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Topics - Oboro

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1
DF Gameplay Questions / Staunching flow of aqueduct
« on: August 31, 2006, 10:24:00 pm »
Well, I accidentally built a segment of my aqueduct out of order and now I have flooded half of my fortress. Is that portion forever unusable, or is there some way to staunch the flow of water? The lag alone will probably make the fortress unplayable, unfortunately, but... :/

EDIT: Wow... nevermind! The problem solved itself when one incredibly badass mason that was working on the opposite end of the aqueduct swam all the way down its length to the original section to fulfill a destroy order on it. YES!

EDIT 2: Nevermind, he was almost done destroying it, but then he got hungry and there's no way to get food to him or another mason to the scene. Oh well.

EDIT 3: NEVERMIND AGAIN, he did eventually finish but removing the aqueduct did nothing. What a load of bollocks.
[ August 31, 2006: Message edited by: Oboro ]

[ August 31, 2006: Message edited by: Oboro ]

[ August 31, 2006: Message edited by: Oboro ]


2
DF Gameplay Questions / Metalsmith in fey mood just standing around
« on: August 30, 2006, 06:48:00 pm »
He didn't claim a workshop, he just walked outside and is holding a rat weed and standing on my stone stockpiles. I assume this means I don't have the proper workshop built, but I have one of everything except for the magma buildings and an alchemist's laboratory.

What could he want? He has no labor enabled except for Furnace Operation and Metalsmithing, and he has no skills except for Novice Armorsmithing, Novice Weaponsmithing, and Novice Metal Crafter.


3
DF Gameplay Questions / Possessed jeweler
« on: August 29, 2006, 01:37:00 am »
He took two logs, a rough rock crystal, and a cut opal. He's still muttering about logs, shining gems (cut), and rough gems (uncut). I have rock crystal, opal, rose spinel, rose quartz, adventurine, chrysoberyl, aquamarine, and turquoise-- all both cut and uncut.

His favorite gem is chrysoberyl and he isn't taking any more of the gems I have available, or logs, despite them all being in the room adjacent to the workshop he's claimed.

Is it possible he's requesting an ultra-precious gem variety, and that I am just SOL because I haven't even gotten very far past the chasm yet?

[ August 29, 2006: Message edited by: Oboro ]


4
DF Gameplay Questions / Craftsdwarf in fey mood
« on: August 28, 2006, 01:00:00 am »
He's requesting thread and "a specific kind of stone". He's already taken marble and limestone, so I assume he wants the third kind of light stone. Does anyone know what this third light stone is off-hand so I can see if there is any sitting around to be dug up?

5
DF Bug Reports / Now, I'm no doctor.. (seven hand bug)
« on: August 29, 2006, 06:06:00 pm »
 
All I did was set him to military and tell him to use a shield. The only strange thing about the scenario is that all of the excess shields he has equipped were from a human caravan that was wiped out.

[ August 29, 2006: Message edited by: Oboro ]

[ August 29, 2006: Message edited by: Oboro ]


6
DF Bug Reports / Stone detailing tasks disappearing
« on: August 28, 2006, 01:55:00 am »
I've had to requeue the second detailing of the walls of my Sheriff's bedroom at least twenty times now. Dwarves will start to work on the detailing, but if they walk away, the job disappears and I need to requeue it.

EDIT: And now that I watch, they're leaving the detailings they're working on mid-way to work on detailings across the room, and then also abandoning those before they finish to do others, and so on.

[ August 28, 2006: Message edited by: Oboro ]


7
DF Suggestions / Lever linking resumable
« on: August 28, 2006, 09:30:00 pm »
It's taking forever to link my levers because inevitably, sometime during the very long process of hauling the mechanisms from the stockpile to the bridge and then linking it there, and then going and getting another mechanism and having to link that to the lever, the mechanic or whoever gets hungry or thirsty or tired.

And then the job needs to start all over again, and the same thing will happen.

