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Messages - Oboro

Pages: [1] 2 3 ... 5
1
DF Gameplay Questions / Re: Staunching flow of aqueduct
« on: September 01, 2006, 11:32:00 am »
quote:
Originally posted by Aquillion:
<STRONG>This is why it's important to have a number of tightly-closed doors throughout your fortress and to lock them quickly when a flood begins.</STRONG>
You think I didn't? Regardless, the entire aqueduct chamber flooded, and the passage leading off of it flooded before I could lock it, which cut me off from the chasm and forced me to build that 114-tile winding tunnel I mentioned previously. And it's unplayable anyway after the flood, because no matter how I try to correct it, the flooded portions always give my dwarves the question-mark-blues as they try and path through it, or make a job there, or do anything there. Because they are dumb.

2
DF Gameplay Questions / Re: Staunching flow of aqueduct
« on: August 31, 2006, 11:04:00 pm »
quote:
Originally posted by PNB:
<STRONG>Dig a channel FOO</STRONG>

It was too late by that point, the water had already flooded all of the chambers it could reach. I tried building work-arounds, but the tunnel to reach the other side of the chasm was 114 tiles long and with all of the job cancellations and that I had to force though it just wasn't worth it.

3
DF Gameplay Questions / Staunching flow of aqueduct
« on: August 31, 2006, 10:24:00 pm »
Well, I accidentally built a segment of my aqueduct out of order and now I have flooded half of my fortress. Is that portion forever unusable, or is there some way to staunch the flow of water? The lag alone will probably make the fortress unplayable, unfortunately, but... :/

EDIT: Wow... nevermind! The problem solved itself when one incredibly badass mason that was working on the opposite end of the aqueduct swam all the way down its length to the original section to fulfill a destroy order on it. YES!

EDIT 2: Nevermind, he was almost done destroying it, but then he got hungry and there's no way to get food to him or another mason to the scene. Oh well.

EDIT 3: NEVERMIND AGAIN, he did eventually finish but removing the aqueduct did nothing. What a load of bollocks.
[ August 31, 2006: Message edited by: Oboro ]

[ August 31, 2006: Message edited by: Oboro ]

[ August 31, 2006: Message edited by: Oboro ]


4
DF Gameplay Questions / Re: Metalsmith in fey mood just standing around
« on: August 31, 2006, 06:15:00 pm »
quote:
Originally posted by Aquillion:
<STRONG>How can you fail to harvest a diamond?  You could break your pick, maybe, but unless you're using adamantium picks for some reason I don't see how you could destroy the diamond...

[ August 30, 2006: Message edited by: Aquillion ]</STRONG>


Uh, there's no guarantee when you dig out an ore or gem tile that you will receive the ore or gem. It varies with the skill of the digger, but there's always a chance to fail.

5
DF Gameplay Questions / Re: Metalsmith in fey mood just standing around
« on: August 30, 2006, 07:18:00 pm »
quote:
Originally posted by JT:
<STRONG>Most likely, he wants you to build a lava forge if you've reached the lava.  Otherwise he might need a workshop that was built out of stone blocks instead of rough stone.</STRONG>
Blegh, I JUST reached the lava as I found him. We don't have the iron yet to make the anvil or anything for a lava forge. I already lost a jeweler to madness when we reached the chasm just before he went crazy (he wanted a diamond that was about seven screens up along the chasm, and when we did finally reach it, the miner failed to harvest it). Add to this the fact my broker keeps mandating green diamond and platinum goods and the sheriff keeps locking up my craftsdwarves for failing to meet these mandates I CAN't meet, and I'm getting frustrated with the game's behavior when it comes to this sort of stuff. :/

6
DF Gameplay Questions / Metalsmith in fey mood just standing around
« on: August 30, 2006, 06:48:00 pm »
He didn't claim a workshop, he just walked outside and is holding a rat weed and standing on my stone stockpiles. I assume this means I don't have the proper workshop built, but I have one of everything except for the magma buildings and an alchemist's laboratory.

What could he want? He has no labor enabled except for Furnace Operation and Metalsmithing, and he has no skills except for Novice Armorsmithing, Novice Weaponsmithing, and Novice Metal Crafter.


