Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Seriyu

Pages: 1 ... 41 42 [43] 44 45 ... 303
631
Yeah, there's definitely a lot of potential for them! If only there was a one handed bowgun or something for ranged combat+alchemy, that'd be terrifying. The lack of big easy AoE is one of alchemy's bigger blind spots, and crash shot covers that nicely.

I've changed the title and removed Malt Hitman's generosity, may he live on in our hearts always

I've rewritten the OP also. Combat section explaining it in a bit more detail. Minor touching up.

632
Shield Cylinders are awesome.

So far as I can tell you primarily use them as a starter (if you want), or use them after counterattacks.

With double cylinders you use them as you always use cylinders but better! Be sure to invest in defense and shield mastery because they have no physical defense.

It's a pretty nice way to allow yourself some flexibility if you're going mostly melee, as alchemy skills by their nature pack some heavy crowd control on them. Sand burst is particularly good now, and a wind blast can be just what someone needs if they're gettin clubbed.

633
I will arrive on saturday, let it be known!

Have something without context.

Spoiler (click to show/hide)

(melee + alchemy here I come)

634
double posting because the boss "first person shooter" is a wonderful thing and the game kinda goes a little nuts afterwords

Spoiler (click to show/hide)

635
Yeah, that pretty much.

I do agree that there needs to be SOME benefit to running dungeons (and enchant scrolls, while nice, are hard enough to make use of even at high enchant ranks that they're kind've irrelevant in most cases), but I don't think gear upgrades are the way to do it. At least not armor/weapon style gear, that charm thing they put into the halloween event I think it was, has a lot of potential for this sort've thing I feel.

636
Other Games / Re: Gearhead RPG questions thread!
« on: January 18, 2014, 04:04:29 am »
GH1, what does unarmed count for in terms of value? 0 I assume?

Also if I take a skill and get an exp penalty, and later grab the trait that lets you get more skills with no exp penalty, will it erase the exp penalty?

How bad is the exp penalty anyway?
Wait, is the exp penalty the added five exp to get a new skill? That's much better then I expected.

637
Other Games / Re: Gearhead RPG questions thread!
« on: January 17, 2014, 11:14:14 pm »
Also while I'm here, my one beef with GH2 was that every dungeon had no atmosphere, and as a result any armor that wasn't a space suit had no use, it bugged the hell out of me; does that lessen later on/is there a way around it later on?
There's actually a handful of GH2 dungeon areas with air (particularly notable are fungal infections, which are decent dosh), but no, most of them are sans-atmosphere. You are kinda' in space, heh. Most of the better armor in the game is sealed, though, and if you really don't like it you can mod in stuff to get around it pretty easily.

Oh, so space suits do eventually get better? Okay. In my attempts I only saw terrible suits and really good armor that... wouldn't let you breath, that's okay then. I'll have to give it another shot. I did like it quite a bit more then GH1 despite a few niggling things like that!

For sure in the later game it gets really hard to hit with non-thrown weapons, even extendable ones, because it pays to keep your mech moving pretty fast, and the enemies move at a pretty decent clip too.   And it's possible to stuff in a LOT of thrusters and really zip around - add on stuff like "Born to Fly" for more bonuses :D   I don't remember if "Stunt Driving" applied while flying, I'm pretty sure it did while hovering though, and it's relatively easy to pile on enough Arc Thrusters to hover pretty dang fast...

Same is true for almost the entirety of GH2.  Since most fights occur in space, most fights occur under flying conditions.  Go ranged or go home.  I'd suggest at least one energy weapon so you can still fight at range after your ammo runs out.  It's possible to keep firing energy weapons without power, they just don't do as much damage.

Weapon configurations vary drastically between GH1 and GH2.  In GH1, the player gets to act whenever they move, so faster mechas get a lot of attacks, thus you generally want as many weapons as possible.  In GH2, proper initiative rules (you only get to act when you get initiative) plus a much stricter mecha weight system means that it is generally better to have a small number of exceptional weapons.

