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DF Dwarf Mode Discussion / Re: the magnificent teleporting goblins
« on: October 10, 2010, 07:34:09 pm »It's a take on a fairly old concept. When I build a goblin hole, I usually make it ~8 stories deep (or enough to cause decent wounds without killing) into a pit of spikes. One Z level up are fortifications and a walkway for marksdwarves (if I want to train them) and - of course - you can send a normal squad inside after the critters land in their damaged state to get them more kills & a title.
I did a sort of variant on this once that combined it with a noble trap, and instead of murdering my baroness I ended up giving her a title. It was actually kinda badass so I ended up letting her live and accepting the fact that I would have a few rooms decorated with native silver furniture (made from imported ore, hence the original reason she was in the combat pit).
I used to just make 15 zlevel drops, but i'd have so many freaking corpses to dump going up and down 15 z levels and miasma everywhere even if i channelled out the tile all the way to the surface because of body parts flying off everywhere. Much cleaner and quicker this way.