7
DF Gameplay Questions / Re: Cave River Flooding: How to Contain it?
« on: August 29, 2006, 04:01:00 pm »
I build my corridors as a chain of 3x7 rooms with a 1x1 passage between them, adding a door in every third 1x1 passage or when adjacent to the river/chasm/lava. It's really only necessary to use the 1x1 passages when a dwarf wants to cross the river or chasm, since otherwise the more direct route is diagonal, so this design produces few bottlenecks but still lets me take advantage of doors.

8
DF Gameplay Questions / Re: Possessed jeweler
« on: August 29, 2006, 03:59:00 pm »
quote:
Originally posted by Slime:
<STRONG>When a dwarf is possessed, their likes do not matter. Try looking around in the current area. I heard that they won't request out-of-depth items, and so far it's been true.</STRONG>
Like I said, I have every gem available at this depth, and in cut and rough forms. Either he's bugged, or he's requesting a  deeper gem and I suspect it's the latter since my broker has also been mandating platinum and green diamond goods.

9
DF Gameplay Questions / Possessed jeweler
« on: August 29, 2006, 01:37:00 am »
He took two logs, a rough rock crystal, and a cut opal. He's still muttering about logs, shining gems (cut), and rough gems (uncut). I have rock crystal, opal, rose spinel, rose quartz, adventurine, chrysoberyl, aquamarine, and turquoise-- all both cut and uncut.

His favorite gem is chrysoberyl and he isn't taking any more of the gems I have available, or logs, despite them all being in the room adjacent to the workshop he's claimed.

Is it possible he's requesting an ultra-precious gem variety, and that I am just SOL because I haven't even gotten very far past the chasm yet?

[ August 29, 2006: Message edited by: Oboro ]


10
DF Gameplay Questions / Re: Craftsdwarf in fey mood
« on: August 28, 2006, 12:20:00 pm »
He wanted plant thread, and it was the dead of winter and we'd already made that all into cloth with no pig tails to spare. So. He went crazy. Oh well!

11
DF Gameplay Questions / Re: Craftsdwarf in fey mood
« on: August 28, 2006, 01:10:00 am »
quote:
Originally posted by Maurog:
<STRONG>Moonstone?</STRONG>
Just checked, I have tons of Moonstone available, as well as additional Limestone and Marble. His preferred stone is Limestone, so I have no idea what the other kind of stone he wants could be since I HAVE every kind of stone. His sentence cuts off after "I require stone" so maybe it's blocks he needs? Anyone have experience here?

EDIT: No, I made blocks of all varieties and he doesn't want those either. I don't have the slightest idea what kind of "stone" he wants if it's not blocks and it's not rocks.

[ August 28, 2006: Message edited by: Oboro ]


12
DF Gameplay Questions / Craftsdwarf in fey mood
« on: August 28, 2006, 01:00:00 am »
He's requesting thread and "a specific kind of stone". He's already taken marble and limestone, so I assume he wants the third kind of light stone. Does anyone know what this third light stone is off-hand so I can see if there is any sitting around to be dug up?

13
DF Gameplay Questions / Re: "could not find path" problems...
« on: August 22, 2006, 04:39:00 pm »
Different pathing error than those described here, but...

Normally, if cave spider webs appear somewhere on the river that my dwarves can't access them, they won't even attempt to queue a job to grab them. But, on one side of the river, there is a very large contiguous mass of land that connects to where my bridge is. So the dwarves can access part of this contiguous mass of land.

HOWEVER, there's a channel in the middle of it to fill my farmland. If a web appears on this contiguous mass beyond the channel, the dwarves don't realize they can't access it, and I get spammed with "cannot find path" cancellations, even if I cancel the "collect webs" job because they just queue it again.


14
DF Bug Reports / Now, I'm no doctor.. (seven hand bug)
« on: August 29, 2006, 06:06:00 pm »
 
All I did was set him to military and tell him to use a shield. The only strange thing about the scenario is that all of the excess shields he has equipped were from a human caravan that was wiped out.

[ August 29, 2006: Message edited by: Oboro ]

[ August 29, 2006: Message edited by: Oboro ]


15
DF Bug Reports / Stone detailing tasks disappearing
« on: August 28, 2006, 01:55:00 am »
I've had to requeue the second detailing of the walls of my Sheriff's bedroom at least twenty times now. Dwarves will start to work on the detailing, but if they walk away, the job disappears and I need to requeue it.

EDIT: And now that I watch, they're leaving the detailings they're working on mid-way to work on detailings across the room, and then also abandoning those before they finish to do others, and so on.

[ August 28, 2006: Message edited by: Oboro ]


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