewhere below adamantine but well above the rest
(ed. iridium is not good for blunt)
all from memory so apologies if i got something wrong
So Shear yield works for both edge attack and defense? What about piercing?