Can this be made into two separate jobs, so that the odds of it going incomplete many times in a row are diminished?


8
DF General Discussion / "dangerous terrain"
« on: August 15, 2006, 08:56:00 pm »
Occasionally, usually in the spring or in the autumn when the river is changing conditions, all of my dwarves trying to cross a bridge will freak out and start spamming "job cancelled because of dangerous terrain" announcements, as well as whatever animals are there. The dwarves are completely able to cross the bridge, but they are so busy freaking out that they will just run back and forth and keep spamming the error announcement.

Anyone have this happening as well? I suspect it has to do with the river changing, but don't see why it should happen if it's bridged and the dwarves are using only the bridges to cross.


9
DF General Discussion / Siege weapon construction
« on: August 15, 2006, 05:22:00 pm »
What're the necessary parts to assemble a ballista? I have a copper arrow head, and the basic ballista parts from the siege workshop, but when I try to assemble a ballista from the build menu I am told I need more parts.

Any idea what they are and how I can make 'em?


10
DF General Discussion / Way to disable outdoor armor/wep hauling
« on: August 28, 2006, 09:18:00 pm »
An axedwarf with the caravan died to a pack of unicorns, and now my dwarves keep running out to pick his equipment up and aside from not doing any work, several of them are also being killed. Is there any way to stop this behavior aside from disabling Item Hauling on all 55 of my dwarves? :/

11
DF General Discussion / Taking advantage of human caravans
« on: August 28, 2006, 01:42:00 pm »
En route to my trade depot, a large amount of caravan guards were killed by unicorns. The "large" equipment we recovered was obviously useless to us dwarves, so I offered it back to the humans as trade, and it was massively valuable to them. Are they going to be pissed at me about this?

12
DF General Discussion / cage trap aftermath
« on: August 18, 2006, 10:41:00 pm »
Well, I caught Zeunebzeuth the giant toad in a cage trap, but now that cage trap is just sitting in the middle of my living quarters and I have no idea what to do with it.

Is there anything I can do with it? Can I tame him, can I cook him, can I at least move him?


13
DF General Discussion / medical care
« on: August 18, 2006, 02:54:00 pm »
After a completely unexpected attack of six Frogmen from my well during my first winter, two of my eight dwarves were critically injured. One recovered fine, but the other has numerous red and yellow wounds, is unconscious, and is tantruming. He has a very large and very nasty axe and even in the state that he's in I fear that he could do more damage to my already meager population... if he ever wakes up.

I notice that Dwarves have Health Care as a job, but no one seems to want to care for this fellow. Is there some prerequisite item I need to have on hand?


14
DF General Discussion / [bug] Floodgate placement/removal
« on: August 18, 2006, 02:02:00 pm »
I was setting up my farm at the cave river, and after digging the channel proceeded to queue a floodgate for construction in the following way-- (= river, c channel, C cave, X floodgate)
code:

CCCCCCCCCC===
C_______CC===
C________Xcc=
C_______CC===
C_______CC===

A dwarf picked up the floodgate, went to the correct place, and built it. But then it was never built-- if I selected it, it said that construction was still pending, and my floodgate had disappeared entirely from my cave. Fearing something buggy had happened, I deleted the "in-construction" floodgate, and out of nowhere a placed floodgate appeared one tile to the left.

code:

CCCCCCCCCC===
C_______CC===
C_______X_cc=
C_______CC===
C_______CC===

So now there is a floodgate that I cannot select or interact with in any way blocking me from completing my farm because my channel is cut off by extension from it. I've heard of similar problems with bugged floodgates and doors. Any way to fix this without reverting to a previous save?


15
DF General Discussion / Bins
« on: August 20, 2006, 11:25:00 pm »
Is there any way to force dwarves to take items out of a bin? All of my finished goods are in two very-full bins, and I want to be able to trade the goods individually, not just as bulk goods.

EDIT: Nevermind, figured out how to trade items within bins individually.

[ August 21, 2006: Message edited by: Oboro ]


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