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Messages - Zaik

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391
DF Gameplay Questions / Re: captain of the guard
« on: September 21, 2010, 11:52:06 pm »
set a 1 tile prepared food stockpile and 1 tile drink stockpile in each room.

1-tile drink stockpiles don't actually work - they get filled with a single empty barrel (like any food stockpile), but that barrel will never actually be filled with booze. Any booze stockpile must be at least 2 tiles.

Crap, just checked my jail and you're right.

I know they put booze in it when i first set it, but it looks like they never took the empty barrel away. If idiots wouldn't go in there to drink it wouldn't have been nearly as big a problem :/

392
DF Dwarf Mode Discussion / Re: Worst injury to a dwarf-and survived?
« on: September 21, 2010, 10:45:21 pm »
Just this fort I had a guy get all parts of his arms and legs broken, his guts broken, his liver broken, and one of his ears ripped off.

They fixed him up, but his leg nerves were all destroyed and he could never walk again. He eventually died because SOMEONE decided to lock the door to his hospital room and nobody could figure out how to get in and feed him.

393
DF Modding / Re: A vile force of locomotion has arrived!
« on: September 21, 2010, 09:34:14 pm »
Make sure you can either melt the corpses or butcher them for metal ore/bars.


394
DF Modding / quick raw fiddling question
« on: September 21, 2010, 09:08:59 pm »
I was curious how i could mod out metal clothes wearing out(if i can't just do metal ones, then all is fine, though i would prefer to specify metal clothes only) and remove all non-metal equipment from goblins/humans/elves.


Thanks in advance.

395
DF Gameplay Questions / Re: captain of the guard
« on: September 21, 2010, 08:50:49 pm »
Go to the (m)ilitary screen, then select "Captain of the guard" and hit c to create the squad. Select their uniform(i recommend not setting one). Then assign a dwarf to the first slot and he will be your captain of the guard. He'll arrest and drag to jail or beat criminals. I recommend either setting a REALLY weak captain of the guard or waiting until you can set up a very good jail. I don't know what it matters, but the game seems to want enough jail capacity to handle 10% of your dwarves at any given time, so dig out enough 3x3 rooms for all your dwarves. Then make the most expensive metal chains you can(if you have lots of steel that works, otherwise grab random non-weapons metal from a caravan), smooth + engrave the whole thing, put a bed, table, chair in each room, and set a 1 tile prepared food stockpile and 1 tile drink stockpile in each room.

Dwarves can go to jail pissed and come out ecstatic that way.

396
DF Gameplay Questions / Re: new player noble qestion
« on: September 21, 2010, 08:44:06 pm »
The only non-fulfillable items i can think of are metal beds, crystal glass, and Slade items.

The rest can be a serious pain,  but you can get any metals from the caravan. I'm not sure if cutting raw crystal glass you get from the caravan counts as crystal glass items or not, however i wouldn't risk it.

397
DF Gameplay Questions / Re: Someone Please Tell Me Why?
« on: September 21, 2010, 08:20:11 pm »
The same way a legendary axedwarf can get killed by a single GCS biting him and swinging him around by his cheek or eyeball. Total shit luck. Stonefall traps can jam skull through brain though iron helmets, i've seen it numerous times. However Stonefall traps also have TERRIBLE accuracy, even using masterwork mechanisms. Your goblin could have dodged and blocked enough to raise his skills enough to dodge and block the rest. Crazy RNG screwyness, but it does happen.

398
DF Gameplay Questions / Re: perma-cluttered Butchery
« on: September 21, 2010, 09:08:53 am »
#1: Make sure dwarves are told to be gathering refuse, start by going to the (o)rders menu, then (r)efuse.

If that is set on,

#2: If you have channeled out the ceiling to make it "above ground" and therefore produce no miasma(most likely not since you mentioned having it)you have to make sure "Gather refuse from outside" is set to on, since it is considered "outside"

#3: Make sure Corpses and other, are all set to be dumped, otherwise they will be saved, and rot. They still shouldn't be ignored like that even if they are saved, however the products of butchering livestock that are under "corpses" and "other" are totally useless. Skulls are also mostly useless, however they can be used to give a bone carver some practice making totems.

Also more refuse stockpiles won't do any good, even if you specify certain parts.

399
DF Gameplay Questions / Re: Cant get dwarves to use archery range.
« on: September 21, 2010, 08:54:56 am »
One thing to watch for(just happened to me, actually) is if an archer picks a stack of ammo and you forbid it before they get to it, they won't select a different one, instead just standing around the barracks like an idiot.

The only way i could fix it was removing their ammo and then setting it again.

400
DF Gameplay Questions / Re: Trouble Butchering
« on: September 21, 2010, 07:50:27 am »
er, aren't Nightwings Sentient? I can't check the wiki atm :/

I've never encountered one normally, however i have them as a modded race with the fortress defense mod.

Then again so are elephants >.>.

Anyway, because you can't eat sentient creatures without raw fiddling, you can't butcher them either. However, you can let them totally decompose and they will eventually become bones.

401
DF Gameplay Questions / Re: Restricting Areas to the dwarfs
« on: September 21, 2010, 07:46:10 am »
to specify, it is o, W, then whatever letter is next to "Auto Collect Webs", i think w.

Took me FOREVER to figure that out. I used to just forbid all the webs.

402
DF Gameplay Questions / Re: Dwarf Apetite & Thirst
« on: September 21, 2010, 06:17:49 am »
when you brew drink you get more booze out than you put in plants. It would be a little weird if they didn't use more.

But yeah food is probably a little too easy to get ahold of. one brewer, 4 growers, and two cooks can supply enough prepared food/drink for way, way more dwarves than any computer could ever handle in one fort.

Not that it should be hard or anything, but as it is now it's harder to *not* make way too much food.

403
DF Gameplay Questions / Re: Selling rotten roasts?
« on: September 21, 2010, 05:43:19 am »
I'd try it on the elves.

If they don't like it, just steal all their stuff anyway.

404
DF Gameplay Questions / Re: Making my dwarves ignore warm/damp stone
« on: September 21, 2010, 05:36:15 am »
Back in 40d, there was such a tool to just ignore all those warnings. See the 40d Wiki Utility pages. Not sure if an equivalent exists for DF2010.

Quote
The wiki is undergoing some maintenance at the moment. Check back soon!

@#$$! Oh well, i'll look there later, thanks.

405
DF Gameplay Questions / Re: Making my dwarves ignore warm/damp stone
« on: September 21, 2010, 05:31:37 am »
That's better than nothing, how do i work that?

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