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Messages - Seriyu

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3931
Yeah, going with phazon. Would it be possible to put a bunch of metroid primes down there?

Unless it's already a megabeast, I haven't checked for that, thinking about it.

3932
You can delete your own threads, button in the upper right hand corner of your first post.

3933
DF Modding / Re: Egg question
« on: June 04, 2011, 08:18:25 pm »
Needs to be a male on the map, yes, not entirely sure when. If it's been three years it's definatly been too long.

3934
How does the sun drying clay reaction work? Says I need two fired_mat producing stones and yet I still can't do it.

Edit: wait, sun dry clay BRICKS hurpadurp. My bad.

3935
I think the zelda mod had a similar problem with worldgen crashes. I believe they got a fairly stable set of worldgen parameters that, push comes to shove, you could just include in the mod.

I dunno of those specific parameters would work for this, but worth a shot I guess?

3936
The same way you put everything else in a quiver. :p

Not that quiver can be changed anyway. One of the wierd random hardcoded things.

3937
Ah, there's an idea. Okay, thanks!

3938
Looks like the mod mod has a bug that is preventing the zora's from doing anything with wood.

Woodcutter, carpenter, and boyer are missing the first bracket.

Unless that was intentional. :P

3939
DF Modding / Re: The Kroll Process: A Workshop Juggler's Nightmare
« on: June 03, 2011, 11:22:14 pm »
I've always been kind've interested in how convoluted and cluttered a "realistic metalworking" mod would be and this is a first step.

Doubt if I'll be using it but interesting to see at any rate. :P

3940
There's a duplicate raw error for the ING creature. Was wondering why I wasn't getting any civs except space pirates, elves, and luminoth. :P

EDIT: I also can't seem to get the galactic federation to show up. Unless the galactic federation is labeled as "humans" on the embark screens, and even then they're not hostile.

Wait, ing showed up, just died off early.

3941
DF Modding / Re: Gardens of Gensokyo V0.11a
« on: June 03, 2011, 09:37:31 pm »
I'd been thinkin about it, and maybe some kind of material that can only be made into ammo that evaporates and causes a syndrome in Yurei specifically? Maybe it needs to be manufactured at a pretty high cost to keep it from neutering them. Not sure how it'd fit into the theme but that's your area. :P

3942
DF Modding / Re: Modest modding?
« on: June 03, 2011, 07:31:14 pm »
You can also do it in notepad via find/replace

I think it's in the edit menu, under "replace". Good for removing aquifers if that's your preference too.

3943
DF Modding / Re: Modest modding?
« on: June 03, 2011, 05:35:47 pm »
Actually dwarves will not ask for shell unless they have a specific "like" for it anymore. So far less likely to ruin a mood.

Still probably not a terrible idea.

3944
DF Modding / Re: Gardens of Gensokyo V0.11a
« on: June 03, 2011, 01:30:58 am »
Bug fixing and such does tend to go faster when you have a few people helping. :P

Might just make the note that it may not hold up well balence wise. I'm sure people would be happy to help report bugs and suggest solutions.

3945
DF Modding / Re: Gardens of Gensokyo V0.11a
« on: June 03, 2011, 12:04:12 am »
Chiming in as someone that is only sorta familiar with touhou and intially thought touhou really wouldn't make a decent mod but this has changed my mind. It's looks pretty neat and I like that you're trying to make it feel like, well, touhou, as opposed to dwarf fortress with more stuff. (Not saying I don't LIKE those kinds of mods, but they're kind've a dime a dozen.) Keep up the good work! Lookin forward to the release.

Unless I missed the link somewhere.

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