It's also a lot easier to add a high-end targeting computer in GH1 than in GH2.  In GH1, you just buy a Targeting Computer 10, strap it on your mecha, and you can load yourself down with tons of weapons and not suffer a minus to accuracy (because the Targeting Computer 10 reduces your penalty to hit due to mecha encumbrance by 10).  In GH2, targeting software has to be loaded into computers at 50 memory per penalty reduction.  Since the highest commercially-available computer has 200 memory, the best targeting computer you can buy is 200/50 = 4 reduction in penalty.  I'm sure better computers are available on mecha, but it's gonna take a while to get those computers, and I believe the best computer is still less than the GH1 computer.  I don't think it's possible to combine computers, but I'll check.

I always thought a good way to get around the "always moving since you're in space = melee sucks" would be to add a damage boost depending on how fast you're moving for melee. As I recall he's recoding Gearhead 2 anyway, or was, so maybe that's one of the reasons, I kind've forget why he started doing that.

638
Other Games / Re: Gearhead RPG questions thread!
« on: January 17, 2014, 10:25:12 pm »
So wait do mecha get special unarmed attacks? I know personal scale do, I've seen iron monkies doing those random name punch attacks, but I wasn't aware mecha got anything special doing pure unarmed, rather then throwing weapons (that don't exist).

Also while I'm here, my one beef with GH2 was that every dungeon had no atmosphere, and as a result any armor that wasn't a space suit had no use, it bugged the hell out of me; does that lessen later on/is there a way around it later on?

639
Other Games / Re: Gearhead RPG questions thread!
« on: January 17, 2014, 09:35:29 pm »
Mecha fighting is there for style points!

But yeah not really effective, understandably, as much as I'd like it to be.

(only vaguely on topic but I'd also like to say that the dev has done a great job with robot designs, a lot of the time you can clearly peg things as "gundam-ey" or "battletech ey" or whatever but his genuinely look pretty legit! a lot of the slimmer robots do get close to gundam but even then they look pretty unique)

640
Oh, that too yes! It's my opinion commerce is boring as a pile of rocks but if you can handle it it's great money and exp.

641
I need money to buy stuff :x and I have none. I'm not sure what to do to get money though, do i just attack a monster or something? I need it for this Introduction to Music Composition book (found it out through the wiki)

Edit: Hey, i fixed my quests by doing the melee school training quest. Durrrr.

Edit: hahaha, i picked up 950 gold on a road. Free moneyy!

Money early on is typically gotten from part time jobs, go around and ask people in town about that and you'll quickly find a routine! As your combat skills go up you can run higher end dungeons and get some okay money too. Honestly, PTJs still aren't bad money at that point, even.

Eventually if you take on a crafting profession you can make some coin off that too.

642
Other Games / Re: Gearhead RPG questions thread!
« on: January 17, 2014, 07:27:45 pm »
I suppose I'll throw in stuff too!

First town, look around on the outskirts until you find an old phone (Press shift+t to call any NPC in your local area, easy way to talk to people that are just barely too fast for you to catch up with), and a small building, at the bottom of the building is a free robot. You can also get a free robot from the mech arena, but you'll need some skill that you should probably be getting anyway, with the possible exception of mecha artillery (if I recall most mecha artillery is pretty bad? I may be wrong), more robot is more good!

getting items from corpses (ie: ,) will get you some small amount of cash, even from wild animals, no reason not to do it!

643
Other Games / Re: Gearhead abandoned?
« on: January 17, 2014, 09:36:02 am »
That "weaker weapon gives more exp" thing is really neat, I like that it gives you a reason to not just slap on the best gear and go to town.

Maybe I will have to give martial arts combat a shot.

644
That would be it! I wish more people mentioned they were signing up in the thread.

If you have any more questions about anything, feel free to ask the thread; it's a deceptively complex game initially.

645
Tell us what happened that you think broke! It's not impossible, but it's far more likely that the game has just failed to explain itself at all. :P

Pages: 1 ... 41 42 [43] 44 45 ... 303